Defender Construct (Lv. 32)

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Disambig.svg This article is about the third version of this mob. For the first version of this mob, see Defender Construct (Lv. 30). For the second version of this mob, see Defender Construct (Lv. 31).
Defender Construct
Type Dungeon Miniboss
Level 32
Health 2,250
AI Type Melee
Abilities Charge, Explode, Pull
Elemental Properties
Weakness Air
Damage Earth
Defense Fire Earth
Timelost Sanctum: Courtyard (3rd Version)
Crowd Control Immunities
Knockback Resistance

The Defender Construct (Lv. 32) is a hostile mob found in the third version of the Courtyard of the Timelost Sanctum. It appears to be an Olmic construct that serves as the main guard of the Courtyard, though it has started to crumble due to the effects of the present. The earlier versions of this mob are the Lv. 30 and Lv. 31 versions, while later versions of this mob are the Crumbling Defender Constructs.


The Defender Construct has a Melee AI, which will cause it to follow the player and deal damage upon contact. It resists forms of Knockback Crowd Control, meaning it will become temporarily immune to it after being affected by it. It is weak to forms of Air damage, does damage in Earth, and resists Fire and Earth damage.

It has three abilities: Charge, Explode, and Pull. Charge will cause it to lunge in a direction. Explode will cause an explosion to occur at its current location, dealing damage to and knocking back players caught in the explosion. Pull will cause it to force the player closer to it if they are within 12 blocks from it.

Table Data

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DefenderConstruct(Lv32).png Defender Construct
(Lv. 32)
32 2,250 Melee Knockback Resist
❋ Weak
✤ Dam
✤ Def
- Timelost Sanctum:
Courtyard (3rd Version)


  • This is the only mob to have a different appearance based on its level in the Timelost Sanctum. The Lv. 30 version is in a pristine state, while the Lv. 31 version has started to crack and wear down. However, the Crumbling Defender Constructs do not differ in appearance based on level.