Ice Barrows

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Disambig.svg This article is about the normal version of this dungeon. For the corrupted version of this dungeon, see Corrupted Ice Barrows.
Ice Barrows CBDungeonIcon.png
IceBarrows.png
The Ice Barrows Entrance
Access
Coordinates X: 177, Z: -667
Minimum Level 40
Suggested Level 45
Quest Required None
Dungeon Info
Difficulty Hard
Second Chance Yes
Mobs List of mobs
Boss Theorick (Lv. 54)
Rewards As follows:
The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theoricks enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.
~ Wynncraft Help Guide
IceBarrowsIcon.png

The Ice Barrows, subtitled "A black wind blows through you..." is a level 45 Dungeon located south of Nesaak in the Nesaak Forest. The boss of the dungeon is Theorick, a corrupted cryomancer, son to Marius Twain.

More information about this dungeon is shown in its associated quest Fate of the Fallen.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Room 1

IceBarrowsRoom1.png

  • Ghostly Voice: Soldier! I'm not sure it is wise to be here... An icy death awaits you if you proceed. A death that I will cause..
  • Ghostly Voice: I have many regrets of my time spent alive in Wynn. I do not wish for my lingering mistakes to harm anyone else. Turn back.

After passing the Key Collector and entering the dungeon, you will find yourself in a frozen tomb similar to the entrance. Make your way down the path towards an archway guarded by a Freezing Guard. When killed, this guard will make a kill counter go up by 1. Moving on, you will find a closed door and a prompt; you need to kill a total of 10 Freezing Guards. Similarly to many other mobs in the dungeon, they have a massive Earth weakness, so it is recommended to either bring an Earth-based weapon or utilize elemental spell conversions to kill them.

While moving through the tunnels, you can either kill or avoid the Icy Stares, but you should not try to kill the Illusory Specters due to their extremely high health and the biting gusts they drop. You will likely need to revisit some areas due to the low spawn rate of Freezing Guards. Once you've collected all 10 tokens, give them to the token collector near the entrance to advance.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
IcyStare.png Icy Stare 46 920 Ranged -
 Weak

 Dam
- Ice Barrows:
First Room
FreezingGuard.png Freezing Guard 47 1,950 Melee Slowness
 Dam


 Weak
- Ice Barrows:
First Room:
Underneath Archway
IllusorySpecter(Appearance1).png Illusory Specter 45 100,000 Melee Vanish
 Dam
20 Biting Gusts Ice Barrows:
First Room
BitingGust(Appearance1).png Biting Gust 45 300 Melee Self-Destruct
 Dam

 Weak
- Ice Barrows:
First Room

Room 2

IceBarrowsRoom2.png
The second room is a single large ice cavern, with a deep chasm and underground river. To cross to the other side, you need to complete a parkour challenge. All of the platforms are made of slippery ice and some are very narrow, so be extra careful not to fall off; if you do, you'll be teleported back to the start of the room and have to attempt the parkour again. You cannot skip the parkour using movement spells, as you will simply be teleported to the start again as if you had fallen into the chasm. This parkour can be very difficult and may take several attempts, so it is recommended to bring healing potions in case you take damage when falling.

Room 3

IceBarrowsRoom3.png

  • Ghostly Voice: You must think you can save me? There is no cure for what I have.
  • Ghostly Voice: Unless... You want to set me free?

The next stage is entirely combat; you appear in a small frozen room, and a large number of level 47 Poltergiceds will begin rapidly spawning. Each one contributes to a kill counter that maxes out at 32. This phase can be very dangerous for unprepared players: the Poltergiceds respawn very quickly, and can deal significant damage even at high levels. In addition, the Poltergiceds that take the form of Ice Blocks will spawn a level 45 Biting Gust when killed, which will quickly self-destruct and deal additional damage. It is highly recommended to use crowd-control spells to damage as many mobs as possible in this room. Despite the seemingly high kill requirement, the volume of mobs makes collecting 32 tokens quite fast.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Poltergiced(Ice).png Poltergiced 47 700 Melee -
 Dam

 Def

 Weak
Biting Gust Ice Barrows:
Third Room
Poltergiced(Snow,Appearance1).png Poltergiced 47 1,000 Melee -
 Dam

 Def

 Weak
- Ice Barrows:
Third Room
BitingGust(Appearance2).png Biting Gust 45 300 Melee Self-Destruct
 Dam

 Weak
- Ice Barrows:
From Poltergiced (Ice)

Room 4

IceBarrowsRoom4.png
You will now face two puzzle challenges, each more difficult than the last. There are two flooded chasms blocking the way to the next room, and an invisible path must be located over each in order to progress. As you walk, if you are on the correct path, ice blocks will appear underneath you to hold you up; otherwise, you will fall into the water and have to try the challenge again. The first puzzle is relatively simple: floating eyeballs are placed at each corner to show you the direction you need to go.

