User:Da Homeboi/Sandbox

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2.1 Mob Page Example


The Infobox itself is also a test, though it'll likely require minor changes from the current status of 2.1 mobs. Also, while some stuff here might look hideously cursed this should hopefully get the point across.

Bill, the Named Anomaly
TheNamelessAnomaly(Boss).png
Type World Boss
Species Opposite of Greg
Level 9003
Health Variable
Behavior Anomalous
Damage Earth Thunder
Defense Water
Weaknesses Fire Air
Location Emerald Trail
Drops

The Most Rotten of Fleshes

Bill, The Named Anomaly, is a World Boss found on the Emerald Trail.

Combat

Bill has neutral Anomalous behavior, shared with his cousin Greg. When Bill is not looked at by any player, he will passively wander the area. However, when a player looks at Bill, he will unleash his attacks. Bill's AI will cause him to do the following actions when he is at or above 75% HP:

  • Reality Shift: Bill will warp players to an alternate forgotten server that is not Wynncraft. All players in this server will receive 50% Earth damage.
  • Anomalous Act: Bill will do archaic magics, summoning white particle rings around himself in order to summon ancient casters of these magics. Players within the range of these mobs receive various amounts of damage.

Once Bill's HP is at 75% of what it normally is, he will start using more spells at his arsenal:

  • Annoyance: Bill will not deal any damage but in turn make players unable to damage him.
  • Content Pushback: Bill will delay an update by another 3-5 business days.

Once Bill is at 50% of his HP, he will start using his final ability he has:

  • Hammer Slam: Bill will summon an ancient hammer and use it to jump in the air and slam the ground, dealing Earth and Air damage.

Once Bill's HP has been fully depleted, he will become corrected and a countdown will begin again for when he becomes anomalous again.

[other content here; likely doesn't need a change]

Event Box Test

Current Events

SilverbullIcon.png Guild Season 17 SilverbullIcon.png

Guild Season 17 will end on [date]. Place in the top 20 Guilds to earn the Harvest Banner Structure!

UnidentifiedMythicBox.png 2.1 HERO Beta UnidentifiedMythicBox.png

The beta for the upcoming 2.1 Update is now open! Players of HERO Rank or above can connect at beta.wynncraft.com. Note that spoilers for the update will be posted on this wiki. A temporary notice will be placed on pages with content related to 2.1.


Festival of the Heroes

The Festival of the Heroes returns for 2024! Participate in a Scavenger Hunt, claim your heroism, and get several new cosmetics exclusive to this event! The festival ends on [date].


Double XP Weekend

In celebration of [event (if applicable)], all Combat and Profession XP is doubled until [date]! Combat and Profession XP Bombs will also provide triple XP during the event.

BlueprintTool.png Item Lore Contest BlueprintTool.png

Community submissions for the 2024 Item Lore Contest are open until [date]! Learn more at [forum thread].

Warden of Wisdom page WIP

(started making this at a VERY bad time with 2.1 around the corner. hopefully my shaman can still do it in the beta)

Warden of Wisdom
WardenofWisdom(Phase1).png
Type Quest Boss
Level 70
Health 45,000
AI Type Melee
Abilities Mirages, Odd Mines
Elemental Properties
Weakness Earth
Damage Water Thunder
Defense Water Thunder
Location
Location Castle Dullahan

Warden of Wisdom
WardenofWisdom(Phase2).png
Type Quest Boss
Level 70
Health 45,000
AI Type Melee
Abilities Mirages, Odd Mines
Elemental Properties
Weakness Earth
Damage Water Thunder
Defense Water Thunder
Location
Location Castle Dullahan

Warden of Wisdom
WardenofWisdom(Mirage).png
Type Quest Mob
Level 70
Health 5,000
AI Type Melee
Elemental Properties
Weakness Earth
Damage Water Thunder
Defense Water Thunder
Location
Location Castle Dullahan: From the Warden of Wisdom

The Warden of Wisdom is the main boss of the level 64 storyline quest Realm of Light III - A Headless History. It is summoned by Dullahan after the player is halfway through viewing his memories.

Combat

Throughout the Warden's fight, it will use two script spells: Mirages and Odd Mines. Mirages will cause the following dialogue to appear:

  • The Warden of Wisdom begins to release mirages of itself...

3 copies of the Warden then appear, with less HP and a slightly different appearance. Odd Mines will cause several markers of smoke to appear before exploding into purple particles, knocking the player upwards if they are caught in the blast.

Spell Combos

Phase 1

  • Heavy Teleport > Heavy Teleport > Heavy Teleport > Heavy Teleport
  • Heavy Teleport > Meteor

Phase 2

Mirages

Table Data

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
WardenofWisdom(Phase1).png Warden of Wisdom
(Phase 1)
70 45,000 Melee Heavy Teleport
Mirages
Odd Mines
✤ Weak
✦ Dam
✦ Dam
Warden of Wisdom (Phase 2) Castle Dullahan
WardenofWisdom(Phase2).png Warden of Wisdom
(Phase 2)
70 45,000 Melee Mirages
Odd Mines
✤ Weak
✦ Dam
✦ Dam
- Castle Dullahan:
From the Warden of Wisdom (Phase 1)
WardenofWisdom(Mirage).png Warden of Wisdom
(Mirage)
70 5,000 Melee ✤ Weak
✦ Dam
✦ Dam
- Castle Dullahan:
From the Warden of Wisdom

Navigation

{{Navbox Mobs of Lv. 61-75 Quests}} [[Category:Quest Bosses]][[Category:Boss Mobs]][[Category:Mobs with Script Spells]][[Category:Realm of Light III - A Headless History]]

Other stuff

Ability 0.png
Burning Heart
For every 100 Health Bonus you have from items, gain +2% Fire Damage. (Max +100%)
Paladin Archetype
Ability Points: 1

Ability 0.png
Mengdu
For every 1% Thorns you have from items, gain +1 Water Damage. (Max +40%)
Ritualist Archetype
Ability Points: 1