Mage/Ability Tree

From Wynncraft Wiki
Jump to navigation Jump to search
Ability mage.png
Meteor
Click Combo: RIGHT - LEFT - LEFT
Summon a slow but powerful meteor from the sky, dealing massive damage over a large area.
Mana Cost: 50
  • Total Damage: 400% (of your DPS)
  • ( Damage: 330%)
  • ( Earth: 70%)
Range: 18 Blocks
Area of Effect: 5 Blocks (Circle-Shaped)
Ability Points: 1
Notes
Meteor has an auto-aim radius of 2 blocks where the meteor will automaticaly lock onto an enemy's position instead of where you aimed at.
It takes 2.5s for the meteor to land after being cast.
Branch 1.png
Ability 0.png
Wand Proficiency I
Improve your Main Attack's damage and range when using a wand.
Main Attack Damage: +5%
Main Attack Range: +2 Blocks
Ability Points: 1
Branch 0.png
Ability 0.png
Cheaper Meteor
Reduce the Mana cost of Meteor.
Mana Cost: -10
Ability Points: 1
Branch 1.png
Ability 1.png
Shooting Star
Drastically increase the speed of your Meteor ability.
Ability Points: 1
Notes
Shooting Star doubles the speed of Meteor, making it only take 1.25s for the meteor to land.
Branch 1.png
Ability 0.png
Wand Proficiency II
Improve your Main Attack's damage and range when using a wand.
Main Attack Damage: +5%
Main Attack Range: +2 Blocks
Unlocking will block:
- Wisdom
Riftwalker Archetype
Ability Points: 1
Branch 0.png
Ability mage.png
Teleport
Click Combo: RIGHT - RIGHT - RIGHT
Instantly teleport in the direction you're facing.
Mana Cost: 25
Range: 16 Blocks
Ability Points: 1
Notes
Teleport's distance decreases the more you aim vertically up or down; at most, you can teleport 6 blocks upwards and 3 blocks downwards.
Branch 0.png
Ability 0.png
Wisdom
For every 2% or 2 Raw Spell Damage you have from items, gain +1/5s Mana Regen. (Max +5/5s)
Unlocking will block:
- Wand Proficiency II
Arcanist Archetype
Ability Points: 1
Branch 1.png
Branch 1.png
Branch 3.png
Branch 0.png
Ability mage.png
Heal
Click Combo: RIGHT - LEFT - RIGHT
Heals you and nearby allies in a large area around you.
(When healing others, you can't heal more than 30% of their max health)
Mana Cost: 35
Total Heal: 15% (of your max health)
Range: 5 Blocks
Ability Points: 1
Notes
Heal does not instantly restore health but rapidly heals over 1s. Recasting Heal while healing is already in progress will cancel the previous heal.
Branch 0.png
Ability 0.png
Cheaper Teleport
Reduce the Mana cost of Teleport.
Mana Cost: -5
Ability Points: 1
Branch 0.png
Ability mage.png
Ice Snake
Click Combo: RIGHT - RIGHT - LEFT
Summon a fast-moving ice snake that damages and slows enemies.
Mana Cost: 30
  • Total Damage: 100% (of your DPS)
  • ( Damage: 70%)
  • ( Water: 30%)
Range: 18 Blocks
Area of Effect: 2 Blocks (Circle-Shaped)
🛡 Effect: 40% Slowness to Enemies
Duration: 3s
Ability Points: 1
Branch 0.png
Branch 4.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Ability 0.png
Air Mastery
Increase your base damage for all Air attacks.
Air Damage: +3-4
Air Damage: +15%
Riftwalker Archetype
Ability Points: 1
Ability 0.png
Thunder Mastery
Increase your base damage for all Thunder attacks.
Thunder Damage: +1-8
Thunder Damage: +10%
Riftwalker Archetype
Ability Points: 1
Branch 0.png
Branch 7.png
Ability 0.png
Fire Mastery
Increase your base damage for all Fire attacks.
Fire Damage: +3-5
Fire Damage: +15%
Arcanist Archetype
Ability Points: 1
Branch 2.png
Ability 0.png
Earth Mastery
Increase your base damage for all Earth attacks.
Earth Damage: +2-4
Earth Damage: +20%
Arcanist Archetype
Ability Points: 1
Branch 1.png
Branch 1.png
Ability 0.png
Water Mastery
Increase your base damage for all Water attacks.
