Weirds

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The following page is a List of mobs page for Weirds. Other pages may transclude the tables found within this page. Editing the tables here will change all other pages that use these mob lists.
Try to keep these tables as accurate as possible, and feel free to create pages for the mobs and ingredients in an organized manner.

Weirds are a diverse group of Mobs found throughout Gavel Province. They are encountered mostly in level 70-80 regions of the province, and are found in magically-rich locations including the decayed Kander Forest, the Light Forest near the entrance to the Realm of Light, and around the shores of Lake Gylia in the Gylia Plains. Some Weirds can also be found near sources of cosmic magic, such as those encountered during the Star Thief quest.

Weirds generally spawn in large groups comprised of several different varieties and elemental affinities, and use a wide range of attack styles and Spells. Weirds universally drop Arcane Anomalies, a 0-star level 75 Crafting Ingredient; some are also able to drop the various Aspect Ingredients. Otherwise, the main reason to seek them out is to grind XP, although you may often stumble across them incidentally while travelling. It should be noted that their damage is 100% of their respective elements, meaning that with decent elemental defenses the player can make them do 0 damage, or if the player has negative elemental defenses, they become a massive threat. This is especially important with Cosmic Weirds and Weirds with Burst Ranged AI.

Prior to the introduction of Weirds throughout Gavel in the 1.20 Gavel Reborn update, Content Team Master Hybrid Selvut283 posted a long teaser relating to the nature of Weirds, copied verbatim here:

Spoiler! The hidden text contains spoilers relating to Selvut283's Weird teaser.

What's weird?

...no, perhaps the better way to word that is, what is a weird. They seem to exist around large concentrations of potent magic, and aren't really easily classified in any manner. Sometimes they're hostile, other times not. They're totally unpredictable, except in one aspect- if there is strong magic, there will be Weirds...

...with exceptions.

The magic must not be an original source for Weirds to form from it- a creature that fully embodies the aspect of Light could not have its branches form Weirds. There must be some degrees of separation. A user of Light that is able to embody that creature's control over Light or funnel its power, COULD create Weirds, as this user is a completely separate conduit of power through which the magic is channelled.

This lead to conjecture that Weirds are, in a way, corrupted magical outlash, feeding into itself in strange ways, hence the name of Weird. By all rights, they should not properly exist, yet there are laws and rules which govern their existence that are able to be discovered and discerned through careful observation.

Even those rules are broken however, due to the behaviour of Weirds. A hundred Weirds could conglomerate around a single source, yet not a one of them would truly be comparable by their actions- only their base makeup and general appearance. And these actions can include changing their fundamental makeup on the fly, to elements found only in the barest of representation. A Light-based Weird was once found in an intense conglomeration of Earth magic, despite the creatures affected by that magic having nothing to do with the aspect of Light!

Fervent research found that deep underground at that spot, there were near-microscopic organisms which produced a natural bioluminesence, which allowed Light Weirds to form around that source. This implies that Weirds have a very significant awareness of their surroundings, but how could one choose to be based upon Light in the midst of Earth, if one's consciousness did not exist prior?

Everything we know about the concept of the conscious mind requires a point of genesis. Weirds throw this concept into a back alley, pummel it against the brickwork, and rifle through its pockets for spare intelligence, as there is no defined point of genesis for the consciousness of Weirds.

Without nigh-omniscient knowledge of the area, nothing could possibly have known about such an infinitesimally small source of light, let alone a being whose entire existence is defined by that element! Does this mean Weirds are omniscient? It cannot be, as Weirds have been surprised and caught before, and lashed violently. An omniscient or all-knowing being could have easily prevented this, as many of these attempts have ended in destruction of the Weird.

The common theory of "limited omniscience" is an oxymoron in itself, and should not be regarded. Considering many Weirds simply exist in one spot before doing anything that could be considered sentient or even instinctual, the genesis of their thought processes must not be a defined point, or at least a point utterly alien to our minds as we are able to conceive them...

...which leads into the concept of Wyrd. That Weirds are the way in which forces and magic shall taste of itself and feed back, and that their existence requires the concept of a fickle sort of destiny. The concept of Wyrd is that it is the unfolding of the destiny of something, and the nature in which something changes, or does not. Wyrd is the way that you are both the same person and a different person than you were five years ago to this date. It is the concept of everpresent, inexorably, consistently unpredictable changes, and how a start can end in a way that could not be guessed to begin with.

