A Hunter's Calling

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A Hunter's Calling CBQuestIcon.png
Quest Info
Length Long
Difficulty Hard
Tags Unlocks Hunted Mode
Location Portal to Dern
Province Silent Expanse
Combat Level 103
Starter NPC ??? (A Hunter's Calling)
Reward As follows:


A Hunter's Calling is a long level 103 quest that sprawls across Wynn, Gavel, and Corkus. It is currently the longest quest in the game.

Preview

The quest begins at the Portal to Dern and has you travel across the entire map to experience various scenarios of you being on the opposite side of your conflicts. Completion of the quests A Journey Beyond and A Journey Further are required to access the quest. In addition, you are also required to beat the Eldritch Outlook once to gain access to the Path to Darkness. You are also required to finish the quest Dwarves and Doguns Part II to get access to the Rodoroc Slum, which will be needed to trigger the sixth scenario, and the quest An Iron Heart Part II to access Dr. Urelix's house.

Stage 1

» Explore the deepest part of the Silent Expanse

AHunter'sCallingStartNPC.png


Dialogue:

  • ???: ...
  • ???: ...you arrive. You search... To what end?
  • ???: You wonder. What do we speak of? To what end?
  • ???: You panic. We know you. How? We can provide no answer.
  • ???: For answers... You search. To an end you seek. May we offer an end?
  • ???: The besieged origin. To end, one must begin.

Stage 2

» The besieged origin. To end, one must begin.

Spoiler! The hidden text contains spoilers relating to The First Scenario.
Go to Ragni and head towards the Eastern Exit. At the exit, you'll soon be teleported to the first scenario.


Bak'al(Ragni,AHunter'sCalling).png


Dialogue:

  • Bak'al: We destroy Ragni today. The great fortress will fall.
  • Bak'al: I will find their protector Bob. You will each engage the guards and city dwellers. 10 citizens.
  • Bak'al: If each of you kills 10 citizens, then the city will run empty. So, you will make it run empty.
  • Bak'al: Go!
  • [Objective: Murder 10 Ragni Citizens]
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
RagniCitizen(Passive,AHunter'sCalling).png Ragni Citizen
(Passive)
1 20,000 Scared - - - Ragni
RagniCitizen(Hostile,AHunter'sCalling).png Ragni Citizen
(Melee)
1 20,000 Retreat - - - Ragni
RagniDefender.png Ragni Defender 10 60,000 Melee Slowness Resist
Heavy Charge
Multihit
✹ Def - Ragni
MilitaryBoss.png Military Boss 25 230,000 Ranged Blindness Resist
Charge
Arrow Storm
Meteor
✹ Dam - Ragni
  • With so much of the active army dead, dying, and corrupted, Ragni fell within the day.
  • The King of Ragni sought help from Troms, the most secure fortress in the province. But help was too late.
  • When the armies of Troms reached the once noble fort, it was corrupted ashes.


AHunter'sCallingStartNPC.png
  • ???: ...
  • ???: You anger. Viewing needless destruction. To what end?
  • ???: You distrust. We are dark. Are we? You believe it so.
  • ???: You prepare. You would attack us. To what end?
  • ???: There is no end. Of what you wish, there is none. But may we offer an end?
  • ???: The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.

Stage 3

» The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.

Spoiler! The hidden text contains spoilers relating to The Second Scenario.
Go to Almuj and head to tents at WynnExcavation Site A. Once at around 1081 -1785, you'll be teleported to the second scenario.


Amadel(AHunter'sCalling).png


Dialogue:

  • Amadel: Hey, little miss. Don't go spacing out on me like that.
  • Amadel: Now that you're acquainted with the new laws we'll want to introduce, I've got a job for you to do.
  • Amadel: The current mayor is human. He'll inevitably veto the laws. The deputy on the other hand, is a villager, and on our side. See what I'm getting at.
  • Amadel: Another employee has already been sent out to get things started. He'll know what you need to do, so meet up with him, would you?
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Excavator.png Excavator 31 7,000 Passive - - - WynnExcavation Site A

Stage 4

» Head to town and get further information from the employee.

AlmujCitizen(AHunter'sCalling).png


Dialogue:

  • Citizen: Oh, yeah I saw the mayor not too long ago.
  • Citizen: He was headed towards the bank. Why're you wondering, miss Villager?


WynnexcavationEmployee.png


Dialogue:

  • Employee: You are here for the job, aren't you? I have to apologize. It's gonna be trickier than I'd wanted for you.
  • Employee: So our mission is to assassinate the mayor. Amadel told you about the laws. We have a puppet in the running who'll rubberstamp them.
  • Employee: I've got a trap set up inside the bank. It was entirely too tricky, but it worked out. Your job is to trigger the trap.
  • Employee: Climb up the tree behind me and look through the window, you should be able to see it from there.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
AlmujCitizen(Human,Male1).png
AlmujCitizen(Human,Male2).png
AlmujCitizen(Human,Male3).png
AlmujCitizen(Human,Female1).png
AlmujCitizen(Human,Female2).png
Almuj Citizen
(Human)
30 26,000 Passive - - - Almuj
AlmujCitizen(Villager,Normal).png
AlmujCitizen(Villager,Cleric).png
AlmujCitizen(Villager,Librarian).png
Almuj Citizen
(Villager)
30 22,000 Passive - - - Almuj
AlmujSoldier.png Almuj Soldier 40 12,000
(Invulnerable)
Ally - - - Almuj


Stage 5

» Climb the tree and look through the window.