Water Damage: +2-4
Water Damage: +15%
Light Bender Archetype
Ability Points: 1
Branch 1.png
Ability 1.png
Wind Slash
When using Teleport, slash through the air and deal damage to enemies you pierce.
  • Total Damage: 100% (of your DPS)
  • ( Damage: 75%)
  • ( Air: 25%)
Area of Effect: 1.5 Blocks (Circle-Shaped)
Riftwalker Archetype
Ability Points: 2
Required Ability: Teleport
Branch 2.png
Ability 1.png
Thunderstorm
After casting Meteor, summon 3 lightning strikes and deal additional damage.
  • Total Damage: 45% (of your DPS, per strike)
  • ( Damage: 30%)
  • ( Thunder: 15%)
Area of Effect: 2 Blocks (Circle-Shaped)
Unlocking will block:
- Ophanim
- Arcane Power
Ability Points: 2
Notes
Each lightning strike will trigger Breathless's Winded damage bonuses.
Branch 1.png
Ability 1.png
Burning Sigil
Meteor and Ophanim will leave a sigil of fire on the ground that damage enemies every 0.4s.
  • Total Damage: 40% (of your DPS)
  • ( Damage: 25%)
  • ( Fire: 15%)
Area of Effect: 7 Blocks (Circle-Shaped)
Duration: 5s
Ability Points: 2
Notes
Damage from Burning Sigil does not count for Arcane Transfer's Mana Bank and does not trigger Breathless's Winded damage bonuses.
Branch 4.png
Branch 1.png
Ability 1.png
Sunshower
Heal emits a strong light, damaging nearby enemies.
Arcane Transfer will damage nearby enemies when transferring 30+ Mana.
  • Total Damage: 100% (of your DPS)
  • ( Damage: 70%)
  • ( Water: 30%)
Light Bender Archetype
Ability Points: 2
Required Ability: Heal
Notes
Sunshower's damaging range is the same as your healing range. Larger Heal will increase the size of Sunshower's damaging area as well.
Orphion's Pulse will trigger Sunshower's damage on each pulse in addition to the initial cast.
Branch 1.png
Ability 0.png
Stronger Meteor
Increase the damage of Meteor.
  • Total Damage: +120% (of your DPS)
  • ( Damage: +90%)
  • ( Earth: +30%)
Arcanist Archetype
Ability Points: 1
Required Ability: Meteor
Min. Arcanist Archetype: 2
Notes
Does not affect Ophanim in any way.
Branch 1.png
Branch 1.png
Branch 1.png
Ability 3.png
Windsweeper
Your Main Attack will add +1 Winded to enemies you hit. (Max 10, 0.2s Cooldown)
Ice Snake will deal additional damage to enemies for every Winded they have.
  • Total Damage: 15% (of your DPS, per Winded)
  • ( Damage: 10%)
  • ( Water: 5%)
Riftwalker Archetype
Ability Points: 2
Required Ability: Ice Snake
Min. Riftwalker Archetype: 3
Notes
Winded decays from mobs over time. 1 Winded is lost every 5s.
The extra damage from Winded is not directly added onto the original spell but is instead a separate instance of damage. Elemental defenses will affect both the original and Winded hits, and each hit can crit independently of each other.
Ability 3.png
Ophanim
When casting Meteor, instead summon 2 orbs of light with 200 Health that will attack when you use your Main Attack.
When they damage an enemy, they lose 20% of their Health. They can be healed back.
Mana Cost: +30
  • Total Damage: 120% (of your DPS)
  • ( Damage: 90%)
  • ( Thunder: 15%)
  • ( Water: 15%)
Range: 22 Blocks
Unlocking will block:
- Psychokinesis
- Thunderstorm
Light Bender Archetype
Ability Points: 2
Required Ability: Meteor
Min. Light Bender Archetype: 2
Notes
Healing the orbs will contribute to effects that require you to heal health, like Fortitude, Lightweaver, and Sunflare.
The orbs' damage will be boosted on Winded enemies if you have Breathless.
The color of the orbs indicates their current health: blue means above 70% HP, yellow means 50%-70% HP, and red means 50% HP or lower.
Ophanim's orbs also lose health at a rate of 1% HP per second even if they aren't attacking.
Branch 3.png
Ability 3.png
Arcane Transfer
Meteor, Ice Snake, and Wind Slash will add +7 Mana to a Mana Bank for every aggressive enemy you hit.
Heal will now transfer the contents of your Mana Bank into usable Mana instead of healing.
