Zuett

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Zuett is an orc who resides near the Centerworld Fortress, and serves as a secondary character in the level 64 quest All Roads to Peace.

Biography

In the quest, Zuett first encounters the player after a group of four orc guards, Bitteliso, Serepe, Ismikku, and Hulve ambush the player, almost killing them, although Zuett drags the player to his residence to heal them up. Zuett says that the Villagers only believe in killing the orcs as the way to peace, and asks for the player to have a more peaceful ceasefire instead. To make the other guards trust the player, he requests that they hunt an Elite Boar to offer its meat as a peace offer to the guards.

After giving the meat to the guards, they lighten up to the player, but still refuse to let them in until another orc residing in Centerworld, Onluk, yells about how one of the orcs, Ressinter is badly wounded, and how he desperately needs a healer. Zuett panics and says the player will work as a healer. Serepe tries to block the player from entering, but Onluk brings the player through anyway.

Eventually, the player finds Ressinter fatally bleeding, and tries to heal them using some of the techniques described in a medicine book. Regardless if Ressinter was healed or not, many of the orcs around Centerworld are impressed that the player would rather try to save an orc's life instead of killing them. Zuett then brings the player to see Arrai-Veretel, the high chief of the orcs, before being stopped by Ureietun, who is currently guarding the Arrai's residence. Ureietun eventually chases Zuett away. Sometime while the player was helping the orcs around Centerworld, Zuett manages to see Arrai-Veretel and tells her of the player and how they are trying to end the war.

Once the player has helped enough orcs around Centerworld, Arrai-Veretel sees the player, before immediately recognizing them as the human who has killed three orc chiefs, killed Rai-Poxper, and took a fort back from the orcs. Arrai-Veretel chastises Zuett for not recognizing who the human trying to end the Orcish War actually is. Zuett tries to refute, trying to say that the human only did so under the Villagers's orders, when Arrai-Veretel yells about how that is the point. Eventually, Zuett says that what the player has done cannot be made up for, but that they are still trying to stop the war, and if one human stopped, then perhaps many others might follow suit. Arrai-Veretel says that what Zuett hopes for is wishful thinking, and how she wish it would happen too, but that Zuett is trying to communicate using an unfinished translation of Wynnic, and how many other orcs don't have time for it. Zuett then replies that the player listened regardless of a communication barrier. Arrai-Veretel then says that if the player and Zuett want peace so badly, then the player should fight her in ceremonial combat. As Arrai-Veretel goes to the combat arena, Zuett tells the player to prepare for Arrai-Veretel's might.

Eventually, the player defeats Arrai-Veretel, forcing her to capitulate and sign a peace treaty. Zuett is also invited to oversee the treaty, which says that if the war will end, the deaths from both sides will as well, and also says that peace will be the first step to healing, unless the Villagers try to start another skirmish again, to which Arrai-Veretel says how Zuett is not naive, and talks about the Decay and its affect on the orcs, before handing the treaty to the player to deliver to Captain Goruca.

Festival of the Bonfire

If All Roads to Peace had been completed, Zuett traveled to Detlas during the 2022 Festival of the Bonfire, where he could be found at a firepit near the Crossroads Inn in the southeast quarter of the city.

Dialogue

First Conversation

  • Zuett: Mmm... Festival food. Hard on stomach, but tasty... Hmh?
  • Zuett: Oh, human! Actually...what your name? Never...munch...asked, while you with us at Centerworld.
  • Zuett: Hmh... <playername>. Sound weird, but Orc name sound weird to human too. Other human say so.
  • Zuett: Come, sit by fire. Too noisy in big plaza, so Zu- Er. I chose to sit here instead. Come talk.