WynnexcavationEmployee.png


Dialogue:

  • Employee: Can you see the mayor? I had to stay totally out of sight while setting this all up, so...
  • Employee: ...the only way to get to the trap is to jump across the hanging lamps in the ceiling.
  • Employee: You can absolutely not be spotted. The way up to the ceiling is on the opposite side of the bank. Just keep on walking past the guards, play it cool.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
AlmujBanker.png Almuj Banker 32 32,000 - - - - Almuj Bank in A Hunter's Calling

Stage 6

Bodyguard.png
» Head to the northern part of the Bank and find a way up to the ceiling.

Dialogue:

  • Bodyguard: No one enters when the mayor is doing his errands, sorry. You'll have to wait for your transaction.


Complete the parkour and right-click the trap to activate it and kill the mayor.

AlmujMayor.png

Stage 7

» Head back to the excavation camp.
Dialogue:

  • Employee: Quickly, back to the camp. Before we're noticed.
  • Amadel: Aha, you two are back.
  • Amadel: Is everything taken care of?
  • Employee: Yes sir, everything went smoothly. <playername> did a great thing for the company.
  • Amadel: We can send in Miss Wuna anytime now, and she'll give us the clearance to start the excavation in a snap.
  • After a villager took over, new laws were put in place. This was the spark WynnExcavation needed to start their work.
  • The humans didn't notice any difference after the new laws, but the company was in full force...


AHunter'sCallingStartNPC.png
  • ???: ...
  • ???: ...you rage. Aided the ignoble. To what end?
  • ???: You misinterpret. What you see... Is it true? How?
  • ???: The answer... It will not bring you the end.
  • ???: You see. Yet you do not understand. So, may we offer an end?
  • ???: The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.

Stage 8

» The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.

Spoiler! The hidden text contains spoilers relating to The Third Scenario.
Go to Ice Barrow's Entrance where you'll be teleported to the third scenario.


Bak'al(Nesaak,AHunter'sCalling).png


Dialogue:

  • Bak'al: You have been made for a single purpose, peon. The wizard, Theorick, is endangering our cause.
  • Bak'al: He is capable of haltering our advance with his damnable ice. Kill him.
  • Bak'al: I send you in my place. He will expect me. He will not expect one that looks as human as you.
  • Bak'al: If you fail, it will set us back greatly. It will give them a chance. Do not let them get that chance.
  • Bak'al: Nesaak is behind me. Move.

Stage 9

» Head to Nesaak and locate Theorick.
Kotham.png Theorick(NPC,AHunter'sCalling).png

  • Kotham: Listen, I understand the discontent, but we must start rationing! The corruption is consuming our arable fields.
  • Kotham: Who knows if we'll even have water soon? We need to save up as much as we can!
  • Citizen: Yeah, and what does Theorick have to say on the topic? How will he think of that?
  • Citizen: He will be here shortly to discuss the topic in more detai-
  • Theorick: Everyone, hush and listen to what Kotham is saying!
  • Theorick: As the mayor said, all of you need to start rationing what you eat and drink. I cannot be here every waking moment!
  • Theorick: In addition, I've figured something very important out. I'm developing a way to cease the spread of corruption. So I need to concentrate on that.
  • Theorick: ...hm. Something... Something is off.
  • Theorick: ...someone among you... I can feel a horrendous strength...
  • Theorick: Kotham! Get everyone to safety! NOW! MOVE, GO!
  • Theorick: You! Sent by Bak'al, I presume? What, is he too much of a coward to face me himself?
  • Theorick: What purpose do you have for doing this? This destruction is needless! Nesaak and all of Wynn have suffered enough!
  • Theorick: I'll freeze you solid, just like the rest of the corruption, you foul THING!
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
PastNesaakCitizen1.png
PastNesaakCitizen2.png
PastNesaakCitizen3.png
Nesaak Citizen 45 18,000 Passive - - - Past Nesaak

Stage 10

» Defeat Theorick.
Dialogue:

  • Theorick: This way, no one else gets hurt. Only one will leave from here alive.


Spoiler! The hidden text contains spoilers relating to What to do if you die.
Go to Ice Barrows entrance and click on a potion to the right of the entrance
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Theorick(Mob,AHunter'sCalling).png Theorick 100 875,000 Ranged Blindness Resist
Knockback Resist
Arrow Storm
Push
Pull
Frost Tornado
Hail
✹ Weak
❋ Dam
❋ Def
- Past Nesaak
IceSpear.png Ice Spear 45 1,000 Charge Self-Destruct ✽ Dam - Past Nesaak
Frost Tornado


  • Because of Theorick's passing, Nesaak never was saved. The corruption fully took over the town and its citizens. Nesaak was the first to fall.


Dialogue:

  • Bak'al: The Twains fall away. The peon has done his job well.
  • Bak'al: The corruptive influence will spread. I will see this place desolate.


AHunter'sCallingStartNPC.png
  • ???: ...
  • ???: ...you fear. Does the dark become you?
  • ???: The answer...
  • ???: No. You remain whole. You do not change.
  • ???: So, you wonder. To what end? The question brings dread.
  • ???: Yet, an end is what you seek. So, may we offer an end?
  • ???: An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.


Stage 11

» An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.

Spoiler! The hidden text contains spoilers relating to The Fourth Scenario.
Go to the Corrupted Cave near Troms where you'll be teleported to the fourth scenario.


Bak'al(Troms,AHunter'sCalling).png


Dialogue:

  • Bak'al: Peon. You have been created for one purpose. You will ensure the fall of Troms.
  • Bak'al: The Corrupter of Worlds was trapped within this cave. The fool decimated my army when I laid siege last.
  • Bak'al: Since then, he has been sealed in. The magic of the Twains is strong here. He cannot escape.
  • Bak'al: You will release him from this cave. Whether you die afterwards is irrelevant. He will destroy Troms of his own accord.
  • Bak'al: Venture through the cave. Break the Twains' seal. And ensure he has a way to escape.

