The following table contains a list of abilities and effects and whether they work for Archer.
TBA.
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Outdated Content
The following page contains information about content that is outdated and has not been updated yet. You can help Wynncraft Wiki by updating it.
Some things may be updated, but others are still out of date
Guilds are generally a group of people who work together to achieve a long-term goal. Some guilds mainly focus on war, and others focus on building a community. Warring is an activity exclusively restricted to guilds, and is done by guilds to control territories or land on the map. You can level up your guild by giving it some of the XP that you earn by using the /guild xp [int] command or by taking territories and leveling up the "XP Seeking" bonus. Your guild can start with 5 members, and will increase as you level it up (see the perks table below). Each territory you own will allow you to use bonuses to get things like guild xp, guild emeralds, guild resources (more on this later) as well as bonuses to allow you to generate emeralds & tomes you can give to players.
Guilds can be created by going to the Guild Master in the Guild Hall in Cinfras. To create a guild, you must meet the following requirements:
When creating a guild, you may choose both the name and the tag that your guild will use. The guild name and tag must meet the following requirements:
Wynn
would not be allowed as WYNN
exists.To attack a territory, use the /guild attack
command within the territory you want to attack to open the attack menu. The attack menu shows the territory difficulty, cost, and timer, as well as the route the timer is calculated on, and left clicking will spend emeralds to start the timer. If another guild captures the territory during this timer, your attack is cancelled and the emeralds are refunded. If the timer finishes, up to five random guild members within the territory will be teleported into the war, which is an arena with the Guild Tower, a large tower boss that must be defeated to take control of the territory from the controlling guild. When entering a war, players will have a 25 second grace period in which they can move around and prepare for the fight.
For a guild with territories to begin a war, the following conditions must be met:
If these conditions are met, a guild may attack the territory. Guilds that do not have any territories may begin a war at no cost.
Territories Owned | Emeralds Required |
---|---|
0 | Free |
1 | 200 |
2 | 800 |
3 | 2000 |
4+ | 4000 |
When starting an attack, the tax rate of the territories between your headquarters and the territory being attacked will increase the cost. This increased cost can be calculated using the following formula:
Each variable represents the following:
To note, this formula excludes territories owned by you, and will use the relevant tax rate based on your diplomacy with the territory owner. For instance, guilds in which you have an alliance with will tax you for the ally tax of that territory.
After the 25 second grace period, the Guild Tower will begin attacking the player nearest the tower, attacking the targetted player for a value between the minimum tower damage and double the maximum tower damage, and hits at a rate based on the tower attack speed. Players in the war are shown the stats of the tower in the form of a bossbar, which consists of the guild that currently owns the territory, the territory name, the health and defense of the tower, the minimum and maximum damage range of the tower, and the attacks per second of the tower.
Players are targetted by the tower until they either die, exit the center half of the arena, or leave the war, in which case the tower will target the next closest player. Your guild will capture the territory if the tower's health reaches zero, and the territory will go on cooldown for 10 minutes, preventing other guilds' attacks. Your guild will fail to capture the territory if all players die or leave the war. Dying in a war will result in 2 Soul Points being lost, however you may leave through the lobby or /switch
at no cost. Wars do not allow for most commands, such as /class
and /trade
, so it is recommended trading items is done before the war begins.
There are a number of abilities and effects that affect the Guild Tower. As a general rule, any effects that provides a status effect that buff player resistance, or lower enemy damage and resistance have no effect on the Guild Tower, as the Guild Tower's damage is considered environmental, and the resistance of the Guild Tower remains static.
The following table contains a list of abilities and effects and whether they work for Archer.
TBA.The following table contains a list of abilities and effects and whether they work for Warrior. TBA.
The following table contains a list of abilities and effects and whether they work for Mage.
