Decrepit Sewers

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Disambig.svg This article is about the normal version of this dungeon. For the corrupted version of this dungeon, see Corrupted Decrepit Sewers.
Decrepit Sewers CBDungeonIcon.png
DecrepitSewers.png
The Decrepit Sewers Entrance
Access
Coordinates X: -919, Z: -1883
Minimum Level 3
Suggested Level 8
Quest Required None
Dungeon Info
Difficulty Easy
Second Chance Yes
Mobs List of mobs
Boss Witherhead (Lv. 13)
Rewards As follows:


The filth of Ragni was once used as a prison for its worst criminals, but now it houses a greater evil. After the corruption, dead inmates now trap any soul in oubliettes and await them to join their ranks.
~ Wynncraft Help Guide
DecrepitSewersIcon.png

The Decrepit Sewers, subtitled "If These Walls Could Talk...", is the first and lowest level Dungeon in the game, designed for players of level 8. It is located in the city of Ragni's ancient sewers, formerly used as a prison for the worst kinds of criminals and now overrun with skeletons, ghosts and other malevolent undead. The boss is Witherhead, a powerful corrupted skeleton who has claimed the sewers as her own lair.

The entrance to the Decrepit Sewers is located just outside Ragni's northern gate, near Katoa Ranch on the road to Maltic, in a large, ruined stone archway.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Preparing for the Dungeon

The Decrepit Sewers is recommended for players around level 8, and is located just north of Ragni. It cannot be accessed until the player is at least level 3. A Potion Merchant is also located next to the entrance, and will sell low-level Healing Potions to players in need of them. If hard-pressed for Emeralds, you can kill the level 1 Weak Zombies spread around the entrance for some.

The entrance to the dungeon is guarded by a Key Collector, who will not allow you to enter unless he is given a Decrepit Sewers Key. To acquire a key, you have to kill a Decrepit Sewers Key Guardian, an uncommon mini-boss that spawns around the Emerald Trail and the plains north of Ragni. The Guardian has four forms; once its health has been depleted three times it will become passive and drop the Decrepit Sewers Key. One free Key is also given as a reward for completing The Sewers of Ragni quest.

It should be noted that while Emerald and Experience rewards are available at all levels, the equipment rewards are only designed for low-leveled players. If in search of better equipment, it is recommended to complete one of the higher-level Dungeons instead.

After giving a Decrepit Sewers Key to the Key Collector, you may enter the dungeon by jumping down the sewer pipe at the entrance.

Room 1

DecrepitSewersRoom1.png

  • ???: You dare enter these sewers, human? These pipes once hid the civilians of Ragni during raids... Now it just holds corpses

You will be dropped into a long, flooded pipe; a series of ledges on the left side provide a simple parkour course, though it is also possible (albeit slower) to simply swim to the end. The pipe exits onto a ledge in the next room. The other end of the pipe will be a large room with several raised platforms and a locked door at the far end. Several Skeletal Guardians, Wailing Skeletons, and Crumbled Skeletons spawn throughout the room, alongside a few very fast-moving Tormented Ghosts. 18 mobs must be killed in order to open the door, though Sewer Scavengers do not count towards this.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
SkeletalGuardian.png Skeletal Guardian 12 130 Melee - - - Decrepit Sewers
First Room,
Third Room
CrumbledSkeleton.png Crumbled Skeleton 10 34 Melee - - - Decrepit Sewers
First Room,
Third Room
WailingSkeleton.png Wailing Skeleton 10 48 Melee - - - Decrepit Sewers
First Room
File:TormentedGhost.png Tormented Ghost 9 42 Charge - - - Decrepit Sewers
First Room,
Third Room
File:SewerScavenger.png Sewer Scavenger 6 18 Retreat - - - Decrepit Sewers
First Room,
Third Room

Room 2

DecrepitSewersRoom2.png

  • ???: The forces of the Humans could not save me when I hid here, and they can't save you either.

After exiting the previous room you will find yourself in a narrow flooded tunnel, with several cobblestone outcroppings throughout. At the end of it is a large room filled with water, with a collapsed pipe crossing the gap. This pipe serves as an easy parkour course allowing passage across the chamber and to the next phase. If you fall into the water, you will be teleported to the beginning of the parkour and will have to complete it again; However, most sections of the parkour have fragments of the pipe underneath them, so many times you will simply be able to jump back onto the parkour after a fall.

Room 3

DecrepitSewersRoom3.png

The third room is a collection of challenges. The first challenge requires 12 mobs to be killed (aside from Sewer Scavengers) in a large and open area with several mobs. Once the gate is open, the door opens and two small rooms can be found. There are two signs in the central pillar of the first room:

. .. . ' .. '.
Witherhead.
. ' #.. .#
di. ' 'd th ..' is

." , she leaves
."', ., them .
. - to wither .
away " . ' .

