Deserted Theory (Lv. 35)

From Wynncraft Wiki
Jump to navigation Jump to search
Disambig.svg This article is about the second and final version of this mob. For the first version of this mob, see Deserted Theory (Lv. 34). For for the instance of this mob in the Observatory, see Deserted Theory (Observatory).
Deserted Theory
DesertedTheory(Lv35).png
Type Dungeon Mob
Level 35
Health 2,800
AI Type Rapid Ranged
Abilities Heavy Teleport
Elemental Properties
Weakness
Earth
Air
Damage
Water
Thunder
Location
Timelost Sanctum: Ruined Hub


A Deserted Theory (Lv. 35) is a mob that only appears in the Ruined Hub of the Timelost Sanctum at the end of the survive sequence. They appear to be concepts that have been abandoned but have reemerged as a last-ditch effort to keep the sanctum stuck in the past. Another version of the Deserted Theory appears in the Observatory, while a lower-level version appears in the rooms preceding the Ruined Hub.

Combat

Deserted Theories have a Rapid Ranged AI, which will cause them to fire rounds of projectiles at the player. They are weak to
Earth and
Air damage while dealing damage in
Water and
Thunder.

They have the Heavy Teleport ability, which will cause them to directly teleport from one point to another, blinding any players caught in its path.

Table Data

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DesertedTheory(Lv35).png Deserted Theory
(Lv. 35)
35 2,800 Rapid Ranged Heavy Teleport

 Weak


 Dam
- Timelost Sanctum:
Ruined Hub

Navigation