Ability Name | Guild Tower | Aura and Volley | Notes |
---|---|---|---|
Wind Slash | ✔ | - | |
Thunderstorm | ✔ | - | |
Burning Sigil | ✔ | - | |
Sunshower | ✔ | - | |
Windsweeper | ✔ | - | |
Arcane Transfer | ✔ | - | |
Eye Piercer | ✖ | - | |
Breathless | ✔ | - | |
Pyrokinesis | ✔ | - | |
Arcane Restoration | ✔ | - | |
Arcane Power | ✔ | - | |
Transonic Warp | ✔ | - | |
Lightweaver | ✔ | - | |
Explosive Entrance | ✔ | - | |
Gust | ✔ | - | |
Devitalize | ✖ | ✖ | |
Sunflare | ✖ | ✖ | |
Timelocked | ✔ | - |
The following table contains a list of abilities and effects and whether they work for Assassin. TBA.
The following table contains a list of abilities and effects and whether they work for Shaman. TBA.
Throughout the Guild War, mobs will spawn from the Guild Tower, and will later spawn more and more as a war progresses.
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Mercenary | 100 | 15000 | Melee | - | - | - | Guild War Arenas (Country) | |
Rogue | 100 | 12000 | Melee | - | Thunder: Damage, Defense |
- | Guild War Arenas (Country) | |
Ranger | 100 | 20000 | Ranged | - | Fire: Weakness Air: Damage, Defense |
- | Guild War Arenas (Country) | |
Elite | 100 | 47250 | Melee | - | Fire: Damage Water: Defense Earth: Defense |
- | Guild War Arenas (Country) | |
Bystander | 100 | 5000 | Neutral | - | - | - | Guild War Arenas (Country) |
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Town Guard | 100 | 16000 | Melee | - | - | - | Guild War Arenas (City) | |
Bishop | 100 | 16000 | Ranged | - | Weak Dam Def |
- | Guild War Arenas (City) | |
Cleric | 100 | ? | Ranged | - | Weak Dam Def |
- | Guild War Arenas (City) | |
Shroud | 100 | ? | Melee | - | - | - | Guild War Arenas (City) | |
Shadow | 100 | ? | Melee | - | - | - | Guild War Arenas (City) | |
Passerby | 100 | ? | Neutral Melee | - | - | - | Guild War Arenas (City) |
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Axeman | 100 | 16000 | Melee | - | Def |
- | Guild War Arenas (Nesaak Tundra) | |
Silencer | 100 | 10000 | Melee | - | Def |
- | Guild War Arenas (Nesaak Tundra) | |
Ice Mage | 100 | 20000 | Ranged | - | Dam Def |
- | Guild War Arenas (Nesaak Tundra) | |
Mountain Yeti | 100 | 47500 | Melee | - | Weak Dam Def |
- | Guild War Arenas (Nesaak Tundra) | |
Hiker | 100 | 5000 | Neutral Melee | - | - | - | Guild War Arenas (Nesaak Tundra) |
When passing through another guild's territory, the cost to start a war is increased due to tax. However, you don't have to pay the guild you're attacking any tax. Note that the extra emeralds a guild pays due to tax get removed from the system.
As an example, a guild originally paying 4000 emeralds, will pay 4200 emeralds instead if they pass through a territory with a 5% tax.
Applying defenses to territories owned by your guild can be done using /guild manage
(shortcut /gu manage
) and accessing the territory menu.
Upgrades
Offensive Bonuses
Members of a guild can only perform actions based on their rank within the guild. There are 6 ranks:
Players joining a guild have a 3-day cooldown on accessing the guild bank, participating in wars, and queueing territories. There is also a 7-day cooldown on rewarding players with guild emeralds and guild tomes. The cooldown on accessing the guild bank is the only one that may be bypassed if your rank is higher than recruit. The guild owner may also choose to set the minimum rank that may open the guild bank between recruit and recruiter.
