User talk:EarthInSpace/sandbox

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I think the behaviour section might need to be changed to what the AI of a mob is followed by its coloration for how it responds to the player as Deusphage said so on the Discord (for example, Witherhead for her new 2.1 behaviour section). General groupings might be a bit too vague imo. Also more of a minor nitpick but I think the order of the CCIs and elemental stuff should go as CCIs-ele weaks-ele dams-ele defs as that is how they are portrayed in-game (at least the CCIs prior to when they were shoved onto the healthbar, there could be a bit of nuance there if it goes before or after the elemental stuff), though this could be bound to change depending on how they're formatted in the 2.1 update (CCIs might not even be a thing anymore). Da Homeboi (talk) 14:12, 9 June 2024 (UTC)

  • Follow up: With the new short posted the order of Dam > Def > Weak seems to be fine. I haven't seen any proof CCIs will continue to exist into 2.1 but then again absence of proof =/= proof of absence. Da Homeboi (talk) 21:31, 15 June 2024 (UTC)

Good point about behaviour, it should be the specific AI type in the colour of its general grouping (red for hostile etc.), although I'm wary of presenting any information only through colour due to potential colourblindness issues. In that vein, I think it'll be worth it to define a list of all known AIs in a Template:AI template, similarly to Template:MajorID, with a concise explanation of the specific behaviour accessible through an <abbr> (as in Freerunner for example).

Also, CCIs are definitely still around (you can very briefly see a Knockback Immunity tag on Grandpa Mush). It looks like they'll probably appear below the elemental tags, so I'll keep them after weakness in the table for now, but that might change when we see more mobs so I'll switch it around if necessary. EarthInSpace (talk) 15:15, 17 June 2024 (UTC)

  • Good point about colorblindness. I'm a bit wary of making a template for all AIs, though, primarily due to the fact that over 350 new AIs are being made, and will more than likely be specific to some mobs or groups of mobs, so it might be a bit too daunting (then again it could (likely is as a subconscious effort by me) be an excuse for laziness). I'm also a bit iffy on putting abilities in its own separate column as I think the standard abilities might be removed entirely with 2.1 and abilities could be specific to AIs, bundling both of them together, although, as with other stuff in the 2.1 mobtable, it'll be settled when the beta comes out. Da Homeboi (talk) 15:59, 17 June 2024 (UTC)

Possible final 2.1 MobTable?

I made this mockup for what the final 2.1 table could look like, based on the first row of your sandbox.

Image Name Level Health Behaviour Special Abilities Elemental Stats Immunities Drops Location
Damages Defenses Weaknesses
Susurrater.png Super Duper Susurrater2.1 105 68,250 Susurrater Coping Sweep
 Air

 Water

 Thunder

 Earth

 Fire
Knockback Immune
Blindness Resist

Rotten Flesh
Silent Expanse Expedition:
City Statue

Note that some were added as comments Deusphage made when discussing it in the discord. I'm not exactly sure if this would warrant an entire new template though or if it just means changes to current mobtable formatting with how similar this is to that though, especially after playing the beta.