Template:MobTable

From Wynncraft Wiki
(Redirected from Template:MobTable (Legacy))
Jump to navigation Jump to search
Template-info.svg Documentation

This template creates the table start, styles, and headers for mob tables. Protected template; contact an administrator if you want a change to be made.

Usage

{{MobTable}}
| ...
| ...
| ...
|}

AI Types

Note: This article is a stub. You can help the wiki by expanding it.


Mob AI or AI for short is a set pattern of behaviors by mobs towards the player or other mobs.

Hostile

Melee

Melee AIs do contact damage as their main form of damage.

  • Melee: Follows player to do melee attack.
  • Berserk: Attacks everything nearby, except other Berserks.
  • Crawl: Move towards player for 1.5-2 seconds, then stop for 1.5-2 seconds.
  • Charge: Charges directly towards player for 1.5 seconds, going past and then turning around, like a rushing bull.
  • Jumper: Like melee, but will jump all the time.
  • Retreat: Will attack normally, but acts Scared whenever hit for 2-3 seconds.
  • Strafe Melee: The mob will attack the player by running around in circles around them.
  • Ambush: The mob will burrow into the ground if the player is far from them, moving quickly underground and emerging when the player is close to them. The mob is invulnerable to damage while burrowing.

Ranged

Ranged AIs fire projectiles at their target as their main form of damage.

  • Ranged: Follows player and often stops to do ranged attack.
  • Berserk Ranged: Attacks everything, except other BerserkRanged.
  • Burst Ranged: Shoots 10 projectiles at once like a shotgun blast towards player.
  • Rapid Ranged: Shoots 5 projectiles quickly before attackrate delay is factored in.
  • Jumper Ranged: Like Ranged, but will jump all the time.
  • Support: Like protect, only they follow other mobs instead and attack you. Will not follow other supports.

Passive

  • None: Only wanders around and idles. If a mob does not move, it is still a None AI mob but with its speed set to 0.
  • Look: Similar to None AI, but will look at the player if they get close.
  • Scared: Will always run away from player.

Neutral

  • Neutral: Won't attack until attacked first. (Contact damage)
  • NeutralRanged: Won't attack until attacked first. Glitched slightly as it automatically shoots a projectile each time they are hit ignoring normal attack rate. (Projectiles)
  • Revenge Ranged: Won't attack unless it is attacked. It will attack for as many times as it has been attacked. (Projectiles)

Guard

  • Guard: Guards and attacks aggressive mobs getting into their vision, then go back to their spot. (Contact damage)
  • GuardRanged: Same as guard, but ranged. (Projectiles)
  • Ally: Similar to guard, but has no specific spot to return to and will just wander. (Contact damage)
  • Protect: Will follow a player and attack hostile mobs if they get close.(Contact damage)

Modifiers

Some mobs also have unique characteristics that give them unique effects.

  • Flying: The mob is immune to gravity.

Formatting

  • Image Column: The image should be 100 x 100 px.
  • Name: Put any notes denoting this mob from other variants. (e.g. (Phase 1), (Hostile))
  • Level: The level of the mob.
  • Health: Put spaces in between each set of 3 digits. (e.g. 5,000, 3,000,000) Do not put shortforms (5k, 3M) in here.
  • AI: Put the AI of the mob here. Add any modifiers in parantheses. Example:
    • Melee
      (Flying)
  • Abilities: Put the abilities in the following order: CCIs > Regular Spells > Script Spells alphabetically, with heavy versions being put after their normal versions. Use text breaks to separate abilities. Use non-breaking space to not make the name awkwardly compressed.
    • Blindness Resist
    • Slowness Resist
    • Charge
    • Heavy Charge
    • Flamethrower
    • Script Spell 1
  • Elemental Stats: Elemental Stats should be listed in the following order: Weaknesses, Damages, Defenses. Format them as they are in-game (put
     Weak instead of
    Earth: Weakness).
  • Drops: List them as [Item Image] {Item Name}. Use text breaks to separate items. (e.g.
    Rotten Flesh would be one row)
  • Location: List them as follows:
    • {Superlocation}:
    • [Sublocation 1],
    • [Sublocation 2],
    • ...
    • [Sublocation n]

MobTable/End

Use {{MobTable/End}} in the event that a MobTable template will constrict the rest of the page's text instead of |}. In other cases where a MobTable template will not constrict the text, then {{MobTable/End}} is not needed and a simple |} will do.

Example

{{MobTable}}
| [[File:BobtheZombie.png|100px]]
| [[Bob the Zombie]]
| 1
| 11
| Ranged
| -
| -
| {{WynnIcon|ghast tear}} [[Bob's Tear]]
| [[Ragni]]
|}

Produces:

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
BobtheZombie.png Bob the Zombie 1 11 Ranged - -
Bob's Tear
Ragni