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This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.
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This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.
 The Eldritch Outlook Entrance
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It is impossible to tell the origins of this peculiar structure, but it might be the tallest in the known world. Climbing to the top could provide a great view.
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Coordinates
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X: 1305, Z: -775
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Minimum Level
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101
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Suggested Level
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101
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Quest Required
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A Journey Further
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Difficulty
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Extreme
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Second Chance
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Yes
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Mobs
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List of Mobs
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Boss
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The Eye (Lv. 180)
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Rewards
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As follows:
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“
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A gigantic and peculiar-looking monument blocks the exit towards Dern itself. What kind of madness lies in it?
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„
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~ WynnCraft Website
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The Eldritch Outlook is a dungeon that was released during the 1.19 Silent Expanse Update, and stands near the end of the Silent Expanse blocking the way to the Portal to Dern.
The Eldritch Outlook is massive building within the Silent Expanse, blocking access to the Portal to Dern. The Eye was positioned there to watch all intruders, and all attempts at escape. In front of the Eldritch Outlook is a sacrificial altar where the player sacrifices Aledar in A Journey Further in order to get access to the dungeon.
Room 1
By entering the dungeon, the player will find themselves in a room with a large staircase leading to a gigantic door. Upon getting closer the door will open, revealing a snowy landscape with a mirror on one side, reflecting the entire room.
Room 2
The player will be sent to a place with 2 rooms with a wall of ice separating them. They have to kill all mobs from one side in order to teleport to the other. Only one room has mobs that drop Eldritch Outlook tokens. On the same side there is a token collector, which requires 16 Eldritch Outlook tokens to advance to the next room.
Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Inverstare
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103
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9925
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Ranged
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Vanish
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Fire: Damage, Defense Air: Damage, Defense
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-
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Eldritch Outlook
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Inverspirit
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105
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21000
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Melee
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Vanish Slowness II
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Water: Weakness Air: Damage Thunder: Damage, Defense Earth: Defense
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Eldritch Outlook Token
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Eldritch Outlook
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Inverspirit
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105
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21000
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Melee
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Vanish Weakness II
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Water: Weakness Air: Damage Thunder: Damage, Defense Earth: Defense
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Eldritch Outlook Token
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Eldritch Outlook
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Room 3
The next area will open up to a balcony on one of the ledges of the gigantic building of The Eldritch Outlook, where the Silent Expanse can be seen far below. Enter the doorway on the top of the small flight of stairs to go back into the building and to the next room.
Room 4
The next room will be a long bridge floating above an enormous, colorful maelstrom in a giant void. The player needs to go across the bridge while avoid getting knocked off by the mobs. There a engravings on the bridge that indicate where mobs will spawn, the intended method was for players to advance slowly and knock all the enemies off the bridge, however, a horse can be used to neglect the push and pull spells of the enemies. If you get knocked off, you will fall into the maelstrom where you have to run across a tunnel until you find a beacon, and then teleported to the entrance of the bridge to start over.
Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Taker
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101
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58500
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Melee
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Pull
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Fire: Damage Air: Damage Water: Damage Earth: Damage Thunder: Damage
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-
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Eldritch Outlook
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Haphephobe
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104
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31000
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Melee
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Push
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-
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3 Haphephiles
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Eldritch Outlook
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Haphephile
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104
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7300
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Melee
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-
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Fire: Defence Air: Defence Water: Defence Earth: Defence Thunder: Defence
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-
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Haphephobe
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Maelstrom Beholder
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107
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70000
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Ranged
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-
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Earth: Defense Thunder: Defense
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-
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Eldritch Outlook
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When the player falls into the maelstrom, they will be transported through the colorful tunnel of the maelstrom, where they will encounter other dangerous mobs inside. By going through this tunnel to the end they will stand on the beacon and teleport back to the start of the bridge outside of the maelstrom.
Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Unstable Phenomenon
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107
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35000
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Melee
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Tp Explode Charge Pull
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Earth: Weakness Fire: Damage Air: Damage Water: Damage Thunder: Damage
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-
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Eldritch Outlook
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Maelstrom Clinger
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106
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100000
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Ranged
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Arrow Storm
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Fire: Damage Water: Damage Thunder: Damage
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-
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Eldritch Outlook
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Swirling Vortex
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109
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35500
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Ranged
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Explode Pull Self-Destruct
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Fire: Weakness, Damage Air: Weakness, Damage Water: Weakness Earth: Weakness Thunder: Weakness, Damage
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-
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Eldritch Outlook
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Room 5
The player will find themselves at the bottom of a spiral staircase. Travelling upwards to bring them once again to the outside of the Eldritch Outlook, standing on another balcony with pillars and looking out to the Silent Expanse. Enter the door at the back to go back into the building.
Room 6
There are 9 rooms in this section, and the player will spawn in Room 1. The goal is to get to Room 5, the final room in the challenge. In each room, you must kill the main enemy, Reversion Catalyst, and turn in the token it drops to advance to an adjacent room, always moving upwards or rightwards towards Room 5.
It is advisable to take a route that avoids Room 4b, as the Reversion Catalyst in that room has high regeneration.
Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Shimmerstar (Melee AI)
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100
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18000
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Melee AI
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-
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Dam
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-
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Eldritch Outlook
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File:Shimmerstar(ChargeAI).png
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Shimmerstar (Charge AI)
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100
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18000
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Charge AI
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-
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Dam
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-
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Eldritch Outlook
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Reversion Catalyst (Room 1)
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101
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180000
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Support AI
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Heavy Weakness Push Heavy Heal Charge
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Weak
Dam Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Flickering Shimmerstar (Melee AI, Room 2a)
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101
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6675
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Melee AI
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-
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Dam
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Scalecore (Crawl AI, Room B)
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Eldritch Outlook
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File:FlickeringShimmerstar(ChargeAI,Room2a).png
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Flickering Shimmerstar (Charge AI, Room 2a)
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101
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6675
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Charge AI
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-
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Dam
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Scalecore (Melee AI, Room B)
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Eldritch Outlook
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Scalecore (Melee AI, Room 2a)
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101
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28050
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Melee AI
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Weakness
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Dam Def
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-
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Flickering Shimmerstar (Charge AI, Room 2a)
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File:Scalecore(CrawlAI,Room2a).png
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Scalecore (Crawl AI, Room 2a)
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101
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28050
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Crawl AI
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Slowness
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Dam Def
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-
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Flickering Shimmerstar (Melee AI, Room 2a)
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Reversion Catalyst (Room 2a)
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103
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212500
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Ranged AI
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Charge Teleport Heavy Vanish Arrow Storm
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Weak Dam Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Flickering Shimmerstar (Room 2b)
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101
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18750
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Melee
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-
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Thunder: Damage
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Scalecore (Room 2b)
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Eldritch Outlook
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Scalecore (Room 2b)
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101
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16000
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Melee
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Slowness I Weakness I
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Air: Damage Thunder: Damage, Defense
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-
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Flickering Shimmerstar (Room 2b)
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Reversion Catalyst (Room 2b)
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103
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212500
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Melee
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Charge Push Heavy Vanish Wave
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Weak Dam Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Flaking Scalecore (Room 3a)
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102
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10000
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Ranged AI
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Weakness Slowness Self-Destruct
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Dam Def
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Dark Core (Room 3a)
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Eldritch Outlook
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Dark Core (Room 3a)
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102
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20000
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Melee AI
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-
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Weak Dam Def
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-
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Flickering Shimmerstar (Room 3a)
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Reversion Catalyst (Room 3a)
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105
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250000
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Melee AI
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Teleport Heavy Vanish Heavy Multihit Heavy Teleport Charge
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Weak Dam
Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Flaking Scalecore (Room 3b)
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102
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9800
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Ranged
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Heal
