Witch-Doctor

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Witch-Doctor
Witch-Doctor(Floor3).png
Species Unknown
Level 75
Health 67000
Quest Tower of Ascension
Special Drops Crystal Shard [Floor 3 - Level 10]
Elemental Effects
Earth Damage, Defense
Thunder Damage
Air Weakness


Witch-Doctor
Witch-DoctorClone.png
Species Unknown
Level 75
Health 30000
Quest Tower of Ascension
Elemental Effects
Earth Damage, Defense
Water Damage
Air Weakness


Witch-Doctor is the third boss of the Tower of Ascension, and is found at the top of Floor 3. It is a level 75 mob, that possesses a unique fighting style. It summons a clone, heals, and shoots projectiles. When killed, it drops the "Crystal Shard [Floor 3 - Level 10]", given to the Floor Master to advance to Floor 4.

Witch-Doctor is meant to be fought around level 50-55.

Appearance

Witch-Doctor is a small green creature with a jack-o-lantern-esque melon head and no other armor. It stands in a typical zombie position, wielding a stick-like wand (for which the model can be seen on certain obtainable wands).

Location

Witch-Doctor is found at the top of Floor 3 of the Tower of Ascension.

Combat

The player should be careful of the Witch-Doctor's unique fighting style based on self-recovery and tanking, as it can pose a challenge to low-damage players. Its main attack is a sword-texture projectile, shot at medium speed towards the player. Strafing the boss at proper range as a higher-range class is effective, though close-range playstyles may not have such luck. The boss' abilities include a Weakness debuff, a Teleport spell to move around and an approximately 20,000 HP Heal.

Some time into the battle, Witch-Doctor can spawn a clone of itself, able to do essentially what the Witch-Doctor does at half power: it has 30,000 HP (slightly less than half of the Witch-Doctor's 67,000) and deals half damage, with the same weaknesses. The clone's spell pool is different to the original Witch-Doctor though, as it mainly uses Push to make the player have a harder time. Notably, the clone can damage the original and vice-versa. Besides these techniques, the Witch-Doctor acts as a standard ranged enemy and can be strategized against as such.

Damages

Main Attack Teleport Heavy Weakness Heal
≈975-1000 - - -

Minion Damages

Main Attack (Clone) Push (Clone)
≈490-510 -
  • For mages, Meteors do well in attacking both the boss and the clone, as well as dealing enough damage to negate the boss' heal. Ice snake is not particularly valuable due to the boss' stationary nature, but may come in handy in keeping the clone and original lined up. Remember to strafe the boss and heal when necessary, as it also removes the Weakness debuff.
  • Archers have many options: play at a distance and snipe the original down while ignoring the clone, or play up close with spells and try to out-do the boss' heal. Either way, the range that archers inherently have make avoiding the boss' projectiles quite easy.
  • Warriors should likely play up close and personal, attempting to out-do the boss' heal with straight damage. Spells which can target both the clone and the original are excellent choices. The Push spell should prove no real challenge with a Charge spell back to the boss.
  • Assassins can use Vanish to recuperate as no other mobs spawn, and its inherent group-focused spells can make dealing with the boss & its clone quite simple. Blinding the boss with spin attack negates the projectiles, and shredding the boss down at melee range is not a bad idea. Be wary of the boss' Push spell, as it can set you a ways away at the boss' preferred range.
  • Shamans won't have a hard time with the clone, as they are able to easily damage both the main boss and the clone with their high crowd control. Totem can be used to block projectiles, and Push shouldn't be of much trouble, as players can just Haul back to their Totem, assuming it is positioned near the boss(es).

Overall, this boss' unique style and Heal spell can prove a challenge to the player. Strategy and effective damage are key in maintaining a lead in this fight, and the player should most definitely be careful.