Permission | Owner | Chief | Strategist | Captain | Recruiter | Recruit |
---|---|---|---|---|---|---|
Guild Bank (Everyone) | ✔ | ✔ | ✔ | ✔ | ✔ | ? |
Invite New Members | ✔ | ✔ | ✔ | ✔ | ✔ | |
Queue Wars | ✔ | ✔ | ✔ | ✔ | ||
Promote Members (lower) | ✔ | ✔ | ✔ | ✔ | ||
Guild Bank (High Ranked) | ✔ | ✔ | ✔ | |||
Manage Territories | ✔ | ✔ | ✔ | |||
Set Guild Headquarters | ✔ | ✔ | ||||
Manage Diplomacies | ✔ | ✔ | ||||
Gift Rewards to Members | ✔ | ✔ | ||||
Kick Members | ✔ | ✔ | ||||
Edit Guild Banner | ✔ | ✔ | ||||
Edit Bank Settings | ✔ | |||||
Transfer Legacy Bank | ✔ | |||||
Transfer Ownership | ✔ |
Guilds members can contribute experience to the guild using the /gu xp <0-100>
. When a guild levels up, it receives the perk corresponding to that level. The amount required for each level can be calculated using the following formula:
Each variable represents the following:
The following table shows the amount of experience required to reach each level:
Level | Experience | Perks |
---|---|---|
1 | 20,000 | +4 New Badges |
2 | 43,000 | +4 Member Slots |
3 | 69,450 | Guild Bank Unlocked
+7 Guild Bank Slots |
4 | 99,868 | +1 New Badges |
5 | 134,848 | Weekly Guild Objectives Unlocked |
6 | 175,075 | +8 Member Slots |
7 | 221,336 | +7 Bank Slots |
8 | 274,536 | +1 Territory Loadout Slot |
9 | 335,717 | +1 Ally Slots |
10 | 406,074 | Guild Housing Island |
11 | 486,986 | +1 Badge Slot |
12 | 580,033 | +1 New Badges |
13 | 687,038 | |
14 | 810,094 | High Rank Bank Unlocked |
15 | 951,608 | +5 Member Slots |
16 | 1,114,349 | +7 Bank Slots |
17 | 1,301,502 | |
18 | 1,516,727 | +1 Ally Slots |
19 | 1,764,236 | |
20 | 2,048,872 | +1 Territory Loadout Slot |
21 | 2,376,202 | +2 New Badges |
22 | 2,752,633 | |
23 | 3,185,528 | |
24 | 3,683,357 | +5 Member Slots |
25 | 4,255,860 | +7 Bank Slots |
26 | 4,914,239 | |
27 | 5,671,375 | +Higher Tax Rate [1-10] |
28 | 6,542,082 | |
29 | 7,543,394 | +1 Badge Slots |
30 | 8,694,903 | +1 Ally Slots |
31 | 10,019,138 | |
32 | 11,542,009 | +7 Bank Slots |
33 | 13,293,310 | +7 Member Slots |
34 | 15,307,307 | +7 High Rank Slots |
35 | 17,623,403 | |
36 | 20,286,914 | +4 New Badges |
37 | 23,349,951 | |
38 | 26,872,443 | |
39 | 30,923,310 | +1 Ally Slots |
40 | 35,581,806 | +1 Guild Star |
41 | 40,939,077 | +7 Bank Slots |
42 | 47,099,939 | +5 Member Slots |
43 | 54,184,929 | |
44 | 62,332,669 | |
45 | 71,702,569 | +Higher Tax Rate [1-20] |
46 | 82,477,955 | |
47 | 94,869,648 | |
48 | 109,120,095 | +5 New Badges |
49 | 125,508,109 | |
50 | 144,354,326 | +7 High Ranked Slots |
51 | 166,113,505 | +1 Ally Slots |
52 | 176,088,030 | +7 Bank Slots |
53 | 219,614,335 | |
54 | 252,576,485 | |
55 | 290,482,958 | |
56 | 334,075,402 | |
57 | 364,591,651 | +Higher Tax Rate [1-40] |
58 | 441,857,719 | |
59 | 508,156,376 | |
60 | 584,399,833 | +5 New Badges |
61 | 672,079,808 | |
62 | 772,911,779 | |
63 | 888,868,546 | +1 Ally Slots |
64 | 1,022,218,827 | |
65 | 1,175,571,652 | +7 Bank Slots |
66 | 1,351,927,399 | +10 Member Slots |
67 | 1,554,736,509 | |
68 | 1,787,966,986 | |
69 | 2,056,182,033 | +6 New Badges |
70 | 2,364,629,339 | +1 Guild Star |
71 | 2,719,343,739 | +7 High Ranked Slots |