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Air: Damage, Defense Thunder: Damage
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Dark Core (Room 3b)
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Eldritch Outlook
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Dark Core (Room 3b)
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102
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19650
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Melee
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-
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Thunder: Weak Earth: Damage, Defense
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-
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Flickering Shimmerstar (Room 3b)
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Reversion Catalyst (Room 3b)
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105
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250000
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Crawl AI
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Charge Heavy Vanish Meteor Teleport
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Weak Dam
Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Flaking Scalecore (Room 3c)
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102
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29000
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Melee
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Sloness I Weakness I
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Air: Damage, Defense Thunder: Damage
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Dark Core (Room 3c)
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Eldritch Outlook
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Dark Core (Room 3c, Charge Spell)
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102
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29000
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Melee
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Charge
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Thunder: Weak Earth: Damage, Defense
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-
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Flaking Scalecore (Room 3c)
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Dark Core (Room 3c, Push Spell)
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102
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29000
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Melee
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Push
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Thunder: Weak Earth: Damage, Defense
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-
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Flaking Scalecore (Room 3c)
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Reversion Catalyst (Room 3c)
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105
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250000
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RapidRanged AI
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Heavy Push Heavy Vanish Heavy Teleport Teleport
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Weak
Dam
Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Distorting Core (Room 4a)
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103
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8515
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Ranged
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Charge
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Thunder: Weakness Earth: Damage, Defense
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Core Expulsion (Room 4a)
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Eldritch Outlook
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Core Expulsion (Room 4a)
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103
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15000
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Melee
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Self-Destruct
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Earth: Weakness, Damage Thunder: Damage
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-
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Distorting Core (Room 4a)
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Reversion Catalyst (Room 4a)
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107
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290000
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Retreat AI
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Vanish Push Flamethrower
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Weak
Dam
Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Distorting Core (Room 4b)
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103
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9925
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Melee
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Tp
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Thunder: Weakness Earth: Damage, Defense
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Core Expulsion (Room 4b)
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Eldritch Outlook
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Core Expulsion (Room 4b, Charge Spell)
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103
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15000
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Melee
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Charge Pull
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Air: Weakness Earth: Damage Thunder: Damage
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-
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Distorting Core (Room 4b)
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Core Expulsion (Room 4b, Pull Spell)
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103
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15000
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Melee
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Pull
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Air: Weakness Earth: Damage Thunder: Damage
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-
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Distorting Core (Room 4b)
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Reversion Catalyst (Room 4b)
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107
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290000
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Ranged AI
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Heavy Vanish Heavy Push Heavy Heal Wave
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Weak
Dam
Def
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Eldritch Outlook Token
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Eldritch Outlook
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Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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Caliginous Reversion (Air)
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104
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21000
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Ranged
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Tp
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Air: Weakness Earth: Damage, Defense Thunder: Damage
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-
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Eldritch Outlook
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Caliginous Reversion (Water)
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104
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21000
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Ranged
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Charge
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Water: Weakness Earth: Damage, Defense Thunder: Damage
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-
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Eldritch Outlook
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Reversion Catalyst (Room 5)
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109
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350000
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Melee AI
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Charge Heavy Teleport Heavy Arrow Storm Teleport Heavy Wave Heavy Flamethrower
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Dam
Def
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Eldritch Outlook Token
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Eldritch Outlook
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Room 7
The player once again placed on a balcony overlooking the Eldritch Outlook. Walking into the doorway to the player's left will transfer them to the next room.
Room 8
The player is placed in a room with parkour. The blocks that the player must jump on are invisible, while the glowstone on the floor far down below projects where the invisible platforms are in the air, as they are directly above the glowstone. At the end of each parkour set, there will be an entrance that will transport the player to the next parkour course. Going through the third entrance brings the player out of the parkour room. One strategy is to look directly down as to visualize the invisible blocks with the glowstone.
Room 9
Once more the player is placed onto an area overlooking the Eldritch Outlook. Simply walk forwards and click the button to advance to the boss room.
Boss Room
The Eye
Overseer of Wynn
The Eye's initial form is a gigantic eyeball encased in a large eyelid with tentacles coming off of it.
The Eye has no elemental weaknesses, deals damage in
Earth,
Thunder, and
Water, and resists
Water and
Air. It is also immune to forms of Blindness and Knockback Crowd Control.
