Version 1.19
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Version 1.19 | |
Release Date | December 8th, 2019 |
---|---|
◀◀ 1.18 ◀ 1.18.2.2 1.19.1 ► 1.20 ►► |
1.19, also known as the "Silent Expanse" update, was a major update to Wynncraft. It was first announced in a trailer video.
Additions
The Silent Expanse
- New level 100+ region southeast of the Wynn Province
- One new dungeon in the Silent Expanse, Eldritch Outlook
- Secret Discoveries for the Silent Expanse
- Gathering nodes specifically for Dernic materials
Shaman
- A fifth class claimed to require more skill to play
- The class has 50% base defense and 120% base damage
- It has great crowd control, and its gameplay is centered around player positioning, and most of its spells are connected to the Totem spell
- Its Main attack consists of three beams, with the attack's damage being split between the three attacks
- Its spells are Totem, Haul, Aura and Uproot
Hunted Mode
- A new Special Gamemode unlocked after completion of the new level 103 quest A Hunter's Calling
- Enables PvP everywhere in the world with other Hunted players, with the exception of most towns, dungeon entrances, and some other special areas
- Gives +50% XP bonus and +50% Gathering XP bonus for all Hunted players
- Gives the player a red [PvP] tag in their name
Quests
- New quests:
General
- Level cap raised to 106 from 104
- One new corrupted dungeon, Corrupted Undergrowth Ruins
- Secret Discoveries added to Nesaak Tundra
- Added the Ingredient Pouch to make storing ingredients easier
- Added Gathering Mini-Quests
- New item rarity: Fabled
- Fabled Items are approximately 10 times rarer than Legendary Items
- Added Major IDs
- Special powerful identifications without rolls that give new abilities to players
- Added several new identifications
- Spell Costs
- Spell Costs%
- Jump Height
- Sprint%
- Sprint Regen%
- Gathering XP bonus%
- Gathering Speed%
- Loot Quality%
- Added a bossbar that shows the health of mobs the player is currently attacking
- Added a quick-jump feature between bank pages
- Added box models for unidentified items
- New music tracks
- Proper spell combos for enemies; they can now cast spells in a pre-determined order
- One new free class slot
Changes
Classes
- The animations of most spells have been reworked
- Mage
- Main attack spawns slightly lower
- Heal now heals in 20%-5%-5% pulses instead of 10%-10%-10%
- Teleport gives a small push forwards when used. Can be disabled by sneaking
- Teleport blind now only lasts for 1 second
- Teleport damage buffed from 100% to 150%
- Meteor damage buffed from 400% to 500% and burning ground damage buffed from 100% to 125%
- Ice Snake freeze now only lasts for 1 second
- Ice Snake damage buffed from 30% to 70%
- Archer
- Main attack has higher area of effect
- Arrow Storm's third tier damage per arrow nerfed from 15% to 8%
- Escape's blind now only lasts for 1 second
- Bomb Arrow doesn't prevent mobs from moving anymore
- Bomb Arrow bounces 3 times at maximum
- Arrow Shield damage nerfed from 250% to 150%
- Arrow Shield knockbacks enemies by default now. The spell's old second tier replaced by a new one: Charges
- Arrow Shield activates three times before it breaks
- Arrow Shield's Arrow Rain is more consistent
- Arrow Shield's 30% Water conversion changed to 30% Air conversion
- Warrior
- Bash doesn't prevent mobs from jumping anymore
- Charge deals damage by default. The spell's old second tier replaced by a new one: Inspire
- Gain 50% damage resistance when hitting enemies. The more enemies you hit, the longer the duration
- Uppercut has less vertical throw distance
- When shifting while casting Uppercut, the player flies to the air alongside the mobs
- Uppercut damage spread changed from 200%-100%-75% to 300%-50%-50%
- Uppercut elemental conversion changed to:
- 1st hit: 20% Earth, 10% Thunder
- 2nd hit: 40% Thunder
- 3rd hit: 20% Thunder
- Assassin
- Spin Attack damage nerfed from 200% to 150%
- Spin Attack elemental conversion changed to:
- 1st tier: 15% thunder
- 2nd tier: 20% thunder
- 3rd tier: 25% thunder
- Vanish cost buffed from 2 to 1
- Vanish lasts 5 seconds at all tiers now
- Vanish Stealth damage bonus buffed from 30% to 70%
- Multihit knockback before the tier 3 update has been reduced
- Multihit damage per hit nerfed from 30% to 27%
- Multihit cost buffed from 10 to 8
- Multihit now has 50% Water conversion on the Fatality hit
General
- Bob's Reincarnation fight drastically reworked to fit with Bob's lore and be more interesting
- Improved Boss Altars
- Also improved ingredient drop rate for Boss Altars
- Buffed base max. Sprint and Sprint Regen by 50%
- Fixed many issues and bugs
- Made Sky Islands easier to navigate
- Buffed Gathering XP gain
Deletions
- Refineries have been deleted. Refining materials now happens at the gathering node
- Deleted health regen from many bosses