Unlocking will block:
- Larger Heal
- Orphion's Pulse
- Timelock
Arcanist Archetype
Ability Points: 2
Required Ability: Heal
Min. Arcanist Archetype: 2
Notes
The base size of your Mana Bank is 60 Mana. Further abilities can increase this.
Arcane Transfer also completely removes the Mana cost of casting Heal.
Thunderstorm's lightning strikes count as Meteor hits for adding Mana to your Mana Bank.
Branch 1.png
Branch 1.png
Branch 1.png
Branch 3.png
Ability 0.png
Cheaper Heal
Reduce the Mana cost of Heal.
Mana Cost: -5
Ability Points: 1
Branch 2.png
Branch 0.png
Ability 2.png
Purification
Heal and Arcane Transfer will purify you of all negative effects and fire. (3s Cooldown)
Ability Points: 2
Branch 2.png
Ability 1.png
Sentient Snake
Ice Snake will follow the direction you're facing and move with you, allowing you to control it.
  • Total Damage: +30% (of your DPS)
  • ( Damage: +20%)
  • ( Water: +10%)
Ability Points: 2
Required Ability: Ice Snake
Branch 2.png
Branch 4.png
Ability 1.png
Eye Piercer
Teleport will blind enemies, confusing them for a brief period of time.
🛡 Effect: Blindness to Enemies
Duration: 1s
Ability Points: 2
Required Ability: Teleport
Ability 1.png
Breathless
Meteor and Ophanim will deal additional damage to enemies for every Winded they have.
  • Total Damage: 30% (of your DPS, per Winded)
  • ( Damage: 25%)
  • ( Earth: 5%)
  • Total Damage: 10% (of your DPS, with Thunderstorm, per Winded)
  • ( Damage: 8%)
  • ( Earth: 2%)
  • Total Damage: 4% (of your DPS, with Ophanim, per Winded)
  • ( Damage: 3%)
  • ( Earth: 1%)
Riftwalker Archetype
Ability Points: 2
Required Ability: Windsweeper
Notes
Breathless's damage boost will trigger each time you hit a Winded mob with Meteor, Thunderstorm, or Ophanim.
Branch 1.png
Ability 0.png
Larger Heal
Increase your Heal's range.
Range: +2 Blocks
Unlocking will block:
- Arcane Transfer
Light Bender Archetype
Ability Points: 1
Required Ability: Heal
Notes
Also increases the damaging area of Sunshower.
Branch 1.png
Ability 0.png
Larger Mana Bank
Increase your maximum Mana Bank by +30.
Arcanist Archetype
Ability Points: 1
Required Ability: Arcane Transfer
Branch 1.png
Branch 1.png
Branch 1.png
Ability 0.png
Cheaper Ice Snake
Reduce the Mana cost of Ice Snake.
Mana Cost: -5
Ability Points: 1
Branch 2.png
Ability 2.png
Fortitude
Healing 120% of your Max Health within 10s will make your next Heal apply a damage bonus to all nearby allies. (15s Cooldown)
🛡 Effect: 50% Damage Bonus to Allies
Duration: 7s
Light Bender Archetype
Ability Points: 2
Min. Light Bender Archetype: 2
Branch 2.png
Ability 0.png
Cheaper Teleport
Reduce the Mana cost of Teleport.
Mana Cost: -5
Ability Points: 1
Branch 2.png
Branch 2.png
Ability 2.png
Pyrokinesis
When your Mana Bank reaches 30, your Main Attack explodes upon impact with enemies.
(Damage is dealt as Main Attack Damage)
  • Total Damage: 150% (of your Main Attack Damage)
  • ( Damage: 150%)
Area of Effect: 4 Blocks (Circle-Shaped)
Arcanist Archetype
Ability Points: 2
Min. Arcanist Archetype: 4
Required Ability: Arcane Transfer
Branch 1.png
Ability 1.png
Blink
Teleport will trigger 2 times in quick succession.
Range: -4 Blocks
Riftwalker Archetype
Ability Points: 1
Required Ability: Teleport
Notes
The second teleport happens 0.5s after the first, and you can quickly adjust your facing direction to change the direction you teleport in.
Branch 1.png
Branch 1.png
Ability 2.png
Freezing Sigil
Ice Snake will leave a sigil of ice beneath you that slows and damages enemies every 0.8s. Allies standing on the sigil will be immune to knockback.