The Eye has a ranged and melee main attack. The ranged main attack is firing purple blobs towards the player while its melee main attack is hitting them with its tentacle if they get too close. The ranged attack starts off by firing bursts of purple blobs but transitions into a rapid ranged attack. At the back of the arena are the Wretches, growth's from the Eye's optic nerve, which can fire purple blobs and summon Retaliating Gazers like the Eye itself. It can also use a variety of abilities at its disposal:
- Retaliating Gaze: Used whenever, the Eye will play a high-pitched noise before shooting out 3 Retaliating Gazers from itself.
- Eyeball Meteor: Used whenever, the Eye will shoot out a large eyeball from itself as a close-ranged attack.
- Everpresent Wave: Used whenever, the Eye will turn around to the back of its eyelid before firing out a large wall of dark purple particles that can easily knock the player back by a large distance.
- Eye Rain: Used once the Eye is below 70% HP (3,500,000) and again below 30% HP (1,500,000), a prompt will appear on the player's screen as several eyeballs rain from the sky in random locations, severely damaging the player if hit by them and leaving behind a poisonous puddle.
- Abyssal Laser: Used when the Eye's HP is below 70%, it will make a large purple circle appear before it. A couple seconds later, a deep sound will play before it fires a massive laser from itself.
- Optical Strike: Used when the Eye's HP is below 70%, it will attack the player at any spot in the arena by making a purple circle appear there that shrinks on them if they stand still for too long.
- Chomp: Used when the Eye's HP is below 30%, it will move back a bit before it bites at any players in front of it. Affected players take damage and are knocked back.
- Deathknell: Used when the Eye's HP is below 30%, it will play a loud shrieking noise and make a prompt appear on the player's screen as a Deathknell Wretch is summoned from the back of the arena. The Deathknell Wretch will ignore the player and move towards the Eye. If it reaches the Eye, then all players in the arena will suffer 90% of their current HP as damage.
The Eye's second phase starts as the iris is ejected from the sclera, leaving behind the rest of the body as it goes limp.
The Eye loses its elemental resistances and is now resistant to forms of Blindness and Slowness Crowd Control.
Unlike the Eye's phase inside its sclera, this phase is instead far simpler as the Eye just rushes towards the player and hopping back once either it is hit or it hits them. Retaliating Gazers can still spawn with the Wretches. The Eye can use some new abilities alongside Retaliating Gaze, although these are weaker than the other abilities it can use:
- Dark Laser: Used whenever, the Eye will create a dark beam from itself towards the player, causing an explosion at its impact site.
- Bouncing Strike: Used whenever, the Eye will rush towards a spot in the arena and cause an area to strike the player similar to Optical Strike.
After the Eye has been truly defeated, it will slow down and shake in place before going limp.
Image
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Name
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Level
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Health
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AI Type
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Abilities
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Elemental Stats
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Drops
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Location
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The Eye (Phase 1)
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180
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5,000,000
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The Eye (Phase 1)
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Blindness Immune Knockback Immune Retaliating Gaze Eyeball Meteor Everpresent Wave Eye Rain Abyssal Laser Optical Strike Chomp Deathknell
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Dam
Def
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-
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Eldritch Outlook: Boss Room
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The Eye (Phase 2)
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180
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1,000,000
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The Eye (Phase 2)
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Blindness Resist Slowness Resist Retaliating Gaze Dark Laser Bouncing Strike
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Dam
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-
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Eldritch Outlook: Boss Room: From The Eye (Phase 1)
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Retaliating Gazer
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109
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3,000
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Melee
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-
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Dam
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-
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Eldritch Outlook: Boss Room (phase 1, 2, 3, 4)
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Deathknell Wretch
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150
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50,000
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Scripted
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Blindness Immune Knockback Immune
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-
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-
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Eldritch Outlook: Boss Room (phase 3)
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Dungeon Merchant
The Dungeon Merchant in front of the Eldritch Outlook sells:
Trivia
- In the bossroom it is possible to find remnants of big stone structures