72 | 3,127,265,300 | +1 Ally Slots |
73 | 3,596,375,095 | |
74 | 4,135,851,359 | |
75 | 4,756,249,063 | +6 Member Slots |
76 | 5,469,706,423 | |
77 | 6,290,182,386 | |
78 | 7,233,729,744 | +7 New Badges |
79 | 8,318,809,206 | |
80 | 9,566,650,587 | |
81 | 11,001,668,175 | +6 Member Slots |
82 | 12,651,938,401 | |
83 | 14,549,749,161 | |
84 | 16,732,231,535 | +6 New Badges |
85 | 19,242,086,266 | |
86 | 22,128,419,206 | +1 Territory Loadout Slots |
87 | 25,447,702,087 | +6 Member Slots |
88 | 29,264,877,400 | |
89 | 33,654,629,009 | +7 Bank Slots |
90 | 38,702,843,361 | +5 New Badges |
91 | 44,508,289,865 | |
92 | 51,981,584,495 | |
93 | 58,859,952,607 | +4 Member Slots |
94 | 67,689,337,633 | |
95 | 77,843,189,235 | +7 High Ranked Slots |
96 | 89,520,186,224 | |
97 | 102,948,810,556 | |
98 | 118,391,818,001 | |
99 | 136,162,150,806 | |
100 | 156,574,993,427 | +1 Guild Star |
101 | 180,061,262,441 | |
102 | 207,070,471,807 | +4 Member Slots |
103 | 238,131,062,578 | |
104 | 273,850,741,965 | +1 Territory Loadout Slot |
105 | 314,928,373,259 | +4 Member Slots |
106 | 362,167,649,248 | +7 Bank Slots |
107 | 416,492,816,635 | |
108 | 478,966,759,131 | +4 Member Slots |
109 | 550,811,793,000 | |
110 | 633,433,581,950 | |
111 | 728,448,639,243 | +4 Member Slots |
112 | 837,715,955,129 | |
113 | 963,373,368,398 | |
114 | 1,107,879,393,658 | +4 Member Slots |
115 | 1,274,061,322,707 | |
116 | 1,465,170,541,113 | +1 Territory Loadout Slot |
117 | 1,684,946,142,280 | +10 Member Slots |
118 | 1,937,688,083,622 | |
119 | 2,228,341,316,165 | |
120 | 2,562,592,533,590 | +10 Member Slots |
121 | 2,946,981,433,629 | |
122 | 3,389,028,668,673 | |
123 | 3,897,382,988,974 | |
124 | 4,481,990,457,320 | |
125 | 5,154,289,045,918 | |
126 | 5,927,432,422,806 | |
127 | 6,816,547,306,226 | |
128 | 7,839,029,422,160 | |
129 | 9,014,883,855,484 | |
130 | 10,367,116,453,807 | |
131 | 11,922,183,941,878 | |
132 | 13,710,511,553,160 | |
133 | 15,767,088,306,134 | |
134 | 18,132,151,572,054 | |
135 | 20,851,974,327,862 | |
136 | 23,979,770,497,041 | |
137 | 27,576,736,091,598 | |
138 | 31,713,246,525,337 | |
139 | 36,470,233,524,138 | |
140 | 41,940,768,572,758 | |
141 | 48,231,883,878,672 | |
142 | 55,466,666,480,473 | |
143 | 63,786,666,472,544 | |
144 | 73,354,666,463,425 | |
145 | 84,357,866,452,939 | |
146 | 97,011,546,440,880 | |
147 | 111,563,278,427,012 | |
148 | 128,297,770,211,064 | |
149 | 147,542,435,762,723 | |
150 | 169,673,801,147,132 | Max Guild Level |
Resources are a integral part of economy within guilds, being used to purchase upgrades and bonuses on territories. There are five resources, being:
Each territory produces a set type of resources, with some being able to produce higher quantities or multiple resources at once. Territories on the map typically have a higher abundance of one or two resources within an area, typically based on the area's theme. Each area produces at least one of the four material resources, with the exception of The Silent Expanse having no territories that produce ore whatsoever. All territories produce emeralds, with towns having higher emerald production, and oases having lower emerald production.
