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User
:
FrozenEarth/Assassin/Ability Tree
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Spin Attack
Click Combo:
RIGHT - LEFT - RIGHT
Slashes rapidly around you, damaging enemies over a large area.
✺
Mana Cost:
40
⚔
Total Damage:
150%
(of your DPS)
(
✢
Damage: 120%)
(
✦
Thunder: 30%)
☀
Area of Effect:
4.5 Blocks
(Circle-Shaped)
Ability Points:
1
Notes
Despite its spinning animation,
Spin Attack
damages all mobs around you instantly after being cast.
Cheaper Spin Attack
Reduce the Mana cost of
Spin Attack
.
✺
Mana Cost:
-10
Ability Points:
1
Required Ability:
Spin Attack
Dagger Proficiency I
Increase your Walk Speed and
Main Attack
's damage by
+5%
.
Ability Points:
1
Double Spin
Spin Attack
will activate twice, with a larger area of effect on the second hit.
⚔
Total Damage:
-40%
(of your DPS, per spin)
(
✢
Damage: -40%)
☀
Area of Effect:
+2 Blocks
(Circle-Shaped)
Ability Points:
1
Notes
The second spin activates
0.4s
after the first spin and has a larger area of effect than the first.
Poisoned Blade
For every
2%
or
2 Raw
Main Attack Damage you have from items, gain
+5/3s
Poison. (Max +50/3s)
Your
Main Attack
gains additional range.
➼
Range:
+1 Blocks
Unlocking will block:
-
Double Slice
Shadestepper Archetype
Ability Points:
1
Dash
Click Combo:
RIGHT - RIGHT - RIGHT
Dash in the direction you're facing.
✺
Mana Cost:
20
Ability Points:
1
Notes
Dash
can give you a vertical launch when aimed upward. After being cast, you have to get near the ground in order to get a vertical launch again.
Double Slice
Your
Main Attack
will hit twice, but deal
-40%
damage per hit.
Unlocking will block:
-
Poisoned Blade
Acrobat Archetype
Ability Points:
1
Smoke Bomb
Click Combo:
RIGHT - RIGHT - LEFT
Throws a bomb that slowly emanates smoke, damaging all enemies in it every
0.5s
.
✺
Mana Cost:
35
⚔
Total Damage:
35%
(of your DPS, per tick)
(
✢
Damage: 25%)
(
✤
Earth: 5%)
(
❋
Air: 5%)
➼
Range:
10 Blocks
⌛
Duration:
5s
☀
Area of Effect:
3 Blocks
(Circle-Shaped)
Ability Points:
1
Cheaper Dash
Reduce the Mana cost of
Dash
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Dash
Multihit
Click Combo:
RIGHT - LEFT - LEFT
Unleashes a rapid flurry of
8
hits to enemies in front of you, dealing heavy damage.
✺
Mana Cost:
40
⚔
Total Damage:
40%
(of your DPS, per hit)
(
✢
Damage: 30%)
(
❉
Water: 10%)
➼
Range:
3 Blocks
(Cone-Shaped)
Ability Points:
1
Earth Mastery
Increase your base damage for all Earth attacks.
✤
Earth Damage:
+2-4
✤
Earth Damage:
+20%
Shadestepper Archetype
Ability Points:
1
Thunder Mastery
Increase your base damage for all Thunder attacks.
✦
Thunder Damage:
+1-8
✦
Thunder Damage:
+10%
Shadestepper Archetype
Ability Points:
1
Water Mastery
Increase your base damage for all Water attacks.
❉
Water Damage:
+2-4
❉
Water Damage:
+15%
Acrobat Archetype
Ability Points:
1
Air Mastery
Increase your base damage for all Air attacks.
❋
Air Damage:
+3-4
❋
Air Damage:
+15%
Acrobat Archetype
Ability Points:
1
Fire Mastery
Increase your base damage for all Fire attacks.
✹
Fire Damage:
+3-5
✹
Fire Damage:
+15%
Trickster Archetype
Ability Points:
1
Backstab
Make
Multihit
a single devastating hit. If you strike an enemy from behind, it deals
double
the damage.
✺
Mana Cost:
-5
⚔
Total Damage:
250%
(of your DPS)
(
✢
Damage: 200%)
(
✤
Earth: 50%)
➼
Range:
4 Blocks
Unlocking will block:
-
Fatality
-
Stronger Multihit
Shadestepper Archetype
Ability Points:
2
Required Ability:
Multihit
Min. Shadestepper Archetype:
2
Notes
Backstab
's double damage will trigger as long as you are at most 70 degrees behind the direction the mob is facing.
