Master Regenerator

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Master Regenerator (Phase 1)
MasterRegenerator(Phase1).png
Type Hostile Mob
Level 85
Health 5000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder

Master Regenerator (Phase 2)
MasterRegenerator(Phase2).png
Type Hostile Mob
Level 85
Health 8000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder

Master Regenerator (Phase 3)
MasterRegenerator(Phase3).png
Type Hostile Mob
Level 85
Health 10000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder

Master Regenerator (Phase 4)
MasterRegenerator(Phase4).png
Type Hostile Mob
Level 85
Health 12000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder

Master Regenerator (Phase 5)
MasterRegenerator(Phase5).png
Type Hostile Mob
Level 85
Health 22000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder
Crowd Control Immunities
Knockback Resist 3 sec.
Blindness Immunity
Slowness Resist 6 sec.

Master Regenerator (Phase 6)
MasterRegenerator(Phase6).png
Type Hostile Mob
Level 85
Health 22000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder
Crowd Control Immunities
Knockback Resist 4 sec.
Blindness Immunity
Slowness Resist 8 sec.

Master Regenerator (Phase 7)
MasterRegenerator(Phase7).png
Type Hostile Mob
Level 85
Health 22000
AI Type Melee AI
Elemental Properties
Damage Earth
Defense Thunder
Crowd Control Immunities
Knockback Resist 5 sec.
Blindness Immunity
Slowness Resist 10 sec.

Master Regenerators are a Rare Hostile Mob found in the Realm of Light.

Combat

Master Regenerators are melee enemies that follow the player and try to deal damage to them by coming into contact with them. Their behavior doesn't change from one phase to another, but the spells they use are different for each phase.

In Phase 1, Master Regenerators can use Heal spell, healing themselves for a medium amount of health.

In Phase 2, Master Regenerators can use Charge and Teleport spells, making them very mobile by charging at the player or by teleporting around.

In Phase 3, Master Regenerators can use Charge, Teleport and Wave spells, damaging and pushing the player with Wave spell while charging at them and teleporting.

In Phase 4 and 5, Master Regenerators can use Charge, Heavy Teleport, Wave and Arrow Storm spells, allowing them to shoot rapid streams of arrows and teleporting over long distances while blinding the player. Starting from Phase 5, Master Regenerators gain crowd control immunities. They have complete immunity to blinds, while they only have resistances to knockback and slows. These immunities grow from Phase 5 to Phase 7.

In Phase 6, Master Regenerators can use Wave and Heavy Teleport spells, teleporting themselves, blinding, damaging and pushing the player.

In Phase 7, Master Regenerators can only use the Wave spell, damaging and pushing the player.

Drops

The seventh and last phase of Master Regenerators can drop the following items when defeated:

Guaranteed Drop


Flytrap Fangs [✫✫]
Tier 1 Crafting Ingredient
+3 Strength
+2 to +4 Dexterity
-62 Durability
+6 Strength Min.
+6 Dexterity Min.
Crafting Lv. Min: 77
  • Weaponsmithing
more info...


Adaptive Tissue [✫✫]
Tier 2 Crafting Ingredient
+12% to +16% Health Regen
+5 to +8 Strength
-89 Durability
+11 Strength Min.
Crafting Lv. Min: 78
  • Weaponsmithing
more info...


Spreading Fireweed [✫✫]
Tier 2 Crafting Ingredient
+7 to +8 Defense
+9% to +12% Fire Defense
+5% to +6% Gather XP Bonus
-165s Duration
Crafting Lv. Min: 80
  • Alchemism
more info...


Roots of Eternity [✫✫✫]
Tier 3 Crafting Ingredient
+5% to +6% XP Bonus
+5% to +6% Loot Bonus
+125s Duration
Crafting Lv. Min: 81
  • Scribing
more info...


Suspicious Shrubs [✫✫✫]
Tier 3 Crafting Ingredient
+400/3s to +500/3s Poison
+7% to +10% Main Attack Damage
+2% to +3% Gather XP Bonus
-750s Duration
Crafting Lv. Min: 83
  • Cooking
more info...

Master Regenerators may additionally drop Normal Items, Unidentified Items, Emeralds, Powders, and Potions of Healing.

Location

Master Regenerators spawn in The Realm of Light, around the Field of Life and Otherworldly Monolith.

Location
Path to Light (Lower)
-828, 49, -6154
PinpointConcept2.png
Wynncraft Map
Location
Path of Light (Lower)
-786, 49, -6124
PinpointConcept2.png
Wynncraft Map
Location
Otherworldly Monolith
-732, 79, -6157
PinpointConcept2.png
Wynncraft Map
Location
Azure Frontier
-804, 82, -6241
PinpointConcept2.png
Wynncraft Map

Table data

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
MasterRegenerator(Phase1).png Master Regenerator
(Phase 1)
85 5000 Melee AI Heal ✤ Dam
✦ Def
1 Master Regenerator
(Phase 2)
The Realm of Light
MasterRegenerator(Phase2).png Master Regenerator
(Phase 2)
85 8000 Melee AI Charge
Teleport
Heal
✤ Dam
✦ Def
1 Master Regenerator
(Phase 3)
Master Regenerator
(Phase 1)
MasterRegenerator(Phase3).png Master Regenerator
(Phase 3)
85 10000 Melee AI Charge
Teleport
Wave
✤ Dam
✦ Def
1 Master Regenerator
(Phase 4)
Master Regenerator
(Phase 2)
MasterRegenerator(Phase4).png Master Regenerator
(Phase 4)
85 12000 Melee AI Charge
Heavy Teleport
Wave
Arrow Storm
✤ Dam
✦ Def
1 Master Regenerator
(Phase 5)
Master Regenerator
(Phase 3)
MasterRegenerator(Phase5).png Master Regenerator
(Phase 5)
85 22000 Melee AI Knockback Resist 3 sec.
Blindness Immune
Slowness Resist 6 sec.
Charge
Heavy Teleport
Wave
Arrow Storm
✤ Dam
✦ Def
1 Master Regenerator
(Phase 6)
Master Regenerator
(Phase 4)
MasterRegenerator(Phase6).png Master Regenerator
(Phase 6)
85 22000 Melee AI Knockback Resist 4 sec.
Blindness Immune
Slowness Resist 8 sec.
Wave
Heavy Teleport
✤ Dam
✦ Def
1 Master Regenerator
(Phase 7)
Master Regenerator
(Phase 5)
MasterRegenerator(Phase7).png Master Regenerator
(Phase 7)
85 22000 Melee AI Knockback Resist 5 sec.
Blindness Immune
Slowness Resist 10 sec.
Wave
✤ Dam
✦ Def

Flytrap Fangs

Adaptive Tissue

Spreading Fireweed

Roots of Eternity

Suspicious Shrubs
Master Regenerator
(Phase 6)

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