Labyrinth
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Labyrinth | |
Item Lore | |
---|---|
Left. Right. Left. Right. They are desperate for an escape, merely playthings in a maze of your design. Left. Left. Right. Turn back. When mountains of stone can shift at your command, their world is reduced to a single path. Left. Right. Does it ever end? | |
Item Information | |
Item Type | Bow |
Class | Archer/Hunter |
Min. Level | 104 |
Rarity | Mythic |
Powder Slots | 2 () |
Obtain | World Event Reward |
Base Damage | |
Attack Speed | Very Slow (-2) |
Earth |
485-515 |
Fire |
470-530 |
Average DPS | 830 |
Requirements | |
Strength Min: | 70 |
Defense Min: | 85 |
Other Information | |
+Twisting Threads: Tangled Trap ropes are much stronger, and max traps increase by 12, but traps and bomb effects are weakened. |
Labyrinth is a level 104 Mythic Bow. It is one of the five Mythic weapons received from Corrupted Caches, which can be obtained as an uncommon reward upon the defeat of Annihilation and completion of the Prelude to Annihilation World Event in the Roots of Corruption.
Labyrinth is heavily focused around the Strength and especially Defense skills, and is designed for the Trapper Archer archetype; its unique Major ID, Twisting Threads, massively increases the area denial capabilities of the archetype's traps, further complemented by overall damage boosts and a cost reduction to the Arrow Bomb spell.
Identifications
It costs 1962 Emeralds to identify Labyrinth.
Identification | Minimum Value | Maximum Value |
---|---|---|
Defense | ~ | +20 |
Mana Steal | +3/3s | +14/3s |
Slow Enemy | +3% | +14% |
% Earth Damage |
+7% | +30% |
% Fire Damage |
+7% | +30% |
% Third Spell Cost | -13% | -25% |