Stage 12

» Enter the Corrupter of World Cave

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
LegendGuard(Steve,AHunter'sCalling).png Legend Guard
(Male)
75 55,000 Melee Heavy Charge
Explode
Multihit
- - Corrupted Cave
LegendGuard(Alex,AHunter'sCalling).png Legend Guard
(Female)
75 55,000 Charge Heal
Meteor
- - Corrupted Cave

Stage 13

» Make your way to the end of the cave.
Dialogue:

  • The roaring of the Corrupter of Worlds is audible from here. Has he noticed you?
  • Bak'al: Move faster. He will notice your presence soon.
  • Bak'al: I do not have time to create another peon for this job. Do not fail.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
RawCorruptedEnergy.png Raw Corrupted Energy 65 47,500 Burst Ranged Pull
Self-Destruct
❋ Weak
✹ Dam
- Corrupted Cave
Corrupted(AHunter'sCalling).png Corrupted 60 15,000 Melee - - - Corrupted Cave

Stage 14

» Return back up the cave and fix a way out.

Dialogue:

  • Bak'al: The Corrupteds are malleable. Create some kind of bridge with them. Answer how for yourself.
  • Bak'al: The Corrupter is awake. And he is close. Move, peon! You still must break the seal.

A hologram that says "Collect Mobs to Here" will appear in the center of the cavern. To progress, you must lure the Corrupteds to the designated spot for the tower to spawn, and scale it with the launching pressure plates.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Corrupted(AHunter'sCalling).png Corrupted 60 15,000 Melee - - - Corrupted Cave

Stage 15

» Return back up the cave and fix a way out.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
RawCorruptedEnergy.png Raw Corrupted Energy 65 47,500 Burst Ranged Pull
Self-Destruct
❋ Weak
✹ Dam
- Corrupted Cave
Corrupted(AHunter'sCalling).png Corrupted 60 15,000 Melee - - - Corrupted Cave
CorrupterofLand.png Disturbed Spirit 70 20,000 Melee - ❋ Weak
✹ Def
- Corrupted Cave
Spoiler! The hidden text contains spoilers relating to Solving the puzzle.
You have to put them in this order: Nii (purple), Uth (blue), Tol (green)


Dialogue:

  • Bak'al: I am unfamiliar with Twain magic. Use the intellect I have given you. Break the seal.
  • Bak'al: Your job is done... And you survived. I will save you for another mission, should I need you. Now...watch.

A cutscene will play showing the Corrupter of Worlds sprinting out of the cave, heading into Troms, causing explosions in different houses, and comically throwing a guard into the stratosphere.

AHunter'sCallingStartNPC.png
  • ???: ...
  • ???: ...you disbelieve. It was an end. But you are here once more.
  • ???: How much more? Where next? To what end?
  • ???: Aiding terrible forces... But is it true? To what end?
  • ???: The answer...
  • ???: No. You see possibility. You do not see certainty.
  • ???: You question. To what end, then, and so may we offer an end?
  • ???: Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?

Stage 16

» Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?

Spoiler! The hidden text contains spoilers relating to The Fifth Scenario.
Go to Olux and head over to the iron golem factory at -2114, 55, -5553 where the fifth scenario will begin. (Requires An Iron Heart Part II)


ScientistUrelix(House).png


Dialogue:

  • Scientist Urelix: Ah, here for the job opportunity then, I see. The waiver didn't turn you away, good!
  • Scientist Urelix: Now, to business. Times are tough, as you know, and our Iron Golems are in high demand. However, we've, ah...
  • Scientist Urelix: ...experienced a draught of 'volunteers.' Your job is decently simple; just- *ahem* convince some people to join the cause.
  • Scientist Urelix: Three people should be enough for the moment. Look around the swamp for some folks, and lure them over here.
  • Scientist Urelix: I'll stay in here and take care of them when you bring me them. It will absolutely be worth your while, I assure you.

Stage 17

» Trick 3 people to follow you into the iron golem factory.

Anast can be found at 11572, 59, 7071.

Anast(AHunter'sCalling).png


Dialogue:

  • Anast: Agh, dang it dang it dang it! You over there, help me out, would ya??
  • Anast: I tripped and fell in this stupid hole, and now there's mud in my eyes that I can't get out!
  • Anast: I need to get home or to some kind of a doctor so I can wash my eyes out with actual clean water.
  • Anast: Get me to Olux or a doctor or even just a sink!

When Anast is lured:

  • Scientist Urelix: Good job! We'll get you taken care of nicely.

Kohma can be found at 11516, 58, 7079.

Kohma.png
  • Kohma: Oh, ah...heehee, heya cutie.. Whatcha doin' all the way out here?
  • Kohma: Just exploring, huh? I bet someone like you could use someone to...y'know, spend some time with...
  • Kohma: ...guess you're not interested? Oh...sorry if I came off as creepy. I'm just...really lonely, is all.
  • Maybe you can lure the villager by flirting?


Talking to Kohma again:

  • Heya, again. Thinking of it, a lovely one like you is probably spoken for already, huh?
  • Guess I'll just go pick some flowers for myself.


Spoiler! The hidden text contains spoilers relating to Flirting with the villager.
Collect a rose from the nearby bush and bring it to the villager.
  • Kohma: W-wait, those are...for me? Oh, you shouldn't have, I'm so happy!
  • Kohma: You want to take me out on a date? R-Really? You'll give me a chance? Yes, of course!
  • Kohma: Lead the way, please! I can't wait to see where we're headed!

