Documentation
This template creates a table to display all the information of an armor or accessory item.
Like other templates, this template uses Template:Crafting/data to generate identifications. Do not pass units or labels when passing ID values, such as "/4s" and "%". Values must be written with a "/" separating the min and max value. For example: +4/+6, +0/+10, -5/-0, -10/-10, and +5/+5 are all valid.
Unlike Template:ItemData, this subtemplate stores its data into a Cargo table. Additionally, it always assumes the item's type is an armor or accessory.
Usage
{{ItemData
| name =
| icon =
| level =
| rarity =
| health =
| defense_neutral =
| defense_earth =
| defense_thunder =
| defense_water =
| defense_fire =
| defense_air =
| strength_min =
| dexterity_min =
| intelligence_min =
| defense_min =
| agility_min =
| powder_slots =
| health_bonus =
| raw_health_regen =
| %_health_regen =
| mana_regen =
| life_steal =
| mana_steal =
| xp_bonus =
| loot_bonus =
| loot_quality =
| stealing =
| soul_point_regen =
| thorns =
| reflection =
| poison =
| exploding =
| strength =
| dexterity =
| intelligence =
| defense =
| agility =
| walk_speed =
| attack_speed_bonus =
| %_melee_damage =
| raw_melee_damage =
| %_spell_damage =
| raw_spell_damage =
| earth_damage =
| thunder_damage =
| water_damage =
| fire_damage =
| air_damage =
| earth_defense =
| thunder_defense =
| water_defense =
| fire_defense =
| air_defense =
| sprint_regen =
| %_spell_cost_1 =
| %_spell_cost_2 =
| %_spell_cost_3 =
| %_spell_cost_4 =
| raw_spell_cost_1 =
| raw_spell_cost_2 =
| raw_spell_cost_3 =
| raw_spell_cost_4 =
| jump_height =
| effectiveness_left =
| effectiveness_right =
| effectiveness_above =
| effectiveness_under =
| effectiveness_touching =
| effectiveness_not_touching =
| durability =
| duration =
| charges =
| strength_min =
| dexterity_min =
| intelligence_min =
| defense_min =
| agility_min =
}}
name
- the name of the item
icon
- the item's icon when viewed in the inventory. Can put either a Template:ItemIcon transclusion or a file for custom heads.
level
- the combat level minimum of the item
strength...agility_min
- the skill point minimum of the item.
rarity
- The rarity of the item. Uses Template:Rarity.
health
- The health the item grants.
defense_earth...air
- The elemental defense the item grants.
powder_slots
- Armour only. The number of powder slots the item has.
(identifications)
- the idenfications of the item. See Template:Crafting/data for more info on formatting.
Examples
{{ItemData/armour
| name = Villager Mail
| icon = {{ArmourIcon|chestplate|villager mail}}
| type = chestplate
| rarity = set
| health = 140
| level = 26
| powder_slots = 1
| loot_bonus = +3/+13
| xp_bonus = +2/+7
}}
|
Villager Mail
|
❤ Health: 140
|
Combat Lv. Min: 26
|
+2% to +7% XP Bonus +3% to +13% Loot Bonus
|
[0/1] Powder Slots
|
Set Chestplate
|
|
{{ItemData/armour
| name = Unfinished Chain Boots
| icon = {{ItemIcon|chain boots}}
| type = boots
| rarity = normal
| health = 282
| level = 42
| powder_slots = 1
}}
|
Unfinished Chain Boots
|
❤ Health: 282
|
Combat Lv. Min: 42
|
|
[0/1] Powder Slots
|
Normal Boots
|
|
{{ItemData/armour
| name = Call to Concord
| icon = {{AccessoryIcon|bracelet_fire2}}
| type = Bracelet
| rarity = legendary
| health = 625
| defense_earth = 10
| defense_fire = 25
| defense_air = 25
| level = 64
| defense_min = 40
| %_health_regen = +5/+20
| defense = +5/+5
| soul_point_regen = +2/+7
| reflection = +3/+17
| thunder_damage = -10/-6
}}
|
Call to Concord
|
❤ Health: 625
Earth Defense: 10
Fire Defense: 25
Air Defense: 25
|
Combat Lv. Min: 64 Defense Min: 40
|
+5% to +20% Health Regen +2% to +7% Soul Point Regen +5 Defense +3% to +17% Reflection -10% to -6% Thunder Damage
|
Legendary Bracelet
|
|