User:FrozenEarth/Archer/Ability Tree

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Arrow Bomb
Click Combo: LEFT - RIGHT - RIGHT
Shoots a long-ranged arrow that explodes and deals high damage over a large area. (Self-damage for 10% of your DPS)
Mana Cost: 45
  • Total Damage: 160% (of your DPS)
  • ( Damage: 140%)
  • ( Fire: 20%)
Range: 26 Blocks
Area of Effect: 4.5 Blocks (Circle-Shaped)
Ability Points: 1
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Bow Proficiency
Improve your Main Attack's damage and range when using a bow.
Main Attack Damage: +5%
Main Attack Range: +6 Blocks
Ability Points: 1
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Cheaper Arrow Bomb
Reduce the Mana cost of Arrow Bomb.
Mana Cost: -10
Ability Points: 1
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Heart Shatter
Hitting a mob directly with Arrow Bomb will shatter its heart and deal additional damage.
  • Total Damage: +100% (of your DPS)
  • ( Damage: +100%)
Ability Points: 1
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Double Shots
Doubles your Main Attack arrows and reduces their damage. (Harder to hit distant enemies)
Main Attack Damage: -40% (per arrow)
Unlocking will block:
- Power Shots
Boltslinger Archetype
Ability Points: 1
Notes
Reduces life steal, mana steal, and powder special charge to 50% per arrow.
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Escape
Click Combo: LEFT - LEFT - LEFT
Throw yourself backward to avoid danger. (Hold shift while escaping to fast-fall)
Mana Cost: 20
Ability Points: 1
Notes
Escape can only be used once while in the air. After being cast, you have to get near the ground in order to get launched again.
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Power Shots
Your Main Attack arrows have increased speed and knockback.
Unlocking will block:
- Double Shots
Sharpshooter Archetype
Ability Points: 1
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Arrow Storm
Click Combo: LEFT - RIGHT - LEFT
Shoots a stream of 8 arrows, dealing significant damage to close mobs and pushing them away.
Mana Cost: 35
  • Total Damage: 40% (of your DPS, per arrow)
  • ( Damage: 30%)
  • ( Thunder: 10%)
Range: 16 Blocks
Ability Points: 1
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Cheaper Escape
Reduce the Mana cost of Escape.
Mana Cost: -5
Ability Points: 1
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Arrow Shield
Click Combo: LEFT - LEFT - RIGHT
Forms a shield around you that slightly reduces the damage you take. Being hit will consume one charge of the shield. Enemies that get too close will take damage and be knocked away. (3 charges)
Mana Cost: 30
  • Total Damage: 70% (of your DPS)
  • ( Damage: 60%)
  • ( Air: 10%)
🛡 Effect: 20% Resistance Bonus (👊)
Area of Effect: 2.3 Blocks (Circle-Shaped)
Duration: 60s
Ability Points: 1
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Windy Feet
Casting Escape grants a speed buff to you and nearby players.
🛡 Effect: +20% Walk Speed to Allies
Duration: 120s
Area of Effect: 8 Blocks (Circle-Shaped)
Ability Points: 1
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Air Mastery
Increase your base damage for all Air attacks.
Air Damage: +3-4
Air Damage: +15%
Boltslinger Archetype
Ability Points: 1
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Thunder Mastery
Increase your base damage for all Thunder attacks.
Thunder Damage: +1-8
Thunder Damage: +10%
Boltslinger Archetype
Ability Points: 1
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Fire Mastery
Increase your base damage for all Fire attacks.
Fire Damage: +3-5
Fire Damage: +15%
Sharpshooter Archetype
Ability Points: 1
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Earth Mastery
Increase your base damage for all Earth attacks.
Earth Damage: +2-4
Earth Damage: +20%
Trapper Archetype
Ability Points: 1
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Water Mastery
Increase your base damage for all Water attacks.
Water Damage: +2-4
Water Damage: +15%
Sharpshooter Archetype
Ability Points: 1
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Arrow Rain
When Arrow Shield loses its last charge, spew 150 arrows around you to rain down on enemies.
