Winded decays from mobs over time. 1 Winded is lost every 5s.
The extra damage from Winded is not directly added onto the original spell but is instead a separate instance of damage. Elemental defenses will affect both the original and Winded hits, and each hit can crit independently of each other.
Ophanim
When casting Meteor, instead summon 2 orbs of light with 200 Health that will attack when you use your Main Attack.
When they damage an enemy, they lose 20% of their Health. They can be healed back.
✺ Mana Cost: +30
⚔ Total Damage: 120%(of your DPS)
(✢ Damage: 90%)
(✦ Thunder: 15%)
(❉ Water: 15%)
➼ Range: 22 Blocks
Unlocking will block: - Psychokinesis - Thunderstorm
Ability Points: 2 Required Ability: Heal Min. Arcanist Archetype: 2
Notes
The base size of your Mana Bank is 60 Mana. Further abilities can increase this.
Arcane Transfer also completely removes the Mana cost of casting Heal.
Thunderstorm's lightning strikes count as Meteor hits for adding Mana to your Mana Bank.
Cheaper Heal
Reduce the Mana cost of Heal.
✺ Mana Cost: -5
Ability Points: 1
Purification
Heal and Arcane Transfer will purify you of all negative effects and fire. (3s Cooldown)
Ability Points: 2
Sentient Snake
Ice Snake will follow the direction you're facing and move with you, allowing you to control it.
⚔ Total Damage: +30%(of your DPS)
(✢ Damage: +20%)
(❉ Water: +10%)
Ability Points: 2 Required Ability: Ice Snake
Eye Piercer
Teleport will blind enemies, confusing them for a brief period of time.
🛡 Effect: Blindness to Enemies ⌛ Duration: 1s
Ability Points: 2 Required Ability: Teleport
Breathless
Meteor and Ophanim will deal additional damage to enemies for every Winded they have.
⚔ Total Damage: 30%(of your DPS, per Winded)
(✢ Damage: 25%)
(✤ Earth: 5%)
⚔ Total Damage: 10%(of your DPS, with Thunderstorm, per Winded)
(✢ Damage: 8%)
(✤ Earth: 2%)
⚔ Total Damage: 4%(of your DPS, with Ophanim, per Winded)
(✢ Damage: 3%)
(✤ Earth: 1%)
Riftwalker Archetype
Ability Points: 2 Required Ability: Windsweeper
Notes
Breathless's damage boost will trigger each time you hit a Winded mob with Meteor, Thunderstorm, or Ophanim.
Larger Heal
Increase your Heal's range.
➼ Range: +2 Blocks
Unlocking will block: - Arcane Transfer
Light Bender Archetype
Ability Points: 1 Required Ability: Heal
Notes
Also increases the damaging area of Sunshower.
Larger Mana Bank
Increase your maximum Mana Bank by +30.
Arcanist Archetype
Ability Points: 1 Required Ability: Arcane Transfer
Cheaper Ice Snake
Reduce the Mana cost of Ice Snake.
✺ Mana Cost: -5
Ability Points: 1
Fortitude
Healing 120% of your Max Health within 10s will make your next Heal apply a damage bonus to all nearby allies. (15s Cooldown)
🛡 Effect: 50% Damage Bonus to Allies ⌛ Duration: 7s
Light Bender Archetype
Ability Points: 2 Min. Light Bender Archetype: 2
Cheaper Teleport
Reduce the Mana cost of Teleport.
✺ Mana Cost: -5
Ability Points: 1
Pyrokinesis
When your Mana Bank reaches 30, your Main Attack explodes upon impact with enemies. (Damage is dealt as Main Attack Damage)
⚔ Total Damage: 150%(of your Main Attack Damage)
(✢ Damage: 150%)
☀ Area of Effect: 4 Blocks (Circle-Shaped)
Arcanist Archetype
Ability Points: 2 Min. Arcanist Archetype: 4 Required Ability: Arcane Transfer
Blink
Teleport will trigger 2 times in quick succession.
➼ Range: -4 Blocks
Riftwalker Archetype
Ability Points: 1 Required Ability: Teleport
Notes
The second teleport happens 0.5s after the first, and you can quickly adjust your facing direction to change the direction you teleport in.
Healthier Ophanim I
Increase the health of Ophanim's orbs by +800 and reduce the damage they take when attacking by -5%.
Light Bender Archetype
Ability Points: 1 Required Ability: Ophanim
Notes
This brings the total health of Ophanim's orbs to 1000, and the damage they take when attacking to -15% of their HP.
Snake Nest
Ice Snake will summon 3 snakes.
⚔ Total Damage: +50%(of your DPS)
(✢ Damage: +35%)
(❉ Water: +15%)
Ability Points: 2 Required Ability: Ice Snake
Notes
Mobs can only take damage from 1 snake per cast, even if they are near enough to get hit by all three snakes.