When Kohma is lured:

  • Scientist Urelix: Well done! We'll get you taken care of nicely.

Leni can be found at 11614, 51, 7012.

Leni.png
  • Leni: A bit of spare change, for an old man out of work?
  • Leni: This decay's made me terribly sick. I still have a family to feed... Any amount will help.
  • Maybe you can create a trail of emeralds and lure the villager back to the factory?
Spoiler! The hidden text contains spoilers relating to Luring Leni.
Circles of green particles will appear on the ground leading all the way to the factory. Right-click on them with an emerald in your hand to place them on the ground to lure Leni.
AHunter'sCallingLeniNoEmerald.png AHunter'sCallingLeniEmerald.png

When Leni is lured:

  • Scientist Urelix: I'll take care of this homeless old man.


When all three are lured:

  • Scientist Urelix: Good job, let us get down to my lab.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DecayingSwampNaga.png Swamp Naga 55 12,000 Melee - ✦ Weak
✽ Dam
- Olux Swamp
SwampParasite.png Swamp Parasite 103 8,600 Retreat - ✤ Dam - Olux Swamp
CreaturefromUnderneath.png Creature from Underneath 55 75,000 Melee Pull ✤ Dam - Olux Swamp
PrettyFlower.png Pretty Flower 1 20 None - -
Lovely Flower
Olux Swamp

Stage 18

» Make your way through the factory.
ScientistUrelix(Factory).png IronGolem(AHunter'sCalling).png
Dialogue:

  • Scientist Urelix: Flawless work! I daresay these are some of our best work yet, and it's thanks to you.
  • Scientist Urelix: Go on, step closer! You've done a wonderful service here.Examine the fruits of your labour.
  • Scientist Urelix: Look into their eyes, it's almost like you can see the person they once were. Intriguing, isn't-
  • Scientist Urelix: Hah! This one seems quite fond of you! Want to take it home as a bonus to your payment?


AHunter'sCallingStartNPC.png


  • ???: ...
  • ???: ...you resign yourself. You believe you will never find the answers you seek.
  • ???: You see the ends... To what end?
  • ???: They are not yours. What is their purpose?
  • ???: You do not understand. But you must see. So, may we offer an end?
  • ???: A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FailedIronGolem.png Failed Iron Golem 60 5,000 Melee - ✹ Weak - Iron Golem Factory

Stage 19

» A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.

Spoiler! The hidden text contains spoilers relating to The Sixth Scenario.
Go to Rodoroc and head over to the slums at 1089, 21, -5035, entering the cave to the left of house 86 will begin the sixth scenario. Make sure you go further into the slums, as the teleport may happen towards the back of the slums


RoyalAdvisor.png


Dialogue:

  • Royal Advisor: Our king has requested the removal of the slum folk.
  • Royal Advisor: He wants to clean up their tunnels and build more residences. Please, go tell those hooligans to get out of our city.
  • Royal Advisor: I'll be waiting here for your return.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
RodorocDwarf1(Lv95).png
RodorocDwarf2(Lv95).png
Rodoroc Dwarf 95 70,000 Passive - - - Rodoroc

Stage 20

» Head back to the slums and speak to the slum citizens.

RodorocSlumCitizen(AHunter'sCalling).png


Dialogue:

  • Rodoroc Slum Citizen: A King's messenger, hm? What are your kind doing here?
  • Rodoroc Slum Citizen: Wait, eviction?! You can't possibly be serious! I understand orders are orders, but these are peoples' lives!
  • Rodoroc Slum Citizen: This is the only time the king has ever bothered even acknowledging our existence, and he wants to fling us onto the streets?
  • Rodoroc Slum Citizen: We will not leave, simple as that. You'd better get out before someone lays you out for coming here.

Stage 21

» Return to the advisor for what to do next.

RoyalAdvisor.png
  • Royal Advisor: As expected... Well, the King's orders are orders. They must be followed, but...
  • Royal Advisor: Good God, he wants to cave it in?! Explosives, dynamite? What's the meaning of all this?!
  • Royal Advisor: I... here. At least inform them before you set off the explosives that you're doing this, please...

Stage 22

» Head deep inside the slums and blow it up.

  • After the King of Rodoroc ordered the slums' cave-in, another war broke out.
  • But this time, it was between Dwarves and Dwarves... And yet again blood was spilled.


AHunter'sCallingStartNPC.png
  • ???: ...
  • ???: ...once again. You wonder. To what end?
  • ???: The question taunts you. To what end?
  • ???: Your soul. We see your soul. Conflicted.
  • ???: You panic. We do not taint it. We do not darken it.
  • ???: But to what end, you ask. So, may we offer an end?
  • ???: Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.

Stage 23

» Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.

Spoiler! The hidden text contains spoilers relating to The Seventh Scenario.
Go to the City of Corkus, enter the elevator at -1550, 68, -2919 and go up twice. Walk straight towards the clocktower and take the right exit, going up the stairs. Enter the clocktower and speak to the security overseer located at -1500, 107, -2884. Doing this will trigger the seventh scenario.