Type | Commonly Found | Count |
---|---|---|
Ore | Canyon of the Lost, Molten Heights, Swamp, Llevigar | 108 |
Wood | Light Forest, Dark Forest, Neesak Tundra | 122 |
Fish | Corkus Island, Ocean | 55 |
Crop | Ragni Plains, Detlas Plains, Desert, Silent Expanse | 89 |
Town | Major towns within each area of the map | 19 |
Oasis | Produce all resources at a reduced yield | 20 |
Double | Canyon of the Lost, Corkus Island, Ocean | 13 |
Multigen | Maltic Coast generates both fish and crop | 1 |
Resources traverse to their destination through the use of packages, which are the resources produced by a territory or sent by the guild headquarters. Packages traverse through special storages in each territory, which can hold an unlimited number of resources, and travel along a route calculated when sent from the origin territory. The route of a package cannot be changed after it has begun traversing, and any changes to tax along the route will still be applied.
Every 60 seconds, the map will have a traversal tick, where all packages will move to the next territory on their route. Traversing resources may only be interacted with in two ways:
When calculating the route to the destination territory, if the route tax total exceeds 99.95%, the territory will not send any resources. Production territories will stop creating packages to traverse if the guild has no headquarters, and any currently traversing resources will continue to their destination, regardless of the owner.
A guild's headquarters is the territory assigned by a guild to store and distribute resources and emeralds to all of that guild's territories to pay for upgrades and bonuses. All resources and emeralds produced by territories that guild owns will traverse towards the headquarters according to the routing type of the territory that produced the resources, and all resources and emeralds distributed by the headquarters to supply territory costs will traverse towards the destination territory according to the headquarters' routing type. Headquarters routing also applies to attacking, seeking the shortest timer on fastest, and the lowest attack cost on cheapest. The headquarters receives a higher base storage for resources and emeralds, being able to store 1500 of each resource and 5000 emeralds with no upgrades.
Headquarters receives the normal +30% connection bonus to damage and health that all territories receive, as well as an additional bonus of +25% damage and health for each territory owned by the guild within 3 connections of the headquarters, with these territories being called externals. The bonus given by externals defaults to +50% with no externals owned, and also includes direct headquarters connections that are used in the connection bonus. Externals do not require the territories between itself and the headquarters to be owned for them to be used in the calculation. To calculate the damage and health of a headquarters, the following formula can be applied:
Upgrades are buffs that can be set on the guild tower of a territory at the expense of resources. They provide raw stat bonuses to damage, attack speed, health and defense. The guild tower also receives a stat boost based on the amount of nearby owned territories, with a +30% bonus to damage and health for connected territory that is owned.
Upgrade | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Stat Boosted |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +40% | +80% | +120% | +160% | +200% | +240% | +280% | +320% | +360% | +400% | +440% | Damage |
Attack | +50% | +100% | +150% | +220% | +300% | +400% | +500% | +620% | +660% | +740% | +840% | Attacks per Second |
Health | +50% | +100% | +150% | +220% | +300% | +400% | +500% | +620% | +660% | +740% | +840% | Tower Health |
Defence | +300% | +450% | +525% | +600% | +650% | +690% | +720% | +740% | +760% | +780% | +800% | Defence |
Upgrade | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Level 11 | Resource |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Ore |
Attack | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Crops |
Health | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Wood |
Defence | 100 | 300 | 600 | 1200 | 2400 | 4800 | 8400 | 12000 | 15600 | 19200 | 22800 | Fish |
Bonuses are buffs that can be set on Territories at the expense of resources and emeralds. They provide ability stat boosts for the guild tower, gathering and combat XP boosts for the owning guild's members, and can boost resource and emerald generation.