Seance
For every 5/3s Life Steal you have from items, gain +1% Spell Damage. (Max +50%)
Ability Points: 1
Transonic Warp
Teleport will deal additional damage to enemies for every Winded they have.
⚔ Total Damage: 16%(of your DPS, per Winded)
(✢ Damage: 10%)
(✦ Thunder: 3%)
(❋ Air: 3%)
Riftwalker Archetype
Ability Points: 2 Required Ability: Windsweeper Min. Riftwalker Archetype: 5
Notes
Transonic Warp's damage boost will trigger each time you hit a Winded mob with Teleport or Explosive Entrance, including the second teleport from Blink.
Fluid Healing
For every 1%❉ Water Damage Bonus you have from items, buff Heal's healing power by +0.3% (Max +75%).
Light Bender Archetype
Ability Points: 2
Orphion's Pulse
Heal will trigger 2 more times, increasing your overall healing.
❤ Pulse Self Heal: 20%(of your max health) ⌛ Delay: 1.5s(per pulse)
Like Heal, each pulse also does not instantly restore health but rapidly heals over 1s.
Each pulse occurs every 1.5s after Heal is initially cast. Recasting Heal will override previous pulses from happening.
Arcane Restoration
Pyrokinesis will add +4 Mana every 1s to your Mana Bank when hitting an aggressive enemy.
⌛ Duration: 2.5s
Arcanist Archetype
Ability Points: 1 Required Ability: Pyrokinesis
Notes
Hitting multiple enemies with Pyrokinesis does not increase the Mana given, and further hits will only refresh the duration.
Hitting an enemy with Pyrokinesis also adds +4 Mana to your Mana Bank instantly.
Diffusion
After you kill an enemy with Winded on them, the leftover Winded will spread to other nearby foes. (Max 10)
➼ Range: 8 Blocks
Riftwalker Archetype
Ability Points: 2 Min. Riftwalker Archetype: 6
Notes
All of the dying mob's Winded will be evenly divided among all mobs in range, with the remainder going to mobs randomly.
Lightweaver
Healing 50% of your Max Health within 10s will summon a rotating orb that damages enemies upon contact. (Max 3 orbs)
⚔ Total Damage: 200%(of your DPS)
(✢ Damage: 150%)
(✹ Fire: 50%)
➼ Range: 7 Blocks ☀ Area of Effect: 1 Blocks (Circle-Shaped) ⌛ Duration: 20s
Light Bender Archetype
Ability Points: 2 Min. Light Bender Archetype: 7
Notes
Despite having an identical appearance to Ophanim's orbs, Lightweaver's orbs have a duration and do not have health.
Lightweaver will not damage enemies that are too close or too far; they have to be directly in the path of the orbs, which are on a fixed radius of 7 blocks away from the player.
Arcane Speed
You gain a +80% speed buff for 4s after casting Heal or Arcane Transfer. (8s Cooldown)
Arcanist Archetype
Ability Points: 2 Required Ability: Heal
Larger Mana Bank
Increase your maximum Mana Bank by +30.
Arcanist Archetype
Ability Points: 1 Required Ability: Arcane Transfer
More Winded
Increase your maximum Winded by +10.
Riftwalker Archetype
Ability Points: 1 Required Ability: Windsweeper
Psychokinesis
Shoot Meteor from you as a slow projectile instead of calling it from the sky.
➼ Range: +20 Blocks
Unlocking will block: - Ophanim
Arcanist Archetype
Ability Points: 2 Required Ability: Meteor Min. Arcanist Archetype: 5
Notes
Psychokinesis essentially turns Meteor into a long-range lobbed projectile instead of delayed damage in an area. This allows Meteor to hit mobs faster if you are close and makes it easier to hit on mobs with large hitboxes.
Cheaper Ice Snake
Reduce the Mana cost of Ice Snake.
✺ Mana Cost: -5
Ability Points: 1
Explosive Entrance
Deal damage in an area around the location you Teleport to.
⚔ Total Damage: 80%(of your DPS)
(✢ Damage: 60%)
(✹ Fire: 20%)
☀ Area of Effect: 3 Blocks (Circle-Shaped)
Ability Points: 2 Required Ability: Teleport
Notes
Explosive Entrance's damage will trigger Transonic Warp's Winded damage bonuses.
Cheaper Meteor
Reduce the Mana cost of Meteor.
✺ Mana Cost: -5
Ability Points: 1
Chaos Explosion
When your Mana Bank reaches 120, casting Arcane Transfer will rapidly unleash the last 3 spells you've cast in order.
Arcanist Archetype
Ability Points: 2 Min. Arcanist Archetype: 8
Notes
Arcane Transfer does not count as a spell to be recast, and Chaos Explosion will just cast the next-last spell besides Arcane Transfer, and Chaos Explosion takes 0.4s to cast each spell.