Wyrd is NOT a story carved in stone that all must play out. One's destiny changes based on their decisions, and there is no simple "web" of choices that one could double back on or view. Whether you kill a butterfly or not does not open up a universally different network of potential futures- it is simply an event that could happen.

You don't buy a spool of thread, and the universe decides "You're going to make a scarf out of this." While the words are similar in our understanding as we now have it, they used to be different- and the concept easier to grasp. But now we need to grasp at straws to have even the barest understanding of the concept of Wyrd. That it is ever-changing but constant, like the eye of a great, raging storm. We cannot observe its true capacity- we can't look up at the sky and know its bounties in full, for it is simply too great, as is Wyrd.

Destiny is not something that can be predicted- fortunetellers and future sight only can go so far, showing mere possibilities without certainty, but this is often a foray into the Wyrding way without realization of the enormity of its potential. It is a glance at the sky through a window. The view of the sea from a boat. The idea that things are pre-ordained but do not have an outwardly observable direction, however, is embodied into the very existence of Weirds!

Is it such a coincidence that Wyrd and Weird are pronounced the same? That the word Weird was derived from Wyrd, and then looped back into itself? Even their existence is a language feeding back after centuries, tasting itself and exemplifying its evolution. Weirds are the power of Wyrd in a microcosm, embodied in the extended forces of the world. Magic observing its own origins and having a path that no one can predict, but is concrete all the same- and just as one can stir concrete to make it set in different ways, the actions of Weirds can be nudged and directed to change that destiny. They can be studied and destroyed just the same as anything else, and despite that they had a different goal in mind, the end result was an inevitability.

Pretty weird, right?

List of Weirds

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CosmicWeird(Level45).png Cosmic Weird (Level 45) 45 1275 Melee -




 Weak





 Dam

Arcane Anomaly
Llevigar Plains
Cave at -1875, -4840
StardustWeird.png Stardust Weird 46 920 Ranged -

 Weak


 Dam


 Def

Arcane Anomaly
Llevigar Plains
Cave at -1875, -4840
CosmicWeird(Level50).png Cosmic Weird (Level 50) 50 1750 Melee -




 Weak





 Dam

Arcane Anomaly
Olux Swamp
Meteor at -1725, -5035
PlasmaWeird.png Plasma Weird 51 1250 Crawl Explode

 Weak


 Dam


 Def

Arcane Anomaly
Olux Swamp
Meteor at -1725, -5035
CosmicWeird(Level70).png Cosmic Weird (Level 70) 70 4875 Melee -




 Weak





 Dam

Arcane Anomaly
Gelibord
Meteor at -945, -5360
MoonlightWeird.png Moonlight Weird 71 3400 Ranged Push
 Weak

 Dam

 Def

Arcane Anomaly
Gelibord
Meteor at -945, -5360
DarkWeird.png Dark Weird 73 3650 Melee -
 Weak

 Dam

 Def

Arcane Anomaly
Kander Forest
ShadowyWeird.png Shadowy Weird 73 2600 Charge Vanish
 Weak


 Dam


 Def

Arcane Anomaly
AtmosphericAspect.png Atmospheric Aspect
Kander Forest
DecayWeird.png Decay Weird 74 3800 Support Ranged -

 Weak


 Dam


 Def

Arcane Anomaly
RepulsiveAspect.png Repulsive Aspect
Kander Forest
PeculiarWeird.png Peculiar Weird 75 7850 ? Arrow Storm

 Weak


 Dam


 Def

Arcane Anomaly
WinteryAspect.png Wintery Aspect
Kander Forest
SinkingWeird.png Sinking Weird 76 8175 Melee -

 Weak


 Dam


 Def

Arcane Anomaly
DisturbedAspect.png Disturbed Aspect
Kander Forest
OutlandishWeird.png Outlandish Weird 78 13175 Charge Charge
 Weak



 Dam



 Def

Arcane Anomaly
AtmosphericAspect.png Atmospheric Aspect
RepulsiveAspect.png Repulsive Aspect
ShatteredAspect.png Shattered Aspect
Kander Forest
WastefulWeird.png Wasteful Weird 79 21000 Crawl Flamethrower
 Weak




 Dam




 Def

Arcane Anomaly
CompressedAspect.png Compressed Aspect
DisturbedAspect.png Disturbed Aspect
EvaporatedAspect.png Evaporated Aspect
GlowingRuby.png Igneous Aspect
ShatteredAspect.png Shattered Aspect
WinteryAspect.png Wintery Aspect
Kander Forest
MeltingWeird.png Melting Weird 74 3850 Melee -
 Weak