The second small room is a quick sequence of parkour as Flaming Skeletons start to appear. On the next level, the path splits into two, each going around one side of the room; which path you use is irrelevant. On both paths, you will be faced with several enemies, along with a Blazing Skeleton on a hanging platform. While similar to Flaming Skeletons, these mobs can be very dangerous for low-levelled players, as they attack extremely rapidly and respawn quickly. However, in front of each is a row of pressure plates; these can be stood on in order to build a temporary wall, blocking the Skeleton's attacks. It is recommended to avoid actual combat with them and continue to the top floor.

At the top floor, you will be faced with a large group of Tormenting Ghosts and Howling Skulls. The gates to the boss room will close behind the player once they have progressed into the area. A notification will then appear that requires 10 mobs to be killed to open the gate to the boss. Once 10 mobs have been killed, the door opens. Now is the last chance to prepare for the boss fight. Once you are ready, press the button and enter the dark tunnel to enter the boss phase.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CrumbledSkeleton.png Crumbled Skeleton 10 34 Melee - - - Decrepit Sewers
First Room,
Third Room
SkeletalGuardian.png Skeletal Guardian 12 130 Melee - - - Decrepit Sewers
First Room,
Third Room
FlamingSkeleton.png Flaming Skeleton 11 56 Ranged -
 Weak

 Dam

 Def
- Decrepit Sewers
Third Room
HowlingSkull.png Howling Skull 9 30 Jumper - - - Decrepit Sewers
Third Room
File:SewerScavenger.png Sewer Scavenger 6 18 Retreat - - - Decrepit Sewers
First Room,
Third Room
BlazingSkeleton.png Blazing Skeleton 12 175 Ranged -
 Dam

 Def
- Decrepit Sewers
Third Room
File:TormentedGhost.png Tormented Ghost 9 42 Charge - - - Decrepit Sewers
First Room,
Third Room

Boss Room

DecrepitSewersBossRoom.png

Witherhead
Black Plague of Ragni


This section is transcluded from Witherhead § Combat. (edit)

Witherhead's fight starts as the camera zooms in on a black skeleton sitting in the center of the floor as it gets up. Her arena is open and circular with water on the edges, though it cannot be accessed.

Witherhead's main attack is her lunging towards the player, slowing them by 60% if they are caught in the area of effect. It is very accurate and can be changed on a dime, with the main way to avoid it being movement spells.

Witherhead can also use a variety of abilities throughout her fight:

  • Punch: Used whenever, Witherhead will hit the player at close range.
  • Uppercut: Used whenever, Witherhead will knock the player upward and deal damage to them.
  • Spawn Creation: Used when Witherhead is below 50% HP (650 HP), she will clutch herself and release 2 Witherhead Spawns.
  • Withering Traps: Used when Witherhead is below 30% HP (390 HP), she will release several purple blobs that will slow the player by 40%.

Once Witherhead has been defeated, she will fall down.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Witherhead.png Witherhead 13 1,300 Witherhead Punch
Uppercut
Spawn Creation
Withering Traps
-
Witherhead's Rib
3
Decrepit Sewers Fragments
Decrepit Sewers:
Boss Room
WitherheadSpawn.png Witherhead Spawn 9 40 Melee - - - Decrepit Sewers
Boss Room

Dungeon Merchant

The Dungeon Merchant in from of the entrance of the Decrepit Sewers sells:

Dungeon Merchant Trades
Price Product
1
Witherhead's Rib
1
Sketiq
1
Witherhead's Rib
1
Corpse
1
Witherhead's Rib
1
Stale
1
Witherhead's Rib
1
Defibrillator
1
Witherhead's Rib
1
Macabre
2
Witherhead's Rib
1
Serpent's Kiss
2
Witherhead's Rib
1
Skull Breaker
1
Witherhead's Rib
1
Knee
2
Witherhead's Rib
1
Ribcage
1
Witherhead's Rib
1
Witherhead's Talisman
4
Decrepit Sewers Fragment
1
Fire Powder I
4
Decrepit Sewers Fragment
1
Water Powder I
4
Decrepit Sewers Fragment
1
Thunder Powder I
4
Decrepit Sewers Fragment
1
Earth Powder I
4
Decrepit Sewers Fragment
1
Air Powder I
1
Decrepit Sewers Fragment
1
Gathering Pickaxe T3
1
Decrepit Sewers Fragment
1
Gathering Scythe T3
1
Decrepit Sewers Fragment
1
Gathering Axe T3
1
Decrepit Sewers Fragment
1
Gathering Rod T3


Trivia