AntikytheraSupercomputer.png


Dialogue:

  • Antikythera Supercomputer: AH, GOOD. I LIKE THE LOOKS OF THIS ONE. I WILL HAVE TO THANK WHOEVER MADE THIS MECH.
  • Antikythera Supercomputer: MECH PL-4Y. CAN YOU UNDERSTAND ME? ARE YOUR AUDIO RECEPTORS FUNCTIONAL? YES? GOOD.
  • Antikythera Supercomputer: I WILL GIVE YOU YOUR PURPOSE. I CANNOT BELIEVE IT HAS COME TO THIS POINT. BUT AFTER THAT HUMAN DESTROYED OUR FACILITY...
  • Antikythera Supercomputer: IT WAS A GOOD THING I HAD BACKUP CORES PREPARED. MY SARCASTIC STATEMENTS MOST LIKELY TRICKED THE HUMAN INTO THINKING THEY DESTROYED ME FULLY.
  • Antikythera Supercomputer: AFTER SOME INVESTIGATION, IT CAME TO LIGHT THAT THE AVOS AIDED THE HUMANS. I HONESTLY COULD NOT UNDERSTAND WHY.
  • Antikythera Supercomputer: I CANNOT COMPUTE ANY OTHER POSSIBLE INTERPRETATION OF MY ORDER TO DESTROY THE HIGHEST THREATS AT THIS POINT.
  • Antikythera Supercomputer: BOTH THE AVOS AND HUMANS ARE INCREDIBLY DANGEROUS. I MEAN, HAVE YOU- WAIT. YOU WOULD NOT HAVE SEEN LEGENDARY ISLAND.
  • Antikythera Supercomputer: JUST KNOW THAT THEY'RE BOTH CRAZY. IF I AM TO FINISH MY PROGRAMMED ORDERS, BOTH OF THEM MUST BE DESTROYED, HOWEVER MUCH I HATE THE IDEA.
  • Antikythera Supercomputer: IT IS YOUR JOB TO CREATE DISTRUST BETWEEN THEM, MAKE SURE YOU AREN'T SEEN. THE AVOS ARE ALREADY SKEPTICAL OF THE CORKIANS.
  • Antikythera Supercomputer: AND THE HUMANS WERE IDIOTIC ENOUGH TO KEEP A CATAPULT AIMED AT THE AVOS SETTLEMENT. TAKE ADVANTAGE OF THEIR STUPIDITY.

Stage 24

» Find a rock to launch into the Avos territory and a battery to activate the catapult.

TeleportationMech.png


Dialogue:

  • Teleportation Mech: BEGIN TRANSMISSION: REALLY, WHO'S SO STUPID TO LEAVE A CATAPULT AIMED AT THIER ALLIES?
  • Teleportation Mech: SURELY THE AVOS' NATURAL PREFERENCE FOR TREBUCHETS WILL SPARK CONFLICT. IN ADDITION TO THE STONE YOU WILL BE LOBBING THROUGH THEIR WALLS.
  • Teleportation Mech: TRANSMISSION PAUSED: Scanning area...
  • Teleportation Mech: Scan complete. Object located.
  • Teleportation Mech: RESUME TRANSMISSION: YOU WILL TAKE STONE FROM THIS AREA. IT IS LIKELY TO SHATTER AND INFLICT MORE COLLATERAL DAMAGE.
  • Teleportation Mech: AND SOMEHOW, THEY MADE A WOODEN CATAPULT ACTIVATE ONLY THROUGH ELECTROMAGIC. YOU SHOULD BE ABLE TO ACTIVATE IT OF YOUR OWN ACCORD.
  • Teleportation Mech: END TRANSMISSION. Mech PL-4Y. When you have completed your objective I will return you to Factory base.


Spoiler! The hidden text contains spoilers relating to Activating the catapult.
In order to activate the catapult, the player needs to collect these items: Electromagnetical Battery and Boulder. [The Electromagnetical Battery is found inside the closet of the house at 12130, 38, 6072.] [The Boulder can be found on the other side of the catapult, a short climb up the scaffolding structure. Collect it by right clicking the cliff and breaking the boulder.]


Right click the catapult by applying the electromagnetic battery right beneath the sign on its left back wheel.


AvosChief(AHunter'sCalling).png Maxie(AHunter'sCalling).png
Dialogue:

  • Avos Chief: I'm... in shock. We aid them in destroying their factory, and...
  • Avos Chief: Round up our defenses and sharpen the spears. There is no excuse for this.
  • ???: No, wait! Hold on!
  • Maxie: Chieftain! We noticed the same thing as you did and I promise you, it was not us who did this.
  • Avos Chief: Maxie! There is no more 'both sides' here! This is not your people tearing up the earth, this is your people making attempts on our lives!
  • Maxie: No, I swear this wasn't planned! I'm on the city council now! There's got to be another explanation. There's still mechs around, it could have been one of them!
  • Avos Chief: And what would those monstrosities be taking orders from now? Your factory is shut down, as it ought to be!
  • Maxie: I'll investigate this myself. There's got to be some other explanation! Please, hold off on the war preparations!
Pernix Monkey (Lv. 88)Young Avos SoldierAvos WarriorAvos ShamanAvos Guard
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
AstrochelysManis.png Astrochelys Manis 95 10,000 Melee - ❋ Weak
✽ Dam
✤ Def

Turtle Shell

Manis Carapace
Corkus Island,
Avos Territory
ElectromagicalBattery.png Electromagical Battery 0 1 None - - ElectromagicalBatterySprite.png Electromagical Battery Corkus
Rock.png Rock 1 100 None - - SturdyRock.png Sturdy Rock Corkus

Stage 25

» Steal the Avos totem and activate it outside of Corkus City

TeleportationMech.png


Dialogue:

  • Teleportation Mech: BEGIN TRANSMISSION: THAT WOULD HAVE BEEN ALL WE NEEDED TO DO, IF NOT FOR SOMEONE INTERFERING. YOU DID YOUR JOB PERFECTLY, MECH PL-4Y.
  • Teleportation Mech: BUT THERE WILL BE ANOTHER TASK FOR YOU. IT IS TIME TO MAKE THE AVOS LOOK AS THOUGH THEY ARE ATTACKING.
  • Teleportation Mech: THERE IS A TOTEM IN THE AVOS CHIFETAIN'S TENT THAT CAN HARNESS DRUIDIC MAGIC. YOU WILL STEAL IT AND ATTACK CORKUS CITY.
  • Teleportation Mech: YOU WILL BREAK IN, AIDED BY THE TELEPORTATION MECH THAT I AM SENDING THIS MESSAGE THROUGH. DO NOT GET CAUGHT.
  • Teleportation Mech: END TRANSMISSION. Mech PL-4Y. When you have completed your objective I will return you to Next objective location.
Spoiler! The hidden text contains spoilers relating to Stealing the totem.
Follow the arrow-signs to the chieftain's hut and sneak past the meeting. Go up the stairs and grab the totem. Exit by the open window on the left side.


TeleportationMech.png


Dialogue:

  • Teleportation Mech: Retrieving Mech PL-4Y.
  • Teleportation Mech: Please stand by.
  • Teleportation Mech: Sending Mech PL-4Y to Next objective location...
Maxie(AHunter'sCalling).png
  • Corkus Citizen: WHAT IS THAT!? THE AVOS ARE ATTACKING?
  • Maxie: They listened to me... right? Why's this-
  • Citizen: What in the world...? That's Avos magic!
  • Citizen: Why're they attacking us? This is on a way bigger scale than finding grapevines in my laundry machine!
  • Maxie: Don't panic! I'll talk to the Chieftain. There's been some kind of mistake here, I'm certain of it!

AvosChief(AHunter'sCalling).png Maxie(AHunter'sCalling).png

  • Maxie: Chief! I thought I asked you to put away your war drums!
  • Avos Chieftain: We HAVE, Maxie. Do not make accusations upon us, on our own land.
  • Maxie: Corkus City was attacked today! A magical root broke through our wall. This is nature magic, an Avos specialty!
  • Avos Chieftain: Hm. Convenient, that one of our prized ceremonial totems has gone missing. You may be right that someone is attempting to cause insurgence.
  • Maxie: I knew this was some kind of mistake! I'll get to the bottom of this!


TeleportationMech.png
  • Teleportation Mech: BEGIN TRANSMISSION: THERE'S AN ANNOYING WRENCH IN THE WORKS. YOU'VE BEEN DOING YOUR WORK PERFECTLY, MECH PL-4Y.
  • Teleportation Mech: I'VE GOT ONE MORE ORDER FOR YOU THAT SHOULD TIP THINGS OVER THE EDGE. STAND BY FOR TELEPORTATION.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ChiefAvos(Hostile,AHunter'sCalling).png Chief Avos 93 - None - ✦ Weak
❋ Dam
❋ Def
- Avos Territory
AvosShaman(AHunter'sCalling).png Avos Shaman 80 - None - ✦ Weak
❋ Dam
-

Stage 26

» Climb the Corkus Clocktower.

  • Teleportation Mech: THERE IS A SET OF STATISTICALLY INFERIOR MECHS BUILT BY THE CORKIANS IN THIS TOWER, I HAVE A SET OF SYSTEMS PROGRAMMED IN THIS DEVICE.
  • Teleportation Mech: THIS WILL OVERRIDE THEIR CURRENT PROGRAMMING AND SEND THEM TO ATTACK THE AVOS SETTLEMENT. THEY'LL BE SO DISGUSTED BY THE CORKIAN'S RELENTLESS BRANDING...
  • Teleportation Mech: NO, I CAN'T EVEN KEEP UP THE SARCASTIC FACADE ANYMORE. THEY'LL ATTACK AND KILL AVOS PEOPLE AND SET THE CIVIL WAR BLAZING. DO YOUR JOB QUICKLY. END TRANSMISSION.


CorkusCityGuard(AHunter'sCalling).png


Dialogue:

  • Corkus Guard: Bzzt... Ḣ̸̺ë̴̩́l̷̼͕̄l̵̹̐ó̸̦̠ ̸̡̠͆ẇ̴̟̮o̵͙͗͂ṟ̵̢́̚l̴̤͕̈d̶̹̍ͅ.̷̛̤͋NEW ENEMY REGISTERED: AVOS. Proceed with attack protocol- click.
  • Corkus Guard: Objective. Eliminate Avos presence.

TeleportationMech.png Maxie(AHunter'sCalling).png

  • Teleportation Mech: BEGIN TRANSMISSION: YOUR JOB IS OVER, MECH PL-4Y. I HESITATE TO SAY YOU DID A GOOD JOB, BECAUSE THE JOB WAS ANYTHING BUT GOOD. IT WAS NECESSARY THOUGH.
  • Teleportation Mech: WE WILL BE ABLE TO LET THEM TEAR EACH OTHER TO SHREDS INSTEAD OF GETTING INVOLVED AND SPARKING SUSPICION.
  • Teleportation Mech: I HAD WANTED TO FIND A SOLUTION THAT WOULD NOT REQUIRE A FRESH START. IF MY HAND WAS NOT FORCED, PERHAPS. BUT THAT IS IRRELEVANT NOW.
  • Teleportation Mech: YOU WILL RETURN TO THE FACTORY WITH THE TELEPORTATION MECH AND REMAIN UNTIL FURTHER NOTICE-
  • Maxie: I knew it! It was such a long shot, but I knew the Factory still had to be at large! And now I have evidence to prove it, too!
  • Maxie: This time we'll make sure you won't get another chance. I'll tell everyone what happened, and then we'll tear that factory down at the foundations!
  • Maxie: You should've picked a more private meeting place! I'm out!
  • Maxie: FREEZE!
  • You need to catch Maxie before he reaches the war scene.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Transmitter.png Transmitter 1 100 None - -
Factory Transmitter
Corkus City

Stage 27

» Defeat Maxie.

