Deserted Theory (Lv. 34)
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This article is about the first version of this mob. For the second and final version of this mob, see Deserted Theory (Lv. 35). For for the instance of this mob in the Observatory, see Deserted Theory (Observatory). |
Deserted Theory | |
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Type | Dungeon Miniboss |
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Level | 34 |
Health | 2,600 ![]() |
AI Type | Rapid Ranged |
Abilities | Heavy Teleport |
Elemental Properties | |
Weakness | ✤ Earth ❋ Air |
Damage | ✽ Water ✦ Thunder |
Location | |
Location | Timelost Sanctum: Cathedral (4th Version), Courtyard (4th Version), Research Lab (4th Version) |
Deserted Theories (Lv. 34) are a mob that only appear in the 4th versions of the Cathedral, Courtyard, and Research Lab of the Timelost Sanctum. They appear to be concepts that have been abandoned but have reemerged as a last-ditch effort to keep the sanctum stuck in the past. Another version of the Deserted Theory appears in the Observatory, while a higher-level version appears in the Ruined Hub.
Combat
Deserted Theories have a Rapid Ranged AI, which will cause them to fire rounds of projectiles at the player. They are weak to ✤ Earth and ❋ Air damage while dealing damage in ✽ Water and ✦ Thunder.
They have the Heavy Teleport ability, which will cause them to directly teleport from one point to another, blinding any players caught in its path.
Table Data
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
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Deserted Theory (Lv. 34) |
34 | 2,600 | Rapid Ranged | Heavy Teleport | ✤❋ Weak ✽✦ Dam |
- | Timelost Sanctum: Cathedral (4th Version), Courtyard (4th Version), Research Lab (4th Version) |
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Categories:
- Mobs
- Mobs of the Timelost Sanctum
- Hostile Mobs
- Dungeon Mobs
- Dungeon Minibosses