Jungle Mini-Dungeon
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Removed Content
The following page contains information about content that no longer exists in Wynncraft as of update 1.14.1 and has been archived for historical purposes. |
Removed Content
The following page contains information about content that no longer exists in Wynncraft as of update 1.14.1 and has been archived for historical purposes.
Jungle Mini-Dungeon | |
Entrance to the Jungle Mini-Dungeon | |
Access | |
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Coordinates | X: -666, Z: -829 |
Suggested Level | 60 |
Battle | |
Monsters | Deceased Warrior (Lv. 63) Jungle Cat (Lv. 61) Rotting Zombie (Lv. 64) Tree Sap (Lv. 64) Slimey Slayer (Lv. 66) |
Boss | Slyyam (Lv. 68) |
Dungeon | |
Battle | 60% |
Puzzle | 20% |
Parkour | 20% |
Usage | |
Uses | Dungeon, Grinding, collecting items for The Passage |
Slyyam | |
[[File:|275px]] | |
Type | Slime |
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Level | 68 |
Health | 28000 |
AI Type | Unknown |
Elemental Properties | |
Damage | 290-320 |
This dungeon has been reworked in the Gameplay Update and is now called Undergrowth Ruins.
Overview
The Jungle Mini-dungeon was the third mini-dungeon added in the 1.13 Wynnter Update, meant for levels 60+. It was found in the edge of the jungle near Troms, and the entrance was a large, overgrown cave. On entering the cave, there was a deep hole. On the bottom begins a path to the parkour part, which consisted of multiple platforms similar to the Silverfish Dungeon parkour. After the parkour, the cave continued until it ended at a door that could be opened by solving a puzzle. In the puzzle, seven lamps had to be lit at once for the door to open. Behind the door was a small pond with wooden platforms and some paths around it. In the pond resided the Dungeon Boss, Slyyam, which was a big slime like the Queen Slime, but with more health and damage. The cave was full of Slimey Slayers too, which were projectile shooting Slimeballs. The rewards were a small amount of XP and emeralds, and a Zombie Eye (Junk Item).
The Puzzle
The puzzle had seven lamps and seven buttons, one for each lamp. In the beginning, the far left and far right lamps were lit. When all the lamps were lit up, the door on the right opened. When you pushed a button, the corresponding lamp and the ones beside it were switched on or off. An easy solution is to push every button once in any order.