Bonus | Level 0 (Default) | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Bonus Upgrade | Resource |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stronger Minions | +0% | +150% | +200% | +250% | +300% (Max) | Minion Damage | Wood | ||||||
Tower Multi-Attacks | 1 Max Target | 2 Max Targets (Max) | Max Targets | Fish | |||||||||
Tower Aura | 0s (Disabled) | 24s | 18s | 12s (Max) | Frequency | Crops | |||||||
Tower Volley | 0s (Disabled) | 20s | 15s | 10s (Max) | Frequency | Ore | |||||||
Gathering Experience | +0% | +10% | +20% | +30% | +40% | +50% | +60% | +80% | +100% (Max) | Gathering XP | Wood | ||
Mob Experience | +0% | +10% | +20% | +30% | +40% | +50% | +60% | +80% | +100% (Max) | XP Bonus | Fish | ||
Mob Damage | +0% | +10% | +20% | +40% | +60% | +80% | +120% | +160% | +200% (Max) | Damage Bonus | Crops | ||
PvP Damage | +0% | +5% | +10% | +15% | +20% | +25% | +40% | +65% | +80% (Max) | Damage Bonus | Ore | ||
XP Seeking | +0/h | +36000/h | +66000/h | +120000/h | +228000/h | +456000/h | +900000/h | +1740000/h | +2580000/h | +3360000/h | Guild XP | Emeralds | |
Tome Seeking | 0%/h | 0.15%/h | 1.2%/h | 2.4%/h (Max) | Drop Chance | Fish | |||||||
Emerald Seeking | 0%/h | 0.3%/h | 3%/h | 6%/h | 12%/h | 24%/h (Max) | Drop Chance | Wood | |||||
Larger Resource Storage | +0% | +100% | +300% | +700% | +1400% | +3300% | +7900% (Max) | Storage Bonus | Emeralds | ||||
Larger Emerald Storage | +0% | +100% | +300% | +700% | +1400% | +3300% | +7900% (Max) | Storage Bonus | Wood | ||||
Efficient Resources | +0% | +50% | +100% | +150% | +200% | +250% | +300% (Max) | Gathering Bonus | Emeralds | ||||
Efficient Emeralds | +0% | +35% | +100% | +300% (Max) | Emerald Bonus | Ore | |||||||
Resource Rate | 4s | 3s | 2s | 1s (Max) | Gather Rate | Emeralds | |||||||
Emerald Rate | 4s | 3s | 2s | 1s (Max) | Gather Rate | Crops |
Below are the costs for each Bonus.
Bonus | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | Resource |
---|---|---|---|---|---|---|---|---|---|---|---|
Stronger Minions | 200 | 400 | 800 | 1600 (Max) | Wood | ||||||
Tower Multi-Attacks | 4800 (Max) | Fish | |||||||||
Tower Aura | 800 | 1600 | 3200 (Max) | Crops | |||||||
Tower Volley | 200 | 400 | 800 (Max) | Ore | |||||||
Gathering Experience | 600 | 1300 | 2000 | 2700 | 3400 | 5500 | 10000 | 20000 (Max) | Wood | ||
Mob Experience | 600 | 1200 | 1800 | 2400 | 3000 | 5000 | 10000 | 20000 (Max) | Fish | ||
Mob Damage | 600 | 1200 | 1800 | 2400 | 3000 | 5000 | 10000 | 20000 (Max) | Crops | ||
PvP Damage | 600 | 1200 | 1800 | 2400 | 3000 | 5000 | 10000 | 20000 (Max) | Ore | ||
XP Seeking | 100 | 200 | 400 | 800 | 1600 | 3200 | 6400 | 9600 | 12800 | Emeralds | |
Tome Seeking | 400 | 3200 | 6400 (Max) | Fish | |||||||
Emerald Seeking | 200 | 800 | 1600 | 3200 | 6400 (Max) | Fish | |||||
Larger Resource Storage | 400 | 800 | 2000 | 5000 | 16000 | 48000 (Max) | Emeralds | ||||
Larger Emerald Storage | 200 | 400 | 1000 | 2500 | 8000 | 24000 (Max) | Wood | ||||
Efficient Resources | 6000 | 12000 | 24000 | 48000 | 96000 | 192000 (Max) | Emeralds | ||||
Efficient Emeralds | 2000 | 8000 | 32000 (Max) | Ore | |||||||
Resource Rate | 6000 | 18000 | 32000 (Max) | Emeralds | |||||||
Emerald Rate | 2000 | 8000 | 32000 (Max) | Crops |
/gu <cmd>
You can join a guild with
/guild join [tag]
|
Joins a guild by tag |