Following Conversations

  • Zuett: Good to talk on better terms, <playername>. Have some peace now.
  • Zuett: So talk! Munch, munch... Mostly talk at you when first met. What can <playername> say to I?
    • [1] How did you get here?
      • Zuett: Airship!
      • Zuett: Munch, munch...
        • [1] You... took the airship?
          • Zuett: Yes. Took airship.
          • Zuett: Munch, crunch...
            • [1] How did you take the airship?
              • Zuett: Signed papers.
              • Zuett: Munch, chew...
                • [1] They let you into the city?
                  • Zuett: Yes.
                  • Zuett: Crunch...munch munch...
                    • [1] There wasn't any fuss?
                      • Zuett: Was fuss. Is fine though.
                      • Zuett: Munch...munch chew...
                        • [1] Well, what happened?
                          • Zuett: Never had orc fly before.
                          • Zuett: Homf...munch, munch...
                            • [1] You've got to elaborate!
                              • Zuett: Should have said so from start! Heheheheh.
                              • Zuett: Villager not want let me in, but the ceasefire terms let orc enter cities on diplomacy.
                              • Zuett: Eyes popped out of heads to see orc signing paperwork for flight! There no rule against orcs get passport.
                              • Zuett: And Villager tried find rule! Tried very hard. Thought Zu- er, I was too dumb to notice Villager lying about rules.
                              • Zuett: Just because I can't speak low Gavellian good doesn't mean I have small brain. Even try call guards over it, but guards say I was not breaking rules!
                              • Zuett: Flight was strange. Think I prefer the ground. But wasn't all bad, just strange.
                              • Zuett: And since got here, no humans thought I was enemy. Seem like Villager only lie about Orcs to soldiers going over ocean.
                              • Zuett: Have gotten strange looks, but no attack yet! Good sign.
                              • Zuett: ...munch, munch.
                            • [2] I suppose that's right.
                              • Zuett: Mhm. Munch, munch...
                        • [2] That's good to hear.
                          • Zuett: Mhm. Munch, munch...
                    • [2] Well, that's fair enough.
                      • Zuett: Mhm. Munch, munch...
                • [2] That makes sense.
                  • Zuett: Mhm. Munch, munch...
            • [2] Well, alright then.
              • Zuett: Mhm. Munch, munch...
        • [2] Ah, okay.
          • Zuett: Mhm. Munch, munch...
    • [2] So things are peaceful over in Gavel now?
      • Zuett: Mhm. Ceasefire has calmed war down so far. Villagers not breaking terms yet.
      • Zuett: Much less orcs dying now. Means more time for other thing. Develop camps, train goblins, learn new thing.
      • Zuett: Means time enough to come see human festival. If <playername> willing to learn about orcs, orcs must be willing to learn about humans.
      • Zuett: Will be good if Villager not break cease-fire. Villager wrote first contract, added loopholes. Arrai-Veretel wrote second contract- no loopholes! Only way break is by...breaking.
    • [3] Surely orcs have festivals too. How's this compare?
      • Zuett: Mhm. Festivals happen at Centerworld, Sunspark, Earthpit. Earthpit, mostly. Much dancing, much drumming!
      • Zuett: Less music here, no drumming- mostly talking. More...sad celebration? Like funeral, but different. There a word for this, but...mmh. Don't know.
      • Zuett: Earthpit festival have much food, much alcohol. Sweets and meals- Human Bonfire Festival have that too!
      • Zuett: But human festival food is...heavy. Very tasty, but sits in stomach for while.
      • Zuett: Invite all orcs, all goblins... Humans invite all humans, all villagers. Reasons for festival different- oh!
      • Zuett: Word is memorial! This a memorial festival. Hm. Maybe Zu- er. I can bring drums, start song for memorial?
    • [4] What is it you're eating?
      • Zuett: Sausages! And sweet bread called funnel cake.
      • Zuett: Weird name, cake not look like funnel, not cooked in funnel. But sweet!
      • Zuett: Not tried many drinks yet. Heard good things about...Nemract Whiskey?
      • Zuett: Mostly stuck to water. Drink too heavy, all food will come back up- and that is wasteful!
    • [5] Your grammar is improving.
      • Zuett: Hmh! Good. I have...been practicing!
      • Zuett: More time on my hands now that war is over. Been practicing medicine more too.
      • Zuett: Language tough to learn! Many weird rules. Jixy has been helping much though.
      • Zuett: Oh, goblins too. Goblins better at language than orcs- low Gavellian closer to goblin tongue than orcish.
    • [6] Do you tell stories around the fire?
      • Zuett: Always! Storytelling around fire is tradition! Tradition for orcs, tradition for humans, tradition for villager!
      • Zuett: Hmm...what story to tell... Hrm... ...munch, munch...
      • Zuett: ...aha! Myth, of how orcs, goblins, trolls, and ogres came to be. Only myth, but fun to tell.