  • Total Damage: 20% (of your DPS)
  • ( Damage: 15%)
  • ( Water: 5%)

Area of Effect: 7 Blocks (Circle-Shaped)
🛡 Effect: 15% Slowness (⌛) to Enemies, per hit (per hit)
Knockback Immunity to Allies
Duration: 8s
🕒 Cooldown: 8s
Light Bender Archetype
Ability Points: 2
Branch 1.png
Branch 1.png
Branch 3.png
Ability 0.png
Healthier Ophanim I
Increase the health of Ophanim's orbs by +800 and reduce the damage they take when attacking by -5%.
Light Bender Archetype
Ability Points: 1
Required Ability: Ophanim
Notes
This brings the total health of Ophanim's orbs to 1000, and the damage they take when attacking to -15% of their HP.
Branch 2.png
Ability 1.png
Snake Nest
Ice Snake will summon 3 snakes.
  • Total Damage: +50% (of your DPS)
  • ( Damage: +35%)
  • ( Water: +15%)
Ability Points: 2
Required Ability: Ice Snake
Notes
Mobs can only take damage from 1 snake per cast, even if they are near enough to get hit by all three snakes.
Branch 2.png
Ability 0.png
Seance
For every 5/3s Life Steal you have from items, gain +1% Spell Damage. (Max +50%)
Ability Points: 1
Branch 4.png
Ability 2.png
Transonic Warp
Teleport will deal additional damage to enemies for every Winded they have.
  • Total Damage: 16% (of your DPS, per Winded)
  • ( Damage: 10%)
  • ( Thunder: 3%)
  • ( Air: 3%)
Riftwalker Archetype
Ability Points: 2
Required Ability: Windsweeper
Min. Riftwalker Archetype: 5
Notes
Transonic Warp's damage boost will trigger each time you hit a Winded mob with Teleport or Explosive Entrance, including the second teleport from Blink.
Branch 2.png
Ability 1.png
Fluid Healing
For every 1% Water Damage Bonus you have from items, buff Heal's healing power by +0.3% (Max +75%).
Light Bender Archetype
Ability Points: 2
Branch 0.png
Ability 2.png
Orphion's Pulse
Heal will trigger 2 more times, increasing your overall healing.
Pulse Self Heal: 20% (of your max health)
Delay: 1.5s (per pulse)
Unlocking will block:
- Arcane Transfer
Light Bender Archetype
Ability Points: 2
Required Ability: Heal
Min. Light Bender Archetype: 5
Notes
Like Heal, each pulse also does not instantly restore health but rapidly heals over 1s.
Each pulse occurs every 1.5s after Heal is initially cast. Recasting Heal will override previous pulses from happening.
Branch 2.png
Ability 1.png
Arcane Restoration
Pyrokinesis will add +4 Mana every 1s to your Mana Bank when hitting an aggressive enemy.
Duration: 2.5s
Arcanist Archetype
Ability Points: 1
Required Ability: Pyrokinesis
Notes
Hitting multiple enemies with Pyrokinesis does not increase the Mana given, and further hits will only refresh the duration.
Hitting an enemy with Pyrokinesis also adds +4 Mana to your Mana Bank instantly.
Branch 1.png
Branch 1.png
Branch 1.png
Ability 0.png
Stronger Ophanim
Increase the damage of Ophanim.
  • Total Damage: +30% (of your DPS)
  • ( Damage: +20%)
  • ( Air: +10%)
Ability Points: 1
Required Ability: Ophanim
Branch 1.png
Branch 3.png
Ability 3.png
Diffusion
After you kill an enemy with Winded on them, the leftover Winded will spread to other nearby foes. (Max 10)
Range: 8 Blocks
Riftwalker Archetype
Ability Points: 2
Min. Riftwalker Archetype: 6
Notes
All of the dying mob's Winded will be evenly divided among all mobs in range, with the remainder going to mobs randomly.
Ability 3.png
Lightweaver
Healing 50% of your Max Health within 10s will summon a rotating orb that damages enemies upon contact. (Max 3 orbs)
  • Total Damage: 200% (of your DPS)
  • ( Damage: 150%)
  • ( Fire: 50%)
Range: 7 Blocks
Area of Effect: 1 Blocks (Circle-Shaped)
Duration: 20s
Light Bender Archetype
Ability Points: 2
Min. Light Bender Archetype: 7
Notes
Despite having an identical appearance to Ophanim's orbs, Lightweaver's orbs have a duration and do not have health.