Command | Description |
---|---|
/g [message]
|
Talk globally to your guild members in the guild chat. |
/guild leaderboard
|
See the global guild leaderboard (also available on the website). |
/guild list
|
See every member in your guild and some basic info about them such as their xp contributed. |
/guild stats
|
See the global guild statistics (also available on the website). |
/guild log
|
See the latest guild logs. |
/guild xp [amount]
|
Specify how much percentage of your gained Combat XP will go towards leveling up your guild. This includes all Combat XP from quests, mini-quests, and mobs. |
/guild territory
|
Open the territory menu |
/guild leave
|
Leave your current guild, at the price of 3 Soul Points. |
Command | Description |
---|---|
/guild invite [name]
|
Invite a new member to the guild |
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild rank [name] [rank]
|
Rank up or down a member of the guild (only below your own rank). |
/guild attack
|
Attack the territory you're standing at. |
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild kick [name
|
Kick members from the guild (only below your own rank) |
/guild banner
|
Open the banner editor (flag upgrading is currently broken) |
/guild manage
|
Open the guild management menu with more permissions |
Command | Description |
---|---|
/guild transfer
|
Transfers guild ownership |
/guild disband
|
Permanently disbands the guild |
/guild seticon
|
Sets the guild icon (to hand) |
Guild banners are customizable in the guild menu when clicking the banner of an area, and are used to showcase a guild by means of a banner whenever they control a territory. Each banner is exclusive (and thus no two guilds can have the same banner) and can be changed at an area banner for 10,000 emeralds.
Pedestals for guild banners are upgrade-able when clicking on an area banner, and are displayed whenever the guild controls the territory as the area banner. Pedestals work in a system of tiers, with each upgrade incrementing the pedestal's tier by one. Each upgrade also has a required level for the guild, and if not fulfilled the guild is unable to upgrade their pedestal.
Minimum Guild Level: | Emeralds Needed: |
---|---|
Free | Free |
Minimum Guild Level: | Emeralds Needed: |
---|---|
10 | 1 Stack, 58 Liquid Emeralds, 4 Emerald Blocks, 32 Emeralds (500000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
20 | 3 Stacks, 52 Liquid Emeralds, 9 Emerald Blocks (1000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
30 | 7 Stacks, 40 Liquid Emeralds, 18 Emerald Blocks (2000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
40 | 15 Stacks, 16 Liquid Emeralds, 36 Emerald Blocks (4000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
50 | 30 Stacks, 33 Liquid Emeralds, 8 Emerald Blocks (8000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
60 | 61 Stacks, 2 Liquid Emeralds, 16 Emerald Blocks (16000000 Emeralds) |
Minimum Guild Level: | Emeralds Needed: |
---|---|
70 | 122 Stacks, 4 Liquid Emeralds, 32 Emerald Blocks (32000000 Emeralds) |
Formula for the minimum guild level:
Level required = (tier - 1) * 10
Formula for the emeralds needed for tier 2 and higher:
Cost = (2 ^ (tier - 2)) * 500k
Below is a list of commonly used terms and phrases used within guilds.
N
on each of the territory upgrades.