Fatality
Multihit
will deal an additional final slash.
⚔
Total Damage:
+150%
(of your DPS)
(
✢
Damage: +100%)
(
❋
Air: +50%)
Unlocking will block:
-
Backstab
Ability Points:
2
Required Ability:
Multihit
Vanish
Dash
will hide you into the shadows. (5s Cooldown)
You cannot heal or gain mana while in that state.
(Attack or get hit to cancel)
🛡
Effect:
Invisibility to Self
⌛
Duration:
5s
Ability Points:
2
Required Ability:
Dash
Notes
You have a brief period of protection where you cannot get hit out of invisibility for
1s
after entering
Vanish
.
Swapping off of your weapon slot will also cancel invisibility.
Vanish
's cooldown begins after you exit invisibility.
Sticky Bomb
Smoke Bomb
will stick to enemies and deal additional damage.
⚔
Total Damage:
+10%
(of your DPS, per tick)
(
✹
Fire: +10%)
Trickster Archetype
Ability Points:
2
Required Ability:
Smoke Bomb
Righting Reflex
When you hold shift while airborne, slowly glide and become immune to fall damage. (Max 5s)
Acrobat Archetype
Ability Points:
1
Surprise Strike
Your first hit after casting
Vanish
will deal
+80%
more damage.
Shadestepper Archetype
Ability Points:
2
Required Ability:
Vanish
Min. Shadestepper Archetype:
3
Mirror Image
Summon
3 Clones
after reappearing from
Vanish
that will follow and protect you. (15s Cooldown)
When hit, you take
60%
less damage.
Clones
can take
2
hits before dying.
Trickster Archetype
Ability Points:
2
Required Ability:
Vanish
Min. Trickster Archetype:
2
Lacerate
Spin Attack
will lunge you forward, deal
3
strikes and then lunge you upward.
⚔
Total Damage:
90%
(of your DPS, per strike)
(
✢
Damage: 60%)
(
❉
Water: 10%)
(
❋
Air: 20%)
Unlocking will block:
-
Echo
Acrobat Archetype
Ability Points:
2
Min. Acrobat Archetype:
2
Silent Killer
Reset
Vanish
's cooldown after killing an enemy.
Ability Points:
1
Required Ability:
Vanish
Shenanigans
For every
2%
Stealing you have from items, gain
+1/3s
Mana Steal. (Max +8/3s)
Trickster Archetype
Ability Points:
1
Wall of Smoke
Smoke Bomb
will throw
+2
bombs.
⚔
Total Damage:
-10%
(of your DPS)
(
✢
Damage: -10%)
Ability Points:
2
Required Ability:
Smoke Bomb
Notes
Mobs can take damage from multiple bombs if they are in range of each of them.
Better Smoke Bomb
Increase
Smoke Bomb
's range and area of effect.
➼
Range:
+10 Blocks
☀
Area of Effect:
+1 Blocks
(Circle-Shaped)
Ability Points:
1
Required Ability:
Smoke Bomb
Shadow Travel
Increases your Walk Speed by
+120%
when in
Vanish
.
Shadestepper Archetype
Ability Points:
2
Required Ability:
Vanish
Cheaper Multihit
Reduce the Mana cost of
Multihit
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Multihit
Dagger Proficiency II
Increase your
Main Attack
's range and increase the raw damage to all attacks.
⚔
Damage Bonus:
+5
(Raw)
➼
Range:
+1 Blocks
Ability Points:
1
Notes
The +5 damage bonus from
Dagger Proficiency II
essentially acts as +5 Main Attack Damage and +5 Spell Damage IDs.
Last Laugh
When you lose a
Clone
, it will cast
Spin Attack
before dying.
Trickster Archetype
Ability Points:
1
Required Ability:
Mirror Image
Cheaper Smoke Bomb
Reduce the Mana cost of
Smoke Bomb
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Smoke Bomb
Blazing Powder
Spin Attack
and
Lacerate
will blind enemies and deal additional damage.
⚔
Total Damage:
+20%
(of your DPS)
(
✹
Fire: +20%)
🛡
Effect:
Blindness to Enemies
⌛
Duration:
1s
Ability Points:
2
Weightless
You gain
+0.35
Mana if you hit an enemy while airborne.
(1.25+ blocks off the ground to be airborne)
Acrobat Archetype
Ability Points:
2
Min. AcrobatArchetype:
3
Black Hole
Smoke Bomb
will pull nearby enemies.