  • Total Damage: 250% (of your DPS, per arrow)
  • ( Damage: 150%)
  • ( Air: 100%)
Ability Points: 1
Required Ability: Arrow Shield
Notes
Mobs can only take damage from 1 arrow maximum from Arrow Rain.
Guardian Angels will trigger Arrow Rain when all your angels run out of shots.
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Nimble String
Doubles the firing of Arrow Storm and shoots +6 arrows per stream.
  • Total Damage: -10% (of your DPS, per arrow)
  • ( Damage: -5%)
  • ( Thunder: -5%)
Unlocking will block:
- Phantom Ray
Ability Points: 2
Required Ability: Arrow Storm
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Phantom Ray
Condense Arrow Storm into a single ray that damages enemies 10 times per second.
Mana Cost: -5
  • Total Damage: 30% (of your DPS, per hit)
  • ( Damage: 25%)
  • ( Water: 5%)
Range: 16 Blocks
Duration: 1.2s
Unlocking will block:
- Nimble String
- Windstorm
- Arrow Hurricane
Ability Points: 2
Required Ability: Arrow Storm
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Fire Creep
Arrow Bomb will leave a trail of fire for 6s (3s Cooldown). Enemies that walk into it take damage every 0.4s.
  • Total Damage: 50% (of your DPS)
  • ( Damage: 30%)
  • ( Fire: 20%)
Duration: 6s
Ability Points: 2
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Bryophyte Roots
Hitting an enemy with Arrow Storm will create an area of effect that slows them down and deals damage every 0.4s.
  • Total Damage: 60% (of your DPS)
  • ( Damage: 40%)
  • ( Earth: 20%)
🛡 Effect: 40% Slowness to Enemies
Duration: 5s
Area of Effect: 2 Blocks (Circle-Shaped)
Trapper Archetype
Ability Points: 2
Required Ability: Arrow Storm
Min. Trapper Archetype: 1
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Triple Shots
Triples Main Attack arrows but they deal -10% of normal Main Attack arrow damage.
Main Attack Damage: -10%
Boltslinger Archetype
Ability Points: 1
Required Ability: Double Shots
Notes
Reduces life steal, mana steal, and powder special charge to 33% per arrow.
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Frenzy
Hitting an enemy will give you a brief buff of +3% Walk Speed (Max +70%). -10% of the bonus decays every second.
Boltslinger Archetype
Ability Points: 2
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Guardian Angels
Your Arrow Shield arrows turn into sentient bows that attack nearby enemies up to 8 times each.
Arrow Shield loses -1 charge.
(Arrow Shield will no longer knock mobs away)
  • Total Damage: 40% (of your DPS, per arrow)
  • ( Damage: 30%)
  • ( Air: 10%)
Range: 6 Blocks
Duration: 60s
Boltslinger Archetype
Ability Points: 2
Required Ability: Arrow Shield
Min. Boltslinger Archetype: 3
Notes
Each angel targets mobs independently and fires every 0.6s.
More Shields will increase the amount of angels from 2 to 4.
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Focus
When hitting an aggressive enemy 5+ blocks away, gain +1 Focus. (Max 3, 1.1s Cooldown)
(Focus resets if you miss once)
Damage Bonus: +15% (per Focus)
Sharpshooter Archetype
Ability Points: 2
Min. Sharpshooter Archetype: 2
Notes
Phantom Ray only needs to hit a mob at least once to grant Focus. If no mobs are hit at all, it counts as a miss.
Arrow Bomb must hit a mob directly to grant Focus. Otherwise, it counts as a miss.
Call of the Hound does not grant Focus.
Abilities such as Arrow Rain, Escape Artist, Shrapnel Bomb, and Grape Bomb, must have all their projectiles hit a mob or otherwise count as a miss.
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Basaltic Trap
When you hit the ground with Arrow Bomb, leave a Trap that damages enemies. (Max 2 Traps)
  • Total Damage: 250% (of your DPS)
  • ( Damage: 190%)
  • ( Earth: 30%)
  • ( Fire: 30%)
Range: 2 Blocks (Circle-Shaped)
Area of Effect: 7 Blocks (Circle-Shaped)
Trapper Archetype
Ability Points: 2
Min. Trapper Archetype: 2
Notes
Traps have a 1.5s arming time where they cannot be detonated. Traps automatically detonate after 30s.