After crossing this first chasm, however, you will have to cross the second. This path is both longer and more difficult, as only half of the corners are marked with eyeballs. You can either attempt to look around and turn at the points where you would be lead to the next eyeball, or you can simply slowly move across the chasm while sneaking, preventing you from falling off the edge in case of a wrong turn. Either way, once you've completed it, you can move on to the next room, which is guarded by another Frozen Soldier blocking the path, but you can simply walk around this one if you want.

Room 5

IceBarrowsRoom5.png
In the fifth phase, you must run through a large, winding tunnel and make it to the other end alive. While you do not need to collect any tokens along the way, the tunnel is filled with several dangerous mobs, which you will need to avoid. At three points in the tunnel, an ice wall will temporarily appear, blocking the path and forcing you to survive against the mobs in the tunnel. After a time marked on the signs that appear in front of the ice walls, it will break down again and you can continue. After passing the third ice wall, jump down the hole in the floor to continue. Using a fast enough horse or movement spells, it is possible to pass all three walls before they spawn and bypass the survival sections entirely, but getting caught in a wall will give you heavy debuffs for 20 seconds.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
IllusorySpecter(Appearance2).png Illusory Specter 45 100,000 Melee Vanish
 Dam
20 Biting Gusts Ice Barrows:
Fifth Room
BitingGust(Appearance3).png Biting Gust 45 300 Melee Self-Destruct
 Weak

 Dam
- Ice Barrows:
From Illusory Specters, Hollow Poltergiceds
FrozenSoldier(Appearance3).png Frozen Soldier 48 9,950 Melee Heavy Slowness
 Def


 Weak
- Ice Barrows:
Fifth Room
HollowPoltergiced(Ice).png Hollow Poltergiced 48 1,050 Ranged -
 Dam

 Def

 Weak
Biting Gust Ice Barrows:
Fifth Room
HollowPoltergiced(Snow).png Hollow Poltergiced 48 1,300 Ranged -
 Dam

 Def

 Weak
- Ice Barrows:
Fifth Room
IcyGlare.png Icy Glare 50 2,300 Ranged Teleport
 Dam

 Def

 Weak
- Ice Barrows:
Fifth Room

Room 6

IceBarrowsRoom6.png

  • Ghostly Voice: I froze this land to allow it to heal... People did not understand... They came for me, seeking revenge.
  • Ghostly Voice: Of course, just like you... They cannot leave. Their souls are stuck here. For the spell must not be broken.

After jumping down the hole you will fall into a wide, circular room with an ice pillar and shallow lake in the center. There is one central kill counter directly in front of the entrance, and three more at different points around the room. Each of the kill counters around the wall requires Possessed Nesaak Warrior kills to activate; each counter summons a miniboss that must be fought and killed.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(Appearance4).png Frozen Soldier 48 9,950 Melee Heavy Slowness
 Def


 Weak
- Ice Barrows:
Sixth Room:
Entrance, In Token Collectors
PossessedNesaakWarrior.png Possessed Nesaak Warrior 48 1,400 Melee -
 Def


 Weak
Biting Gust Ice Barrows:
Sixth Room
Poltergiced(Snow,Appearance2).png Poltergiced 47 1,000 Melee -
 Dam

 Def

 Weak
- Ice Barrows:
Sixth Room
BitingGust(Appearance4).png Biting Gust 45 300 Melee Self-Destruct
 Dam