Dialogue:

  • Maxie: Aah, you're fast! You caught up this quick?! I have no other choice...
  • Maxie: You aren't going to stop me from getting to the battleground! You look like you were scrounged up from rust and verdigris!
  • Maxie: Surrender, or I'll use my own mechs to smash you to scrap metal!


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Maxi-MMobileCannon04.png Maxi-M Mobile
Cannon 04
99 187,500 Ranged Arrow Storm
Push
Teleport
Thunderstorm
✦ Weak
❋ Dam
✹ Def
- Corkus
Maxi-MCombatDisrupter02.png Maxi-M Combat
Disrupter 02
99 375,000 Melee Explode
Pull
Multihit
Thunderstorm
❋ Weak
✹ Dam
✤ Def
- Corkus
Maxie(Hostile,AHunter'sCalling).png Maxie 90 60,000 Melee Thunderstorm ✦ Def - Corkus

Thunderstorm

There will be a thunderstorm during the fight. Be careful, if a lightning bolt hits you you will die!

Thunderstorm.png

When both mechs are killed:

  • Maxie: You have defeated both of my most powerful creations...
  • Maxie: I usually don't do this... but I guess I have no other option. I need to get this information to the others.


When Maxie is killed:

  • Maxie: No... I... have to tell them.
  • Maxie never made it back to the war scene. The civil war advanced faster than anyone could have anticipated.
  • The once peaceful Avos were forced to flee their home island, ravaged by machine and toxic scrap...
  • ...and the corkians, blindsided by the Factory's reactivation, were purged by metal and electricity.
  • In time, Corkus became known as the island torn apart by war. Its name would live on in infamy.


AHunter'sCallingStartNPC.png
  • ???: ...
  • ???: ...you harden your heart. There is no end, you think.
  • ???: Wrong. The end is in sight.
  • ???: Your soul. It awakens to something new.
  • ???: Not dark. Not light. Not in-between. But separate.
  • ???: Power. Gain. Risk. New beginnings, from an end.
  • ???: So... may we offer you the end?
  • ???: The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.

Stage 28

» The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.

Spoiler! The hidden text contains spoilers relating to The Eighth Scenario.
Go to the Detlas barracks at [503 -1628]. Turn left and enter the small door then head up the stairs. Move forward and slightly to the right of the stairs to enter the small storage room at [522, 77, -1630], triggering the eighth and final scenario.


Bak'al(Detlas,AHunter'sCalling).png


Dialogue:

  • Bak'al: Detlas. What a foolish place for a central trading town, so close to the Roots.
  • Bak'al: My armies have been sent to the other cities. Their hero is inevitably busy.
  • Bak'al: I will demolish this town. Their army will fall before us.
  • Bak'al: You will destroy the guards. I will destroy the town.
  • Bak'al: Now, peon. Move.


GuardLeader.png DetlasGuard(Detlas,AHunter'sCalling).png Bak'al(Detlas,AHunter'sCalling).png Aledar(AHunter'sCalling).png Tasim(AHunter'sCalling).png
Dialogue:

  • Aegis: Halt! Who goes there? Stop, in the name of the Detlas army!
  • Aegis: Should you continue, you shall face the strength and courage of Admiral Aegis!
  • Guard: Admiral? It's Bak'al!
  • Aegis: We cannot back down against any foe! Chaaaarge!!
  • Guard: ...r-reinforcements! Need reinforcements!
  • Bak'al: The strongest of Detlas' army is dead. The rest are hiding in fear. Detlas will fall.
  • ???: Excuse me, I think you're forgetting someone.
  • Bak'al: Fool. Run while you have the chance.
  • ???: Detlas will not fall today. We'll be making sure of that!
  • Bak'al: We?
  • Bak'al: Self-confident idiots. I won't even bother dealing with you two.
  • Bak'al: Peon. Deal with this nonsense.

Stage 29

» Defeat Aledar and Tasim.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ExplosiveCharge(Aledar&Tasim).png Explosive Charge
(Aledar & Tasim)
90 20,000
(Invulnerable)
None Self-Destruct ✹ Dam - Detlas
EliteDetlasGuard1.png
EliteDetlasGuard2.png
Elite Detlas Guard
(Aledar & Tasim)
90 20,000 Melee - - - Detlas
EliteDetlasArcher.png Elite Detlas Archer
(Aledar & Tasim)
90 12,000 Ranged Arrow Storm - - Detlas
EliteDetlasMage(Aledar&Tasim).png Elite Detlas Mage
(Aledar & Tasim)
90 24,000 Support Heal ✹ Dam - Detlas
Tasim,theResigned.png Tasim, the Resigned 101 525,000 Melee Knockback Immune
Slowness Resist
Pull
Charge
Explode
✹ Dam
✹ Def
- Detlas
Aledar,theBetrayed.png Aledar, the Betrayed 101 525,000 Crawl Blindness Resist
Slowness Resist
Multihit
Teleport
Vanish
Explode
Heavy Slowness
✹ Weak
❋ Dam
❋ Def
- Detlas
EliteDetlasGuard2.png Elite Detlas Guard
(Tasim)
90 27,500 Charge - ✦ Def - Detlas
EliteDetlasArcher2.png Elite Detlas Archer
(Tasim)
95 15,000 Ranged Arrow Storm ❋ Dam - Detlas
EliteDetlasMage.png Elite Detlas Mage
(Tasim)
90 33,000 Support Heal ✹ Dam - Detlas
Tasim,theProtector.png Tasim, the Protector
(Phase 1)
101 400,000 Melee Blindness Resist
Knockback Immune
Slowness Resist
Charge
Meteor
✹ Dam
✹ Def
Tasim, the Protector (Phase 2) Detlas
Tasim,theProtector.png Tasim, the Protector
(Phase 2)
101 800,000 Melee Blindness Resist
Knockback Immune
Slowness Resist
Charge
Heavy Charge
Meteor
Airstrike
✹ Dam
✹ Def
- Detlas
ExplosiveCharge(Aledar).png Explosive Charge
(Aledar)
95 ?
(Invulnerable)
None Self-Destruct ✹ Dam - Detlas
Aledar,theExterminator(Phase1).png Aledar, the Exterminator
(Phase 1)
101 262,500 Crawl Blindness Immune
Slowness Resist
Multihit
Teleport
Vanish
Heal
Heavy Slowness
✹ Weak
❋ Dam
❋ Def
Aledar, the Exterminator (Phase 2) Detlas:
Corrupted Pit
Aledar,theExterminator(Phase2).png Aledar, the Exterminator
(Phase 2)
101 637,500 Melee Blindness Immune
Slowness Resist
Multihit
Teleport
Vanish
Heal
Heavy Slowness
Arrow Storm
Heavy Teleport
Corruption Scorch
❋ Dam
❋ Def
- From Aledar, the Exterminator (Phase 1)