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Windstorm
Arrow Storm will shoot +1 stream of arrows and +2 extra arrows per stream.
Arrow Storm gains recoil.
  • Total Damage: -10% (of your DPS)
  • ( Damage: -9%)
  • ( Thunder: -3%)
  • ( Air: +2%)
Unlocking will block:
- Phantom Ray
Ability Points: 2
Required Ability: Arrow Storm
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Cheaper Arrow Storm
Reduce the Mana cost of Arrow Storm.
Mana Cost: -5
Ability Points: 1
Required Ability: Arrow Storm
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Grappling Hook
When casting Escape, throw a hook that pulls you when hitting a block. If you hit an enemy, pull them towards you instead. (Escape will not throw you backward anymore)
Range: 30 Blocks
Unlocking will block:
- Escape Artist
Trapper Archetype
Ability Points: 1
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More Shields
Gives Arrow Shield and Guardian Angels +2 extra charges. Reduces Guardian Angels' damage.
  • Total Damage: -18% (of your DPS, for Guardian Angels, per arrow)
  • ( Damage: -13%)
  • ( Air: -5%)
Ability Points: 1
Required Ability: Arrow Shield
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More Focus
Increase your maximum Focus by +2.
Sharpshooter Archetype
Ability Points: 1
Required Ability: Focus
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Implosion
Arrow Bomb pulls enemies toward you. If a Trap is nearby, it will pull them towards it instead.
Increase Heart Shatter's damage.
  • Total Damage: +40% (of your DPS)
  • ( Damage: +40%)
Trapper Archetype
Ability Points: 2
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Patient Hunter
Your Traps will deal +20% more damage for every second they're active (Max +100%).
Increase your maximum Traps by +1.
Trapper Archetype
Ability Points: 2
Required Ability: Basaltic Trap
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Stormy Feet
Windy Feet will last longer and grant a stronger speed buff.
🛡 Effect: +20% Walk Speed to Allies
Duration: +60s
Boltslinger Archetype
Ability Points: 1
Required Ability: Windy Feet
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Refined Gunpowder
Increase the damage of Arrow Bomb.
  • Total Damage: +50% (of your DPS)
  • ( Damage: +50%)
Ability Points: 1
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Traveler
For every 1% Walk Speed you have from items, gain +1 Raw Spell Damage (Max 100).
Ability Points: 1
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Twain's Arc
If you have 2+ Focus, holding shift will summon the Twain's Arc. Charge it up to shoot a destructive long-range beam.
(Damage is dealt as Main Attack Damage)
  • Total Damage: 220% (of your Main Attack Damage)
  • ( Damage: 220%)
Range: 64 Blocks
Sharpshooter Archetype
Ability Points: 2
Required Ability: Focus
Min. Sharpshooter Archetype: 4
Notes
Twain's Arc cannot be used while you have a weapon powder special charged. Shift-clicking will activate the powder special instead.
It takes 2s to charge the Twain's Arc.
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Bouncing Bomb
Arrow Bomb will bounce once when hitting a block or enemy.
Ability Points: 2
Min. Trapper Archetype: 3
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Fierce Stomp
When using Escape, hold shift to quickly drop down and deal damage.
  • Total Damage: 120% (of your DPS)
  • ( Damage: 120%)
Area of Effect: 4 Blocks (Circle-Shaped)
Boltslinger Archetype
Ability Points: 2
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Scorched Earth
Fire Creep becomes much stronger.
  • Total Damage: +15% (of your DPS)
  • ( Damage: +10%)
  • ( Fire: +5%)
Duration: +2s
Sharpshooter Archetype
Ability Points: 1
Required Ability: Fire Creep
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More Traps
Increase the maximum amount of active Traps you can have by +3.
Trapper Archetype
Ability Points: 1
Required Ability: Basaltic Trap
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Leap
Leap forward when you double jump. (2s cooldown)
Boltslinger Archetype
Ability Points: 2
Min. Boltslinger Archetype: 4
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Homing Shots
Your Main Attack arrows will follow nearby enemies and will be unaffected by gravity.