➼
Range:
6 Blocks
Ability Points:
2
Sandbagging
Reduce the cooldown of all your abilities by
-3s
every time you get hit for less than
5%
of your Max Health. (1s Cooldown)
Trickster Archetype
Ability Points:
2
Notes
Sandbagging
can reduce the cooldown of
Vanish
,
Mirror Image
, and
Parry
.
Hop
Leap forward when you double jump. (2s Cooldown)
Acrobat Archetype
Ability Points:
2
Dancing Blade
Deal damage to enemies you
Dash
through.
⚔
Total Damage:
80%
(of your DPS)
(
✢
Damage: 70%)
(
❋
Air: 10%)
Ability Points:
1
Required Ability:
Dash
Violent Vortex
Dealing over
1.5x
of your Max Health as damage in a single hit will deal
30%
of the damage to other nearby enemies. (2s Cooldown)
☀
Area of Effect:
10 Blocks
(Circle-Shaped)
Shadestepper Archetype
Ability Points:
2
Delirious Gas
While you're inside
Smoke Bomb
, increase your damage by
+25%
and gain
Luring
for
20s
.
While under
Luring
, enemies within a
16
block radius of you will become
Lured
, causing them to move
15%
faster and target only you.
Trickster Archetype
Ability Points:
2
Required Ability:
Smoke Bomb
Min. Trickster Archetype:
4
Marked
Smoke Bomb
will add
+1 Mark
to enemies it hits. (Max 4, 0.1s Cooldown)
Marked
enemies will take
+6%
damage from attacks for each
Mark
they have.
Marks
will decay once every
10s
.
Shadestepper Archetype
Ability Points:
2
Min. Shadestepper Archetype:
5
Echo
Your
Clones
will mimic your spells and abilities, but you deal
-20%
damage for every clone that is active. (Max -65%)
Weightless
restores
-0.25
less mana per hit.
Bamboozle
becomes significantly stronger.
⚔
Total Damage:
+800%
(of your DPS)
(
✢
Damage: +720%)
(
✹
Fire: +80%)
Unlocking will block:
-
Lacerate
Trickster Archetype
Ability Points:
2
Required Ability:
Mirror Image
Min. Trickster Archetype:
6
Notes
Clones
cannot mimic weapon powder specials.
Shurikens
After using
Dash
, your next
Main Attack
will throw
3
shurikens.
⚔
Total Damage:
120%
(of your DPS, per shuriken)
(
✢
Damage: 100%)
(
✹
Fire: 20%)
➼
Range:
50 Blocks
Acrobat Archetype
Ability Points:
2
Far Reach
Increase the range of
Multihit
.
➼
Range:
+2 Blocks
Ability Points:
1
Required Ability:
Multihit
Stronger Multihit
Increase
Multihit
's amount of hits by
+3
.
Unlocking will block:
-
Backstab
Ability Points:
1
Required Ability:
Multihit
Psithurism
Increase your Walk Speed by
+20%
and your Jump Height by
+1
.
Ability Points:
1
Ambush
Increase
Surprise Strike
's damage by
+40%
.
Ability Points:
1
Required Ability:
Surprise Strike
Cheaper Dash
Reduce the Mana cost of
Dash
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Dash
Parry
After dodging damage with Agility, gain a brief damage buff, and make your next spell within
1.5s
free. (3s Cooldown)
🛡
Effect:
+30%
Damage Bonus to Self
⌛
Duration:
1.5s
Acrobat Archetype
Ability Points:
2
Min. Acrobat Archetype:
5
Cheaper Spin Attack
Reduce the Mana cost of
Spin Attack
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Spin Attack
Death Magnet
When exiting
Vanish
, pull all nearby
Marked
mobs towards where you entered
Vanish
.
➼
Range:
20 Blocks
Shadestepper Archetype
Ability Points:
2
Required Ability:
Marked
Cheaper Multihit
Reduce the Mana cost of
Multihit
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Multihit
Hoodwink
When hitting enemies with
Spin Attack
, reduce the duration of your negative effects by
30%
per hit and transfer them onto enemies.
Luring
can be transferred to most enemies.
(Bosses and special enemies are immune)
Trickster Archetype
Ability Points:
2
Required Ability:
Spin Attack
Min. Trickster Archetype:
1
Choke Bomb
Smoke Bomb
will slow down enemies while in the smoke.
🛡
Effect:
40%
Slowness to Enemies
⌛
Duration:
1s
Trickster Archetype
Ability Points:
2
Wall Jump
Reduce
Hop
's cooldown by
-1s
. Using
Hop
into a wall will bounce you backward.