      • Zuett: Story goes like this! Ahhem...
      • Zuett: Ages ago... Orcs, goblins, trolls, and ogres...all one creature. All the same. Strong, clever, hardy, independent. A perfect creature...but only one.
      • Zuett: Was a lonely life for that creature, called Auray. There were none like them in the world, anywhere- they wandered alone across Gavel, dragging a shovel of heavy sabled stone.
      • Zuett: That shovel made paths in Gavel and still followed by all today. Through mud and stone, across cliffs and ridges...one day, Auray dropped their shovel into a hole after tripping.
      • Zuett: Auray had nothing but their shovel to keep them company, and so jumped down into the hole after it, falling down, down, down, onto a patch of loam.
      • Zuett: They found the shovel, but also a cave full of ruins even older than they had been! No way to climb back up, so Auray wandered earthen pit for ten days and ten nights.
      • Zuett: They emerged in front of a secret cove, in front of the ocean, sun shining down, and gazing into the blue distance, decided they did not want to live alone, with nothing more than a shovel and horizon for company.
      • Zuett: Auray wandered back into the ruins, seeking magic runes and artifacts, and found one to suit their ideas. Taking it back to the surface, they followed their own paths back to where they first pulled themselves from earth.
      • Zuett: There, underneath the sun, Auray used the magic and split himself into four, but those four could not decide what part of Auray they were.
      • Zuett: Long nights of discussion narrowed it down to four traits. Strength, cleverness, hardiness, and independence. But no one wanted to take independence and live lonely again.
      • Zuett: It was when one decided to carry the burden of independence that the others said they should carry it instead. Now, all wanted to carry the burden instead!
      • Zuett: In the end, a dice roll decided. The first orc, embodied strength. The first goblin, cleverness. The first troll, hardiness. And the first ogre took independence and left the other three.
      • Zuett: The three remaining wept for their brother, doomed to be lonely again, and decided there to help him. The troll would gather hard stone from the canyon to make the bones.
      • Zuett: The orc took to harvesting leaves and soil from the forest to make the body and skin, picking only the greenest leaves and darkest, richest mud for them to root in.
      • Zuett: The goblin returned to the cave by the sea, seeking more magic to fill the body they would make with life, knowing that what they make must be able to love- or else it was no better than the shovel.
      • Zuett: Each of them was visited by the ogre, who remembered they were alone and thought he should help them find companionship first, with a second orc, goblin, and ogre already made from the gifts of the swamp he had hid in.
      • Zuett: As the ogre visited each, in the caves under the plains, in the forests, in the tall canyons, the gifts of the other three were bestowed onto him.
      • Zuett: Stone, leaves, soil, and magic to make the second ogre. And so, each of them settled where they were, trusting themselves to follow the paths left by Auray.
      • Zuett: ...whuff. Tough translating orcish into low Gavellian! Story only a myth, but still very fun to tell.
    • [7] How's the company?[1]
      • Zuett: Very interesting! Many good people here.
      • Zuett: Mostly been talking to...
        • [1] Garull.
          • Zuett: Garull says he studies thing called cryptids. Creatures of myth. Talks lots about creepers.
          • Zuett: Sound sort of like tale from elf woman. She say gone to another realm, seen creature like creeper. Green like moss. smell like sulphur.
          • Zuett: Wonder if elf woman been to Wynn before? Not met her, only heard about her. Can't say.
          • Zuett: I think Garull would like Gavel! Many magic creatures there.
        • [2] Korzim.
          • Zuett: Korzim say he is called Dogun, and live past troll territory. Orcs and trolls agreed long time ago to not trespass without reason, so I have not been to Molten Heights.
          • Zuett: Not talk much about self. Feels like something bad happened, so I am not prying. Instead, learning much about Molten Heights!
          • Zuett: Sound too hot for I. Fire is good, but I prefer cool weather. Can wear thick coats then, and good medicine herb grow in winter.
          • Zuett: Alraune also shed petals in winter! Many uses, and cheaper to scavenge than make trade.
    • [8] ...
      • Zuett: ...
      • Zuett: Mmh. Okay. ...munch, munch...

Trivia

  • The myth of Auray recited by Zuett during the Festival of the Bonfire includes the namesakes of several of the Orc Camps in the Llevigar Plains.
    • Sablestone Camp derives from Auray's "shovel of heavy sabled stone".
    • Earthpit Camp derives from the "earthen pit" Auray dropped their shovel into.
    • Secretcove Camp derives from the "secret cove" at which Auray decided to no longer live alone.
    • Other passages may be interpreted as less direct references to the Mudspring, Stonecave, Cliffhearth, Shineridge, Loamsprout, and Sunspark Camps.

Notes

  1. This option appears if Garull and/or Korzim are in Detlas.