Sharpshooter Archetype
Ability Points: 2
Min. Sharpshooter Archetype: 2
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Shocking Bomb
Arrow Bomb will be unaffected by gravity and increase its explosion damage.
  • Total Damage: +40% (of your DPS)
  • ( Damage: +20%)
  • ( Thunder: +20%)
Sharpshooter Archetype
Ability Points: 2
Required Ability: Arrow Bomb
Min. Sharpshooter Archetype: 4
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Better Arrow Shield
Arrow Shield's radius, knockback, and damage is increased.
Guardian Angels' damage is increased.
  • Total Damage: +30% (of your DPS, for Arrow Shield)
  • ( Damage: +30%)
Area of Effect: +1 Blocks (Circle-Shaped)
  • Total Damage: +3% (of your DPS, for Guardian Angels, per arrow)
  • ( Damage: +3%)
Ability Points: 1
Required Ability: Arrow Shield
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Mana Trap
Each of your Traps will give you 0.5 Mana per second and 10 Mana when they explode.
Increase your maximum Traps by +1.
Mana Cost: +10
Range: 16 Blocks
Trapper Archetype
Ability Points: 2
Min. Trapper Archetype: 6
Notes
Each Trap will turn blue when you are close enough to receive Mana from it. You must be within range of the Trap to receive both passive Mana and the Mana on explosion.
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Better Leap
Reduce Leap's cooldown by -1s.
Boltslinger Archetype
Ability Points: 1
Required Ability: Leap
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Escape Artist
When casting Escape, release 100 arrows towards the ground.
  • Total Damage: 150% (of your DPS)
  • ( Damage: 100%)
  • ( Thunder: 50%)
Unlocking will block:
- Grappling Hook
Ability Points: 1
Notes
Mobs can only take damage from 1 arrow maximum from Escape Artist.
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Better Guardian Angels
Your Guardian Angels gain increased range and can shoot +4 extra arrows before disappearing.
Range: +2 Blocks
Boltslinger Archetype
Ability Points: 1
Required Ability: Guardian Angels
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Initiator
If you do not damage an enemy for 4s or more, your next successful hit will deal +60% damage and add +1 Focus.
Sharpshooter Archetype
Ability Points: 2
Required Ability: Focus
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Cheaper Arrow Storm
Reduce the Mana cost of Arrow Storm.
Mana Cost: -5
Ability Points: 1
Required Ability: Arrow Storm
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Call of the Hound
Arrow Shield will summon a Hound that will attack and drag enemies towards your traps.
  • Total Damage: 40% (of your DPS)
  • ( Damage: 40%)
Vision: 18 Blocks (Circle-Shaped)
Duration: 60s
Trapper Archetype
Ability Points: 2
Required Ability: Arrow Shield
Notes
The Hound's attacks will not grant you Focus.
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Arrow Hurricane
Arrow Storm will shoot +2 extra streams of arrows.
Arrow Storm's recoil is doubled.
  • Total Damage: -5% (of your DPS, per arrow)
  • ( Damage: -3%)
  • ( Thunder: -1%)
  • ( Air: -1%)
Unlocking will block:
- Phantom Ray
Boltslinger Archetype
Ability Points: 2
Required Ability: Windstorm
Min. Boltslinger Archetype: 10
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Precise Shot
+30% Critical Hit Damage
Sharpshooter Archetype
Ability Points: 1
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Cheaper Arrow Shield
Reduce the Mana cost of Arrow Shield.
Mana Cost: -5
Ability Points: 1
Required Ability: Arrow Shield
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Rocket Jump
Arrow Bomb's recoil is increased, and its self-damage is reduced to 1%.
Ability Points: 1
Required Ability: Arrow Bomb
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Shrapnel Bomb
Arrow Bomb's explosion will fling 25 shrapnel, dealing damage in a large area.
