Master Regenerator (Phase 1) | |
Type | Hostile Mob |
---|---|
Level | 85 |
Health | 5000 |
AI Type | Melee AI |
Elemental Properties | |
Damage | ✤ Earth |
Defense | ✦ Thunder |
Master Regenerator
Master Regenerator (Phase 2) | |
Type | Hostile Mob |
---|---|
Level | 85 |
Health | 8000 |
AI Type | Melee AI |
Elemental Properties | |
Damage | ✤ Earth |
Defense | ✦ Thunder |
Master Regenerator (Phase 3) | |
Type | Hostile Mob |
---|---|
Level | 85 |
Health | 10000 |
AI Type | Melee AI |
Elemental Properties | |
Damage | ✤ Earth |
Defense | ✦ Thunder |
Master Regenerator (Phase 4) | |
Type | Hostile Mob |
---|---|
Level | 85 |
Health | 12000 |
AI Type | Melee AI |
Elemental Properties | |
Damage | ✤ Earth |
Defense | ✦ Thunder |
Master Regenerators are a Rare Hostile Mob found in the Realm of Light.
Combat
Master Regenerators are melee enemies that follow the player and try to deal damage to them by coming into contact with them. Their behavior doesn't change from one phase to another, but the spells they use are different for each phase.
In Phase 1, Master Regenerators can use Heal spell, healing themselves for a medium amount of health.
In Phase 2, Master Regenerators can use Charge and Teleport spells, making them very mobile by charging at the player or by teleporting around.
In Phase 3, Master Regenerators can use Charge, Teleport and Wave spells, damaging and pushing the player with Wave spell while charging at them and teleporting.
In Phase 4 and 5, Master Regenerators can use Charge, Heavy Teleport, Wave and Arrow Storm spells, allowing them to shoot rapid streams of arrows and teleporting over long distances while blinding the player. Starting from Phase 5, Master Regenerators gain crowd control immunities. They have complete immunity to blinds, while they only have resistances to knockback and slows. These immunities grow from Phase 5 to Phase 7.
In Phase 6, Master Regenerators can use Wave and Heavy Teleport spells, teleporting themselves, blinding, damaging and pushing the player.
In Phase 7, Master Regenerators can only use the Wave spell, damaging and pushing the player.
Drops
The seventh and last phase of Master Regenerators can drop the following items when defeated:
Guaranteed Drop | |||||
|
Adaptive Tissue [✫✫✫] |
---|
Tier 2 Crafting Ingredient |
+12% to +16% Health Regen +5 to +8 Strength -89 Durability
+11 Strength Min. |
Crafting Lv. Min: 78
|
more info... |
Spreading Fireweed [✫✫✫] |
---|
Tier 2 Crafting Ingredient |
+7 to +8 Defense +9% to +12% ✹ Fire Defense +5% to +6% Gather XP Bonus -165s Duration
|
Crafting Lv. Min: 80
|
more info... |
Roots of Eternity [✫✫✫] |
---|
Tier 3 Crafting Ingredient |
+5% to +6% XP Bonus +5% to +6% Loot Bonus +125s Duration
|
Crafting Lv. Min: 81
|
more info... |
Suspicious Shrubs [✫✫✫] |
---|
Tier 3 Crafting Ingredient |
+400/3s to +500/3s Poison +7% to +10% Main Attack Damage +2% to +3% Gather XP Bonus -750s Duration
|
Crafting Lv. Min: 83
|
more info... |
Master Regenerators may additionally drop Normal Items, Unidentified Items, Emeralds, Powders, and Potions of Healing.
Location
Master Regenerators spawn in The Realm of Light, around the Field of Life and Otherworldly Monolith.
Location |
Path to Light (Lower) -828, 49, -6154 |
Wynncraft Map |
Location |
Path of Light (Lower) -786, 49, -6124 |
Wynncraft Map |
Location |
Otherworldly Monolith -732, 79, -6157 |
Wynncraft Map |
Location |
Azure Frontier -804, 82, -6241 |
Wynncraft Map |
Table data
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Master Regenerator (Phase 1) |
85 | 5000 | Melee AI | Heal | ✤ Dam ✦ Def |
1 Master Regenerator (Phase 2) |
The Realm of Light | |
Master Regenerator (Phase 2) |
85 | 8000 | Melee AI | Charge Teleport Heal |
✤ Dam ✦ Def |
1 Master Regenerator (Phase 3) |
Master Regenerator (Phase 1) | |
Master Regenerator (Phase 3) |
85 | 10000 | Melee AI | Charge Teleport Wave |
✤ Dam ✦ Def |
1 Master Regenerator (Phase 4) |
Master Regenerator (Phase 2) | |
Master Regenerator (Phase 4) |
85 | 12000 | Melee AI | Charge Heavy Teleport Wave Arrow Storm |
✤ Dam ✦ Def |
1 Master Regenerator (Phase 5) |
Master Regenerator (Phase 3) | |
Master Regenerator (Phase 5) |
85 | 22000 | Melee AI | Knockback Resist 3 sec. Blindness Immune Slowness Resist 6 sec. Charge Heavy Teleport Wave Arrow Storm |
✤ Dam ✦ Def |
1 Master Regenerator (Phase 6) |
Master Regenerator (Phase 4) | |
Master Regenerator (Phase 6) |
85 | 22000 | Melee AI | Knockback Resist 4 sec. Blindness Immune Slowness Resist 8 sec. Wave Heavy Teleport |
✤ Dam ✦ Def |
1 Master Regenerator (Phase 7) |
Master Regenerator (Phase 5) | |
Master Regenerator (Phase 7) |
85 | 22000 | Melee AI | Knockback Resist 5 sec. Blindness Immune Slowness Resist 10 sec. Wave |
✤ Dam ✦ Def |
Flytrap Fangs Adaptive Tissue Spreading Fireweed Roots of Eternity Suspicious Shrubs |
Master Regenerator (Phase 6) |
|