 Dam

 Def

Arcane Anomaly
Weirding Ring
GelWeird.png Gel Weird 75 775 Melee -
 Weak

 Dam

 Def

Arcane Anomaly
5 Gel Chunks
Weirding Ring
GelChunk.png Gel Chunk 75 1550 Melee -
 Weak

 Dam

 Def
- From Gel Weirds
ExplosiveWeird.png Explosive Weird 76 4080 Crawl Explode
 Weak


 Dam


 Def

Arcane Anomaly
ErraticAspect.png Erratic Aspect
Weirding Ring
MuddledWeird.png Muddled Weird 77 4250 Burst Ranged -
 Weak


 Dam


 Def

Arcane Anomaly
DisturbedAspect.png Disturbed Aspect
Weirding Ring
LightWeird.png Light Weird 73 3650 Melee -
 Weak

 Dam

 Def

Arcane Anomaly
Light Forest
PrismaticWeird.png Prismatic Weird 73 7300 Melee Heal
 Weak


 Dam


 Def

Arcane Anomaly
EvaporatedAspect.png Evaporated Aspect
Light Forest
FormativeWeird.png Formative Weird 74 3800 Charge -

 Weak


 Dam


 Def

Arcane Anomaly
WinteryAspect.png Wintery Aspect
Light Forest
EnergizedWeird.png Energized Weird 74 3850 Melee -
 Weak

 Dam

 Def

Arcane Anomaly
Light Forest
EarthWeird.png Earth Weird 75 3925 Crawl -
 Weak

 Dam

 Def

Arcane Anomaly
Light Forest
CuriousWeird.png Curious Weird 75 7850 ? Heavy Charge

 Weak


 Dam


 Def

Arcane Anomaly
RepulsiveAspect.png Repulsive Aspect
Light Forest
RisingWeird.png Rising Weird 76 2900 Ranged Charge
 Weak


 Dam


 Def

Arcane Anomaly
CompressedAspect.png Compressed Aspect
Light Forest
PolarWeird.png Polar Weird 79 21000 Melee Arrow Storm
Pull

 Weak




 Dam




 Def

Arcane Anomaly
AtmosphericAspect.png Atmospheric Aspect
DisturbedAspect.png Disturbed Aspect
OverloadAspect.png Overload Aspect
RepulsiveAspect.png Repulsive Aspect
ShatteredAspect.png Shattered Aspect
WinteryAspect.png Wintery Aspect

Iceberries
Light Forest
HollowWeird.png Hollow Weird 76 6150 Melee Pull
 Weak


 Dam


 Def

Arcane Anomaly
ShatteredAspect.png Shattered Aspect
Weird Wilds
SteamWeird.png Steam Weird 77 17000 Burst Ranged Wave
 Weak


 Dam


 Def

Arcane Anomaly
CompressedAspect.png Compressed Aspect
Weird Wilds
GaleforceWeird.png Galeforce Weird 77 8500 Ranged Heavy Push
 Weak

 Dam

 Def

Arcane Anomaly
Weird Wilds
AnimaWeird.png Anima Weird 78 37500 Ranged Flamethrower
Teleport
Charge
Wave

 Weak



 Dam



 Def

Arcane Anomaly
ErraticAspect.png Erratic Aspect
EvaporatedAspect.png Evaporated Aspect
OverloadAspect.png Overload Aspect
Weird Wilds
CosmicWeird(Level75).png Cosmic Weird (Level 75) 75 5900 Melee -




 Weak





 Dam

Arcane Anomaly
The Forgery
Crater at -850, -4910
SparklingWeird.png Sparkling Weird 76 4080 Melee Heavy Teleport

 Weak


 Dam


 Def

Arcane Anomaly
AtmosphericAspect.png Atmospheric Aspect
The Forgery
Crater at -850, -4910
ElementalWeird.png Elemental Weird 73 5475 Melee -




 Weak





 Dam

Arcane Anomaly

Gylia Essence
Gylia Plains
WhirlWeird.png Whirl Weird 73 3650 Burst Ranged -
 Weak