  • Total Damage: 60% (of your DPS, per shrapnel)
  • ( Damage: 40%)
  • ( Fire: 20%)
Boltslinger Archetype
Ability Points: 2
Min. Boltslinger Archetype: 2
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Decimator
Phantom Ray will increase its damage by +10% everytime you do not miss with it. (Max +70%)
Sharpshooter Archetype
Ability Points: 2
Required Ability: Phantom Ray
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Cheaper Escape
Reduce the Mana cost of Escape.
Mana Cost: -5
Ability Points: 1
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Stronger Hook
Increase your Grappling Hook's range, speed, and strength.
Range: +8 Blocks
Trapper Archetype
Ability Points: 1
Required Ability: Grappling Hook
Min. Sharpshooter Archetype: 2
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Geyser Stomp
Fierce Stomp will create geysers, dealing more damage and pushing enemies away vertically.
  • Total Damage: +80% (of your DPS)
  • ( Damage: +50%)
  • ( Water: +30%)
Area of Effect: +1 Blocks (Circle-Shaped)
Ability Points: 2
Required Ability: Fierce Stomp
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Crepuscular Ray
If you have 5+ Focus, casting Arrow Storm while 4+ blocks above the ground will make you levitate and shoot 20 homing arrows per second until you run out of Focus.
While in this state, you will lose 1 Focus per second.
  • Total Damage: 45% (of your DPS, per arrow)
  • ( Damage: 30%)
  • ( Water: 15%)
Sharpshooter Archetype
Ability Points: 2
Required Ability: Arrow Storm
Min. Sharpshooter Archetype: 10
Notes
You have free creative mode flight while using Crepuscular Ray. You can swap off of your weapon to end Crepuscular Ray early.
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Grape Bomb
Arrow Bomb will throw 2 additional smaller bombs when exploding.
  • Total Damage: 80% (of your DPS)
  • ( Damage: 60%)
  • ( Fire: 20%)
Area of Effect: 2 Blocks (Circle-Shaped)
Ability Points: 1
Notes
If you have Basaltic Trap, Grape Bomb's smaller bombs will place Traps if they land on blocks.
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Elusive
If you do not get hit for 4+ seconds, become immune to self-damage and Arrow Storm loses its recoil.
(Agility dodging counts as not getting hit)
Boltslinger Archetype
Ability Points: 2
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Tangled Traps
Your Traps will be connected by a rope that deals damage to enemies every 0.2s.
Increase your maximum Traps by +1.
  • Total Damage: 40% (of your DPS)
  • ( Damage: 20%)
  • ( Air: 20%)
Trapper Archetype
Ability Points: 2
Required Ability: Basaltic Trap
Notes
The rope connects Traps in the order that they were placed in.
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Stronger Patient Hunter
Patient Hunter will increase its damage by +10% per second, and increase its Max Damage by +100%.
Increase your maximum Traps by +1.
Trapper Archetype
Ability Points: 1
Required Ability: Patient Hunter
Notes
This increases the damage gain per second to +30%, and the total Max Damage to +200%.
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Snow Storm
Enemies near you will be slowed down.
🛡 Effect: 30% Slowness to Enemies
Range: 3 Blocks
Ability Points: 1
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More Focus
Increase your maximum Focus by +2.
Sharpshooter Archetype
Ability Points: 1
Required Ability: Focus
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All-Seeing Panoptes
Your bows from Guardian Angels become all-seeing, increasing their range, damage, and letting them shoot up to +4 times each.
  • Total Damage: +7% (of your DPS, per arrow)
  • ( Damage: +5%)
  • ( Fire: +2%)
Range: +4 Blocks
Boltslinger Archetype
Ability Points: 2
Required Ability: Guardian Angels
Notes
All-Seeing Panoptes makes angels lock onto the first target in range. They will continue to fire on the target from unlimited range until the target dies or the angel runs out of shots.
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Cheaper Arrow Bomb
Reduce the Mana cost of Arrow Bomb.
Mana Cost: -5
Ability Points: 1
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Minefield
Allows you to place +6 Traps, but with reduced range and damage.
  • Total Damage: -50% (of your DPS)
  • ( Damage: -50%)
Area of Effect: -1 Blocks (Circle-Shaped)
Trapper Archetype
Ability Points: 2
Required Ability: Basaltic Trap
Min. Trapper Archetype: 11