Length
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Long
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Difficulty
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Hard
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Location
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Tower of Ascension
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Province
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Wynn
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Combat Level
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40
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Starter NPC
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Ankou
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Reward
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As follows:
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Tower of Ascension is one of the most difficult quests in Wynncraft, and arguably the most difficult in the province of Wynn. It will test the player's skills throughout series of fights that might require the player to request help from others. The quest starts at Tower of Ascension where they have to talk to Ankou, who gives you the task to clear every single floor of the tower. (Note: Some enemy health points may be outdated)
Dialogue
Ankou is the NPC who starts and ends the quest, and provides the only dialogue. The floormaster on each level of the Tower will only tell you that it needs tokens, or that you can proceed.
First
- Ankou: Hehehe... Hello there.
- Ankou: Welcome to the Tower of Ascension!
- Ankou: I challenge you to reach the final floor!
- Ankou: Have you got what it takes to conquer it?
- Ankou: Perhaps you would like to know the layout of the tower first? Hehehehe...
- Ankou: There are 7 floors in this tower, each with ten levels.
- Ankou: Each floor has nine regular levels and one boss level.
- Ankou: To pass a regular level, you must collect five tokens from the challenge on that level, and one token from boss levels.
- Ankou: After you beat a whole floor, you will return here and you can begin the next one...
- Ankou: So, what do you say? Hehehe...
- Ankou: Turn left and head to the first floor...if you dare...
Intermediate Stages
Intermediate Stages have the following pattern:
- Begin the Xth Floor
- Collect 5 tokens and hand them to the Floor Master [Floor X, Level Y] (Repeats 9 times per set)
- Collect the boss token and hand it to the Floor Master [Floor X, Level 10]
- Floormaster: Well done, adventurer, you have successfully completed this floor! You may proceed.
Final Stage
- Ankou: You have completed my tower, I see...
- Ankou: Did you enjoy Death? Many challengers certainly did. Her power is... unmatched, hehehe...
- Ankou: And you... You are unlike all of them, yes? Few have managed to ascend these floors.
- Ankou: A tower of madness, fueled by Death herself... Quite a challenge, yes?
- Ankou: You have joined us now, champion... Few can claim this victory as their own. Fewer still have held their mind.
- Ankou: For this honor... A reward, for you. You have truly earned it... Hehehehe...
Floors
There are 7 floors each of them containing 10 levels, for a total of 70 rooms in the tower. At the first 9 levels for each floor you have to kill mobs to receive 5 tokens, which you'll have to give to the Floormaster to let you ascend to the next level. In the tenth level of each floor is a powerful boss, which must be killed once to unlock the next floor. If you die on a given level for each floor, your progress will be saved and you can skip each level by just walking to the teleport point on the far side of the room.
Mobs
Tips
- The XP reward of the Tower of Ascension quest scales with your level and is supposed to be finished at around level 70-75. You will get significantly less XP if you finish it at level 40.
- Floors 1's Boss, Snow Bear, is extremely easy. Simply corner it and spam.
- Floor 2's boss, Argaddon, is almost just as weak, except that it has a massive amount of Health, unlike Snow Bear. Be more cautious and try to deal as much damage as possible. If you are a level 45, you should try to do Sunrise Canyon until you get a Deadeye to easily beat this boss and a few of the bosses to come.
- Floor 3's boss, Witch Doctor, is a little harder than the two previous bosses. Try to avoid its hits before closing in for damage.
- Floor 4's boss, Guardian, is a boss who has good Charge. This means you should strafe around when Guardian has their white particles up. If you are at least level 60, it is recommended you use Dragon's Eye Bracelet, regardless of class.
- Floor 5's boss, Chained Beast, is perhaps one of the hardest bosses in the Tower of Ascension. Its charge ability can one-shot the unwary, and is surprisingly accurate. You should run away when you see the white particles. If you are over level 65, you should use Ultramarine Set with Millenium chestplate. You should get 105 Intelligence if you're any class but Shaman, but if you're Shaman you could keep 94 intelligence. All of your remaining skill points should go into defense.
- There are cobwebs in the boss room, and some are on the floor. It is possible to knock the boss into the cobweb and then do ranged attacks before the boss charges again. This is possible with all classes, but ranged attacks (specifically from Archer) benefit the most from this strategy.
- Floor 6's boss, Alkevo, is a damage test. You have some time to kill them before they self-destructs.
- Floor 7's last normal enemy, Ethereal Demigod, uses an extremely strong Multihit. Watch out!
- Floor 7's boss, Death, is not that hard. Bring a good water weapon for maximum damage. If you wish to solo her, attack like crazy during the first stages of the battle to lower Death as much as possible before all the other bosses spawn. Snow Bear will spawn first, then Argaddon/Guardian, then Chained Beast/Witch Doctor/Alkevö will spawn, making the battle even harder. At level 75, you should use as your gear in order from helmet to necklace, Blue Mask/Adamantite/Crystal/Sodeta/Detective's Ring/Detective's Ring/Dragon's Eye Bracelet/Royal Stormy Amulet. If you can't afford another Detective's ring, you can put a random ring in that doesn't have any strength/dexterity requirements (if you're an Archer, make it doesn't have a Defense requirement). For your weapon, you should follow this: Mage - Ethereal, Shaman - Thousand Waves, Warrior = Virtue, Assassin = Amadeus, Archer = Maelstrom. For Archer, cycle Arrow Storm and Arrow Bomb; for Assassin, cycle Vanish Smoke Bomb Spin Multihit; for Warrior, cycle Uppercut Bash; for Shaman, cycle Aura Haul; for Mage, cycle Meteor Heal.
- Floor 4 and floor 5's boss, Guardian and Chained Beast, can be defeated through luring them into where you enter the room and getting the wall between you and the boss. This allows you to attack it through the wall without taking any damage yourself. The Assassin class is particularly well-suited to the tactic due to its ability to, after luring the boss into position, cast a vanish spell and quickly run behind the wall. Warriors can use uppercut to attack through the wall, Mages main attack, Assassins smoke bomb, Archers bomb arrow, and Shamans aura.
Trivia
- KEE-L Tron, the mob of Floor 5 Level 9, comes from a former Wynncraft builder called Kealtron.
- Death, the last boss of the tower, isn't the actual spirit of Death, but an impostor, according to Doctor Legendary and the real Death himself.
- Ankou is a reference to Ankou in Celtic folklore, who is Death's henchmen and collects souls on Death's behalf.
- This quest has a total of 79 stages, making it the longest quest in the game.
Bugs
- Though the Champion Armour set is received upon completion of the quest, the rewards display doesn't include it.