Lightweaver will not damage enemies that are too close or too far; they have to be directly in the path of the orbs, which are on a fixed radius of 7 blocks away from the player.
Branch 2.png
Ability 1.png
Arcane Speed
You gain a +80% speed buff for 4s after casting Heal or Arcane Transfer. (8s Cooldown)
Arcanist Archetype
Ability Points: 2
Required Ability: Heal
Branch 2.png
Ability 0.png
Larger Mana Bank
Increase your maximum Mana Bank by +30.
Arcanist Archetype
Ability Points: 1
Required Ability: Arcane Transfer
Ability 0.png
More Winded
Increase your maximum Winded by +10.
Riftwalker Archetype
Ability Points: 1
Required Ability: Windsweeper
Branch 1.png
Branch 1.png
Ability 1.png
Psychokinesis
Shoot Meteor from you as a slow projectile instead of calling it from the sky.
Range: +20 Blocks
Unlocking will block:
- Ophanim
Arcanist Archetype
Ability Points: 2
Required Ability: Meteor
Min. Arcanist Archetype: 5
Notes
Psychokinesis essentially turns Meteor into a long-range lobbed projectile instead of delayed damage in an area. This allows Meteor to hit mobs faster if you are close and makes it easier to hit on mobs with large hitboxes.
Branch 1.png
Branch 3.png
Ability 0.png
Cheaper Ice Snake
Reduce the Mana cost of Ice Snake.
Mana Cost: -5
Ability Points: 1
Branch 2.png
Ability 1.png
Explosive Entrance
Deal damage in an area around the location you Teleport to.
  • Total Damage: 80% (of your DPS)
  • ( Damage: 60%)
  • ( Fire: 20%)
Area of Effect: 3 Blocks (Circle-Shaped)
Ability Points: 2
Required Ability: Teleport
Notes
Explosive Entrance's damage will trigger Transonic Warp's Winded damage bonuses.
Branch 2.png
Ability 0.png
Cheaper Meteor
Reduce the Mana cost of Meteor.
Mana Cost: -5
Ability Points: 1
Branch 3.png
Ability 3.png
Chaos Explosion
When your Mana Bank reaches 120, casting Arcane Transfer will rapidly unleash the last 3 spells you've cast in order.
Arcanist Archetype
Ability Points: 2
Min. Arcanist Archetype: 8
Notes
Arcane Transfer does not count as a spell to be recast, and Chaos Explosion will just cast the next-last spell besides Arcane Transfer, and Chaos Explosion takes 0.4s to cast each spell.
Activating Chaos Explosion will still transfer your Mana Bank into usable Mana, on top of recasting spells.
Hitting aggressive mobs with Meteor and Ice Snake during Chaos Explosion will still add Mana to your Mana Bank.
Ability 2.png
Time Dilation
Creates an area of effect when sprinting that increases the walk speed of all allies the longer they run in it.
(Step out or stop sprinting to cancel)
🛡 Effect: +10% Speed Bonus to Allies (per 1s, +300% Max)
Area of Effect: 2 Blocks (Circle-Shaped)
Riftwalker Archetype
Ability Points: 2
Min. Riftwalker Archetype: 5
Ability 1.png
Gust
Ice Snake will add +1 Winded to enemies and deal more damage.
  • Total Damage: +40% (of your DPS)
  • ( Damage: +20%)
  • ( Air: +20%)
Riftwalker Archetype
Ability Points: 1
Required Ability: Windsweeper
Min. Riftwalker Archetype: 5
Notes
Winded added from Gust shares the same 0.5s stack cooldown as your Main Attack.
Mobs hit by multiple snakes from Snake Nest will still only take damage from 1 snake and only have +1 Winded added to them.
Branch 2.png
Ability 0.png
Better Ophanim
Increase your maximum orbs from Ophanim by +1.
Light Bender Archetype
Ability Points: 1
Required Ability: Ophanim
Branch 3.png
Ability 1.png
Arctic Snake
Ice Snake will freeze enemies for 2s.
🛡 Effect: 100% Slowness to Enemies
Duration: 2s
Ability Points: 2
Required Ability: Ice Snake
Notes
This completely replaces the slow effect of Ice Snake. Enemies will not be slowed after the freeze expires.
Branch 1.png
Ability 0.png
Stronger Sunshower
Increase the damage of Sunshower.