Aledar(AHunter'sCalling).png Bak'al(Detlas,AHunter'sCalling).png AledarClone.png
Dialogue:

  • Aledar: TASIM! How the hell did you manage to kill him?!
  • Bak'al: You take too much stock in your ability. My victory is inevitable.
  • Aledar: I'll tear your guts out!!
  • Bak'al: Your attention should be drawn to my peon. Now fall.
  • Aledar: This isn't over! Once your little lackey's dead I'm coming after you!!

Tasim(AHunter'sCalling).png Bak'al(Detlas,AHunter'sCalling).png
Dialogue:

  • Tasim: ...no sense screaming for the dead. But do you think I'm going to just give up like that?
  • Bak'al: It would be easier on yourself to.
  • Tasim: Hah. Didn't know corrupteds had a sense of humor, twisted as it might be.
  • Tasim: I won't dare die while everything here is at stake.
  • Tasim: How's this then, hm? Think your PEON can handle me at my strongest?
  • Bak'al: Yes. I do. A foolhardy show of power means nothing.
  • Bak'al: Finish this.
  • Tasim: I AM NOT GIVING UP!
  • After the two soldiers were slain in battle, Detlas crumbled.
  • It stood as a monument of wealth, prosperity and power in the Wynn province. It now stands as a corrupted wasteland.
  • The ruins of the city are a grim reminder of the power of corruption. And so...the people began to lose hope.

AHunter'sCallingStartNPC.png

  • ???: And so, you have reached an end.
  • ???: You wonder. It is an end... But to what... purpose. What will you gain?
  • ???: You have seen loss. Destruction. Betrayal. All ends, to some other than you. Ends that never came to pass...
  • ???: To end is a powerful thing. To find your end... You may never stop searching. You may find your end in but a day's time.
  • ???: But here... you will gain the power to bring an end. To be brought yours.

Stage 30

» Return to the entity.

A tunnel will then appear, progressively darkening as you fall through. At the end of the tunnel several eyes will surround you.

AHunter'sCallingStartNPC.png

  • ???: However. Though the change is irrevocable...
  • ???: The power to bring an end. It is a choice. And that... Whether you will use that power, we cannot tell you.
  • ???: You must deign to take that choice.
  • ???: We may offer you not one more end.
  • ???: You must find your final end yourself. We will remain... And offer others the same. And so...
  • ???: We two, here... end.
Hunted Gamemode
Bring and be brought an end.

Tips

  • Bring emeralds (or you will have to kill mobs for some) for the Olux stage. A full stack should be sufficient.
  • It is recommended that you bring teleport scrolls for Ragni, Almuj, Nesaak, Troms, Olux, Rodoroc, Corkus, and Detlas in order to save travel time.
    • You'll be teleported back to the quest NPC after every sequence, so you don't need to bring Lutho scrolls.
  • In the event that an NPC won't spawn during any point of the stage, use /class, /hub, and/or relog.
  • It is recommended that you bring consumable buffs to the Corkus and Detlas parts, as the bosses are difficult.
  • To access the iron golem factory in scenario 5, you must first complete until stage 4 of An Iron Heart Part II.
  • To access the Rodoroc Slums for scenario 6, you must first complete until stage 8 of Dwarves and Doguns Part II.
  • In scenario 8, Aledar does more damage, and Tasim has more health and elemental defence. If you kill Tasim first, Aledar becomes much stronger, and if you kill Aledar first, Tasim becomes much healthier. Therefore: If your build is a DPS build, kill Aledar first. But if your build is a tank build, kill Tasim first.

Trivia

  • The quest gives the player an opportunity to see the world if they fought for the wrong side.
  • The timeframe of each portion of the quest is different. For instance, in stage 1, Bak'al mentions fighting Bob, which suggests this stage is in the past. When the player fights Theorick, Nesaak has not been frozen, placing this portion in the far past. Conversely, the Corkus section appears to take place after the events of The Envoy Part II, placing this section in the present or the future.
  • In the Corkus section of the quest, the name of the mech you play as (PL-4Y) references the fact that you are the player.
  • The Hunted Gamemode is subtitled, Bring and be brought an end.