 Dam

 Def

Arcane Anomaly

Soggy Stone

Gylia Essence
Gylia Plains
FireWeird.png Fire Weird 73 3650 Melee -
 Weak

 Dam

 Def

Arcane Anomaly

Gylia Essence
Gylia Plains
OzoneWeird.png Ozone Weird 75 3925 Ranged -
 Weak


 Dam


 Def

Arcane Anomaly
AtmosphericAspect.png Atmospheric Aspect

Gylia Essence
Gylia Plains
FrostWeird.png Frost Weird 75 5900 Melee -
 Weak


 Dam


 Def

Arcane Anomaly
WinteryAspect.png Wintery Aspect

Gylia Essence

Iceberries
Gylia Plains
SunlightWeird.png Sunlight Weird 75 4000 ? Charge
Flamethrower

 Weak

 Dam

 Def

Arcane Anomaly
Gylia Plains
MagnetizedWeird.png Magnetized Weird 76 8150 Crawl Pull
 Weak


 Def


 Def

Arcane Anomaly
RepulsiveAspect.png Repulsive Aspect

Gylia Essence
Gylia Plains
IntenseWeird.png Intense Weird 76 4080 Charge Explode
 Weak


 Def


 Def

Arcane Anomaly
OverloadAspect.png Overload Aspect

Gylia Essence
Gylia Plains
RedlineWeird.png Redline Weird 78 13175 Melee Charge
 Weak



 Dam



 Def

Arcane Anomaly
ErraticAspect.png Erratic Aspect
GlowingRuby.png Igneous Aspect
RepulsiveAspect.png Repulsive Aspect

Gylia Essence
Gylia Plains
WeatherWeird.png Weather Weird 78 13000 Burst Ranged Wave
 Weak



 Dam



 Def

Arcane Anomaly
AtmosphericAspect.png Atmospheric Aspect
OverloadAspect.png Overload Aspect
WinteryAspect.png Wintery Aspect

Gylia Essence

Sentient Water

Soggy Stone
Gylia Plains
BreathlessWeird.png Breathless Weird 79 21000 ? Pull
 Weak




 Dam




 Def

Arcane Anomaly
DisturbedAspect.png Disturbed Aspect
ErraticAspect.png Erratic Aspect
EvaporatedAspect.png Evaporated Aspect
GlowingRuby.png Igneous Aspect
OverloadAspect.png Overload Aspect
RepulsiveAspect.png Repulsive Aspect

Gylia Essence
Gylia Plains
CosmicWeird(Level80).png Cosmic Weird (Level 80) 80 7050 Melee -




 Weak





 Dam

Arcane Anomaly
Gylia Plains
Meteor at 0, -5010
GraviticWeird.png Gravitic Weird 81 14650 ? Pull




 Dam





 Def

Arcane Anomaly
Gylia Plains
Meteor at 0, -5010
ImmaterialWeird.png Immaterial Weird 80 ? ? ?
 Dam

 Def

 Weak

Crystal Shard
Heart of Lake Gylia
LightningWeird.png Lightning Weird 80 ? ? ?
 Dam

 Def

 Weak

Crystal Shard
Heart of Lake Gylia
FlashfreezeWeird.png Flashfreeze Weird 80 ? ? ?


 Dam



 Def

 Weak

Crystal Shard
Heart of Lake Gylia
ChromaticWeird.png Chromatic Weird 80 ? ? ?




 Dam





 Weak

Crystal Shard
Heart of Lake Gylia
AirboundWeird.png Airbound Weird 82 ? ? ?



 Dam




 Def

 Weak

Crystal Shard
Heart of Lake Gylia
BoilingWeird.png Boiling Weird 82 ? ? ?

 Dam


 Def

 Weak

Crystal Shard
Heart of Lake Gylia
CoreWeird.png Core Weird 85 ? ? ?


 Dam



 Def

 Weak
3 Amalgamated Weirds Heart of Lake Gylia
AmalgamatedWeird.png Amalgamated Weird 80 ? ? ?




 Dam





 Def

Crystal Shard
From Core Weirds
TitaniumWeird.png Titanium Weird 85 ? ? ?


 Dam



 Def

 Weak

Crystal Shard
Heart of Lake Gylia
LightborneWeird.png Lightborne Weird 120 15000 ? Explode
 Dam
- Lari's Battle Arena
CosmicWeird(Level95).png Cosmic Weird
(Level 95)
95 ? Melee
(Flying)
Knockback Immune




 Weak





 Dam
- Sky Islands Exploration
GlaciatedWeird.png Glaciated Weird 98 ? Ranged
(Flying)
Knockback Immune
Slowness
Heavy Wave

 Weak



 Dam



 Def
- Sky Islands Exploration

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