(Hold shift to cancel)
Acrobat Archetype
Ability Points:
2
Required Ability:
Hop
Min. Acrobat Archetype:
5
Fatal Spin
Increases
Spin Attack
and
Lacerate
's range and damage, and adds
+1 Mark
to enemies hit.
⚔
Total Damage:
+20%
(of your DPS, per spin)
(
✢
Damage: +20%)
☀
Area of Effect:
+1 Blocks
(Circle-Shaped)
Shadestepper Archetype
Ability Points:
2
Required Ability:
Marked
Min. Shadestepper Archetype:
8
Stronger Lacerate
Lacerate
will deal
+1
slash.
Acrobat Archetype
Ability Points:
1
Required Ability:
Lacerate
Stronger Vortex
Increase
Violent Vortex
's damage by
+40%
and increase the damage requirement to be
2.5x
your Max Health.
Shadestepper Archetype
Ability Points:
1
Required Ability:
Violent Vortex
Harvester
After killing an enemy, gain
+5
Mana for each leftover
Mark
it had.
Shadestepper Archetype
Ability Points:
2
Required Ability:
Marked
Cheaper Smoke Bomb
Reduce the Mana cost of
Smoke Bomb
.
✺
Mana Cost:
-5
Ability Points:
1
Required Ability:
Smoke Bomb
Blade Fury
While using
Multihit
on an enemy, lock their position in front of you.
Multihit
gains extra damage and can be aimed in all directions.
⚔
Total Damage:
+15%
(of your DPS, per hit)
(
✦
Thunder: +15%)
Acrobat Archetype
Ability Points:
2
Required Ability:
Multitit
Notes
While
Multihit
is being used, the mob will move when you move and stay locked in front of you.
Blade Fury
makes
Multihit
able to be aimed vertically up and down instead of just horizontally.
More Marks
Increases your maximum
Marks
by
+2
.
Shadestepper Archetype
Ability Points:
1
Required Ability:
Marked
Stronger Clones
Improves your damage by
+5%
per
Clone
while your
Clones
are active, and reduce their maximum damage penalty by
5%
.
Trickster Archetype
Ability Points:
2
Required Ability:
Echo
Min. Trickster Archetype:
7
Notes
This improves the damage penalty per active
Clone
from
-20%
to
-15%
.
Ricochets
Your
Shurikens
will bounce
1
time between enemies upon impact.
➼
Range:
12 Blocks
Acrobat Archetype
Ability Points:
1
Required Ability:
Shurikens
Min. Acrobat Archetype:
6
Satsujin
If an enemy has
4+ Marks
, your next
Multihit
or
Powder Special
will deal
+100%
damage.
(15s Cooldown, per enemy)
Shadestepper Archetype
Ability Points:
2
Min. Shadestepper Archetype:
12
Forbidden Art
Summon
+3
additional
Clones
, but increase your maximum damage penalty by
-5%
while
Clones
are active. (+15s Cooldown)
Trickster Archetype
Ability Points:
2
Required Ability:
Mirror Image
Min. Trickster Archetype:
8
Notes
Also makes
Clones
spawn at a 1 block further distance away from the player.
Jasmine Bloom
After spending
40
Mana, an area underneath you blooms that damages enemies below it every
0.3s
.
The duration is reset and the radius increases after every bloom. (Max 10 Blocks)
⚔
Total Damage:
80%
(of your DPS)
(
✢
Damage: 60%)
(
✤
Earth: 5%)
(
❉
Water: 15%)
⌛
Duration:
5s
☀
Area of Effect:
+2 Blocks
(per bloom, Max 10)
Acrobat Archetype
Ability Points:
2
Min. Acrobat Archetype:
12
Notes
Jasmine Bloom
has a vertical range of 12 blocks.
Diversion
Grants allies within
16
blocks
+10%
Overhealth
whenever you hit a
Lured
enemy. (9s Cooldown)
The bonus health decays over
10s
.
Trickster Archetype
Ability Points:
2
Required Ability:
Delirious Gas
Min. Trickster Archetype:
12
Better Ricochets
Add
+1
Max Bounce to
Ricochets
.
Acrobat Archetype
Ability Points:
1
Required Ability:
Ricochets
Devour
Harvester
will give
+5
Mana.
Ability Points:
1
Required Ability:
Harvester
Better Marked
Increase
Marked
's damage bonus by
+4%
.
Ability Points:
1
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