Archetypes
Jump to navigation
Jump to search
Attention: This page is still under construction and is incomplete. |
Attention: This page is still under construction and is incomplete.
Archetypes are subclasses added in the 2.0 Spellbound Update. Each archetype comes with dozens of abilities that can be found throughout the Ability Tree. There are a total of 15 archetypes in the game, with 3 archetypes in each of the 5 classes.
Archetypes
- Archer (Hunter)
- Boltslinger - Boltslingers deal massive amounts of hits and excel at close range. (Speed, Damage Burst)
- Sharpshooter - Sharpshooters excel at aiming and can deal brutal hits. (Range, Power Shots)
- Trapper - Trappers can trap enemies and use beasts. (Delayed Damage, CC)
- Warrior (Knight)
- Fallen - Fallen can deal massive damage and become stronger when attacked. (Damage, High Risks)
- Battle Monk - Battle monks are swift holy warriors who excel at close combat. (Combos, Knockback)
- Paladin - Paladins can endure huge hits and support allies. (Resistance, Buffs)
- Mage (Dark Wizard)
- Riftwalker - Riftwalkers bend time and become stronger as fights drag on. (Mobility, Stack Damage)
- Light Bender - Light Benders support allies and become stronger as they heal. (Support, Trickle Damage)
- Arcanist - Arcanists cause destructive damage and chaos. (Burst Damage, Mana)
- Assassin (Ninja)
- Shadestepper - Shadesteppers hide themselves and deal devastating damage at the right time. (Glass Cannon, High Risks)
- Trickster - Tricksters summon clones and confuse enemies with various tricks. (CC, Tricks)
- Acrobat - Acrobats are agile and combo-heavy fighters. (Combos, Speed)
- Shaman (Skyseer)
- Summoner - Summoners use totems and summons to overwhelm enemies. (Summons, CC)
- Ritualist - Ritualists create miracles through hymns and dances, and can change state on the fly with masks. (Buffs, Versatility)
- Acolyte - Acolytes use their own health to support others and deal damage. (Support, Damage)