  • Total Damage: +80% (of your DPS)
  • ( Damage: +50%)
  • ( Water: +20%)
  • ( Fire: +10%)
Light Bender Archetype
Ability Points: 1
Required Ability: Ophanim
Branch 1.png
Ability 0.png
Arcane Power
Meteor and Ice Snake will add +5 Mana to your Mana Bank for each aggressive mob you hit.
Unlocking will block:
- Thunderstorm
Arcanist Archetype
Ability Points: 1
Required Ability: Arcane Transfer
Notes
This increases the Mana Bank gained from hitting mobs from +7 to +12.
Branch 1.png
Branch 1.png
Branch 1.png
Branch 1.png
Ability 0.png
More Winded
Increase your maximum Winded by +10.
Riftwalker Archetype
Ability Points: 1
Required Ability: Windsweeper
Branch 0.png
Ability 1.png
Devitalize
Enemies will deal -0.5% damage for every Winded they have.
Riftwalker Archetype
Ability Points: 2
Min. Riftwalker Archetype: 6
Branch 2.png
Ability 0.png
Healthier Ophanim II
Increase the health of your orbs from Ophanim by +3000.
Light Bender Archetype
Ability Points: 1
Required Ability: Healthier Ophanim I
Notes
This brings the total health of Ophanim's orbs to 4000.
Branch 4.png
Ability 0.png
Larger Mana Bank
Increase your maximum Mana Bank by +30.
Arcanist Archetype
Ability Points: 1
Required Ability: Arcane Transfer
Branch 1.png
Ability 2.png
Divination
Increase your maximum orbs from Ophanim by +3 and reduce their damage.
  • Total Damage: -30% (of your DPS)
  • ( Damage: -20%)
  • ( Thunder: -5%)
  • ( Water: -5%)
Light Bender Archetype
Ability Points: 2
Required Ability: Ophanim
Branch 3.png
Ability 3.png
Sunflare
Healing 250% of your Max Health within 10s will make your next Heal activate Sunflare.
While Sunflare is active, you will restore your health and mana to all nearby allies, and your Ophanim orbs will attack constantly.
Range: 12 Blocks
Health Regen: +5% per second (of your max health)
Mana Regen: +5% per second (of your max mana)
Duration: 10s
🕒 Cooldown: 20s
Light Bender Archetype
Ability Points: 2
Min. Light Bender Archetype: 12
Branch 1.png
Branch 1.png
Ability 0.png
Better Lightweaver
Increase your maximum orbs from Lightweaver by +2.
Light Bender Archetype
Ability Points: 1
Required Ability: Lightweaver
Branch 6.png
Branch 0.png
Ability 3.png
Arcane Overflow
Arcane Transfer will allow you to overflow your Mana over its maximum limit. (Max 400)
Arcanist Archetype
Ability Points: 2
Required Ability: Arcane Transfer
Min. Arcanist Archetype: 12
Notes
Overflowed Mana decays at a rate of -5 Mana per 1s until you run out of overflowed Mana.
Mana Regen and Mana Steal IDs will not work while you have overflowed Mana.
Branch 4.png
Ability 3.png
Timelock
Holding shift and casting Heal will absorb all Winded on nearby enemies and make you Timelocked.
While Timelocked, your mana will not be depleted and you become immovable from external forces. All enemies will receive extra damage as if they had the amount of Winded you absorbed. (Max 60)
Range: 12 Blocks
Duration: +1s per 10 Winded absorbed, Max 6s)
Unlocking will block:
- Arcane Transfer
Riftwalker Archetype
Ability Points: 2
Min. Riftwalker Archetype: 12
Notes
Becoming immovable from external forces means you become completely immune to knockback, and Teleport will deal damage as if you teleported, without actually teleporting you forward.
You cannot apply more Winded onto mobs while Timelocked, though other players can.
Branch 0.png
Ability 0.png
Cheaper Heal
Reduce the Mana cost of Heal.
Mana Cost: -5
Ability Points: 1
Branch 0.png
Branch 0.png
Ability 1.png
Manastorm
If you have more than 100 Mana, casting a spell will give you +5 Mana over 2s.
Arcanist Archetype
Ability Points: 2
Min. Arcanist Archetype: 4
Notes
Casting multiple spells while over 100 Mana will stack the Mana gained.
Ability 0.png
Memory Recollection
Chaos Explosion will cast +2 spells.
Arcanist Archetype
Ability Points: 1
Required Ability: Chaos Explosion