Documentation
This template creates a table to display all the information of a weapon item.
Like other templates, this template uses Template:Crafting/data to generate identifications. Do not pass units or labels when passing ID values, such as "/4s" and "%". Values must be written with a "/" separating the min and max value. For example: +4/+6, +0/+10, -5/-0, -10/-10, and +5/+5 are all valid.
Unlike Template:ItemData, this subtemplate stores its data into a Cargo table. Additionally, it always assumes the item's type is a weapon.
Usage
{{ItemData
| name =
| icon =
| level =
| rarity =
| attack_speed =
| damage_neutral =
| damage_earth =
| damage_thunder =
| damage_water =
| damage_fire =
| damage_air =
| strength_min =
| dexterity_min =
| intelligence_min =
| defense_min =
| agility_min =
| powder_slots =
| health_bonus =
| raw_health_regen =
| %_health_regen =
| mana_regen =
| life_steal =
| mana_steal =
| xp_bonus =
| loot_bonus =
| loot_quality =
| stealing =
| soul_point_regen =
| thorns =
| reflection =
| poison =
| exploding =
| strength =
| dexterity =
| intelligence =
| defense =
| agility =
| walk_speed =
| attack_speed_bonus =
| %_melee_damage =
| raw_melee_damage =
| %_spell_damage =
| raw_spell_damage =
| earth_damage =
| thunder_damage =
| water_damage =
| fire_damage =
| air_damage =
| earth_defense =
| thunder_defense =
| water_defense =
| fire_defense =
| air_defense =
| sprint_regen =
| %_spell_cost_1 =
| %_spell_cost_2 =
| %_spell_cost_3 =
| %_spell_cost_4 =
| raw_spell_cost_1 =
| raw_spell_cost_2 =
| raw_spell_cost_3 =
| raw_spell_cost_4 =
| jump_height =
| effectiveness_left =
| effectiveness_right =
| effectiveness_above =
| effectiveness_under =
| effectiveness_touching =
| effectiveness_not_touching =
| durability =
| duration =
| charges =
| strength_min =
| dexterity_min =
| intelligence_min =
| defense_min =
| agility_min =
}}
name
- the name of the item
icon
- the item's icon when viewed in the inventory. Can put either a Template:ItemIcon transclusion or a file for custom heads.
level
- the combat level minimum of the item
strength...agility_min
- the skill point minimum of the item.
rarity
- The rarity of the item. Uses Template:Rarity.
attack_speed
- The attack speed of the weapon.
damage_neutral
, damage_earth...air
- The range of damage the weapon deals of that element.
(identifications)
- the idenfications of the item. See Template:Crafting/data for more info on formatting.
Examples
{{ItemData/weapon
| name = Sweden
| icon = {{ItemIcon|relik_air1}}
| type = relik
| rarity = unique
| speed = Normal
| damage_neutral = 21-28
| damage_air = 21-28
| level = 28
| agility_min = 14
| powder_slots = 1
| agility = +7/+7
| walk_speed = +4/+18
| reflection = +4/+18
| jump_height = +1/+1
}}
|
Sweden
|
Normal Attack Speed
|
Neutral Damage: 21-28
Air Damage: 21-28
|
- Class Req: Shaman/Skyseer
- Combat Lv. Min: 28
- Agility Min: 14
|
+7 Agility
+4% to +18% Walk Speed +4% to +18% Reflection +1 Jump Height
|
[0/1] Powder Slots
|
Unique Relik
|
|
{{ItemData/weapon
| name = The Magician
| icon = {{ItemIcon|wand_water1}}
| type = wand
| rarity = rare
| speed = Normal
| damage_neutral = 2-5
| damage_water = 7-10
| level = 11
| powder_slots = 1
| mana_regen = +1/+1
| intelligence = +3/+3
| %_melee_damage = -6/-6
| water_damage = +6/+6
}}
|
The Magician
|
Normal Attack Speed
|
Neutral Damage: 2-5
Water Damage: 7-10
|
- Class Req: Mage/Dark Wizard
- Combat Lv. Min: 11
|
+3 Intelligence
+1/5s Mana Regen -6% Main Attack Damage +6% Water Damage
|
[0/1] Powder Slots
|
Rare Wand
|
|
{{ItemData/weapon
| name = Relik Bow
| icon = {{ItemIcon|bow_base2}}
| type = bow
| rarity = rare
| speed = Slow
| damage_neutral = 27-41
| damage_earth = 27-41
| damage_thunder = 27-41
| damage_water = 27-41
| damage_fire = 27-41
| damage_air = 27-41
| level = 50
| powder_slots = 3
| xp_bonus = +5/+20
| loot_bonus = +5/+20
| strength = +5/+5
| dexterity = +5/+5
| intelligence = +5/+5
| defense = +5/+5
| agility = +5/+5
}}
|
Relik Bow
|
Slow Attack Speed
|
Neutral Damage: 27-41
Earth Damage: 27-41
Thunder Damage: 27-41
Water Damage: 27-41
Fire Damage: 27-41
Air Damage: 27-41
|
- Class Req: Archer/Hunter
- Combat Lv. Min: 50
|
+5 Strength +5 Dexterity +5 Intelligence +5 Defense +5 Agility
+5% to +20% XP Bonus +5% to +20% Loot Bonus
|
[0/3] Powder Slots
|
Rare Bow
|
|