 Weak
- Ice Barrows:
From Poltergiceds

The first miniboss is the level 49 Fanatical Ice Mage, requiring 6 kills to fight. It attacks with several snowballs in rapid succession from a distance and can close the distance quickly with a Charge. The second is the very fast level 49 Frostbitten Wight, which requires 6 kills. It attacks with melee strikes and a powerful Multihit but stops every few seconds. Utilize this downtime to land your hits. The final miniboss in the room is the level 54 Shade of Theorick, requiring 8 kills to fight. The Shade attacks with snowball projectiles and can inflict Weakness, utilize a blinding Teleport, or attempt to Vanish from sight. It has a massive health pool compared to the other two, but it shares the massive Earth weakness of the Freezing Guards and Frozen Soldiers. Use an Earth-based weapon or Earth spell conversions to kill it. After all three bosses have been defeated, the passage to the boss room will be opened.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FanaticalIceMage.png Fanatical Ice Mage 49 6,600 Ranged Charge
Heal
Slowness
Teleport


 Dam


 Def

 Weak
- Ice Barrows:
Sixth Room
Kill Counter 1
FrostbittenWight.png Frostbitten Wight 49 4,950 Melee Multihit
Pull


 Dam

 Def

 Weak
- Ice Barrows:
Sixth Room
Kill Counter 2
ShadeofTheorick.png Shade of Theorick 54 72,500 Ranged Heal
Teleport
Vanish
Weakness

 Dam

 Def


 Weak
- Ice Barrows:
Sixth Room
Kill Counter 3

Boss Room

IceBarrowsRoom7.png

  • Ghostly Voice: Even if you think you can cure me... I cannot allow you to try for if it were to fail my corrupted body would wreak havoc on the world!
Theorick
Reanimated Son of Twain


This section is transcluded from Theorick Twain § Ice Barrows. (edit)

Theorick's main form of attacking is sending out snowflakes from his staff towards the player, which can hurt them if they are hit by the snowflakes. Theorick's main attack will happen at a more frequently the lower his HP is. Theorick will use a wide array of spells during his fight:

  • Ice Snake: Used whenever, Theorick will pound his staff into the ground to summon a line of ice blocks that slow the player by 60% for 2 seconds, launch them upwards, and damage them if caught in it.
  • Frozen Teleport: Used whenever, Theorick will clutch onto and raise his staff in order to teleport into another spot in the arena.
  • Sword Summon: Used when his HP is below 80% (37,600 HP), Theorick will summon 4 swords that circle him and then pierce the spots around him in cardinal directions. 3 Summoned Frost Swords appear after this.
  • Freezing Snare: Used when Theorick's HP is below 75% (35,250 HP), an area will be highlighted in the arena that will freeze the player in place. The player can free themselves by shaking their mouse back and forth.
  • Chilly Spikes: Used when his HP is below 50% (23,500 HP), Theorick will summon large spikes directly underneath the player, marked by fire particles and an Elder Guardian curse noise.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Theorick.png Theorick 54 47,000 Theorick Ice Snake
Frozen Teleport
Sword Summon
Freezing Snare
Chilly Spikes


 Dam


 Def


 Weak
1
Theorick's Ice Shard
3
Ice Barrows Fragments
Ice Barrows:
Boss Room
File:SummonedFrostSword.png Summoned Frost Sword - ? Charge -

 Dam

 Weak
- Ice Barrows:
Boss Room:
From Theorick

Dungeon Merchant

The Dungeon Merchant in front of the Ice Barrows sells:

Dungeon Merchant Trades
Price Product
1
Theorick's Ice Shard
1
Brown Horse
1
Brown Horse*
2
Theorick's Ice Shard
1
Vapor
3
Theorick's Ice Shard
1
Criistal
3
Theorick's Ice Shard
1
Brainfreeze
6
Theorick's Ice Shard
1
Shade
6
Theorick's Ice Shard
1
Hearthfire
6
Theorick's Ice Shard
1
Heartbreak
6
Theorick's Ice Shard
1
Iron Foot
6
Theorick's Ice Shard
1
Blasphemy
4
Ice Barrows Fragment
1
Potion of Wisdom**
2
Ice Barrows Fragment
1
Dungeon Teleport Scroll
4
Ice Barrows Fragment
2
Emerald Block
1
Emerald
4
Ice Barrows Fragment
2
Emerald Block
1
Emerald
4
Ice Barrows Fragment
2
Emerald Block
1
Emerald
4
Ice Barrows Fragment
2
Emerald Block
1
Emerald
* Speed 1/15, Jump 1/15
** Gives +15% XP for 90 seconds, Lv. 45 Min.


Trivia