Activating Chaos Explosion will still transfer your Mana Bank into usable Mana, on top of recasting spells.
Hitting aggressive mobs with Meteor and Ice Snake during Chaos Explosion will still add Mana to your Mana Bank.
Time Dilation
Creates an area of effect when sprinting that increases the walk speed of all allies the longer they run in it. (Step out or stop sprinting to cancel)
🛡 Effect: +10% Speed Bonus to Allies (per 1s, +300% Max) ☀ Area of Effect: 2 Blocks (Circle-Shaped)
Riftwalker Archetype
Ability Points: 2 Min. Riftwalker Archetype: 5
Gust
Ice Snake will add +1 Winded to enemies and deal more damage.
⚔ Total Damage: +40%(of your DPS)
(✢ Damage: +20%)
(❋ Air: +20%)
Riftwalker Archetype
Ability Points: 1 Required Ability: Windsweeper Min. Riftwalker Archetype: 5
Notes
Winded added from Gust shares the same 0.5s stack cooldown as your Main Attack.
Mobs hit by multiple snakes from Snake Nest will still only take damage from 1 snake and only have +1 Winded added to them.
Better Ophanim
Increase your maximum orbs from Ophanim by +1.
Light Bender Archetype
Ability Points: 1 Required Ability: Ophanim
Arctic Snake
Ice Snake will freeze enemies for 2s.
🛡 Effect: 100% Slowness to Enemies ⌛ Duration: 2s
Ability Points: 2 Required Ability: Ice Snake
Notes
This completely replaces the slow effect of Ice Snake. Enemies will not be slowed after the freeze expires.
Arcane Power
Meteor and Ice Snake will add +5 Mana to your Mana Bank for each aggressive mob you hit.
Unlocking will block: - Thunderstorm
Arcanist Archetype
Ability Points: 1 Required Ability: Arcane Transfer
Notes
This increases the Mana Bank gained from hitting mobs from +7 to +12.
More Winded
Increase your maximum Winded by +10.
Riftwalker Archetype
Ability Points: 1 Required Ability: Windsweeper
Dynamic Faith
For every 2% Sprint you have from items, gain +1% Thunder Damage. (Max +40%)
Ability Points: 1
Healthier Ophanim II
Increase the health of your orbs from Ophanim by +3000.
Light Bender Archetype
Ability Points: 1 Required Ability: Healthier Ophanim I
Notes
This brings the total health of Ophanim's orbs to 4000.
Larger Mana Bank
Increase your maximum Mana Bank by +30.
Arcanist Archetype
Ability Points: 1 Required Ability: Arcane Transfer
Devitalize
Enemies will deal -0.5% damage for every Winded they have.
Riftwalker Archetype
Ability Points: 2 Min. Riftwalker Archetype: 6
Divination
Increase your maximum orbs from Ophanim by +3 and reduce their damage.
⚔ Total Damage: -30%(of your DPS)
(✢ Damage: -20%)
(✦ Thunder: -5%)
(❉ Water: -5%)
Light Bender Archetype
Ability Points: 2 Required Ability: Ophanim
Sunflare
Healing 250% of your Max Health within 10s will make your next Heal activate Sunflare. While Sunflare is active, you will restore your health and mana to all nearby allies, and your Ophanim orbs will attack constantly.
➼ Range: 12 Blocks ♥ Health Regen: +5% per second(of your max health) ✺ Mana Regen: +5% per second(of your max mana) ⌛ Duration: 10s 🕒 Cooldown: 20s
Light Bender Archetype
Ability Points: 2 Min. Light Bender Archetype: 12
Arcane Overflow
Arcane Transfer will allow you to overflow your Mana over its maximum limit. (Max 400)
Arcanist Archetype
Ability Points: 2 Required Ability: Arcane Transfer Min. Arcanist Archetype: 12
Notes
Overflowed Mana decays at a rate of -5 Mana per 1s until you run out of overflowed Mana.
Mana Regen and Mana Steal IDs will not work while you have overflowed Mana.
Timelock
Holding shift and casting Heal will absorb all Winded on nearby enemies and make you Timelocked.
While Timelocked, your mana will not be depleted and you become immovable from external forces. All enemies will receive extra damage as if they had the amount of Winded you absorbed. (Max 60)
Becoming immovable from external forces means you become completely immune to knockback, and Teleport will deal damage as if you teleported, without actually teleporting you forward.
You cannot apply more Winded onto mobs while Timelocked, though other players can.
Cheaper Heal
Reduce the Mana cost of Heal.
✺ Mana Cost: -5
Ability Points: 1
Manastorm
If you have more than 100 Mana, casting a spell will give you +5 Mana over 2s.
Arcanist Archetype
Ability Points: 2 Min. Arcanist Archetype: 4
Notes
Casting multiple spells while over 100 Mana will stack the Mana gained.