The Canyon Colossus (Raid)

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Disambig.png This article is about the Raid. For the Character, see The Canyon Colossus (Character).
The Canyon Colossus CBRaidIcon.png
TheCanyonColossusEntrance.png
Discovery Lore
A sight to behold, this enormous statue has resided in the Canyon of the Lost for as long as history can tell. Its magic permeates throughout the entire canyon, making it nigh-impossible to navigate.
Access
Coordinates X: 662, Z: -4448
Minimum Level 95
Suggested Level 100+
Max Party Level 500
Quest Required The Breaking Point
Runes Required 4 Tol Runes
Players Required 4
Raid
Monsters List of mobs
Boss The Canyon Colossus (Lv. 250)
Rewards Charm of the Stone, Emeralds, Mastery Tomes, Broken Corrupted Dungeon Keys, various Crafting Materials
TheCanyonColossusIcon.png

The Canyon Colossus is the third Raid in Wynncraft. It was added to the game in the 1.20 Gavel Reborn update, alongside the two other Raids in Gavel Province, the Nest of the Grootslangs and Orphion's Nexus of Light.

Like other Raids, The Canyon Colossus is a team-based challenge, requiring a party of 4 players to complete. As it is designed for endgame players level 95+, the total combat level of all party members is capped at 500, although since the maximum level a player can reach is 106, and there can only be 4 players, it technically has no level limit.

Since the 2.0.1 Update, the Raid can only by accessed after you have completed the level 97 Quest The Breaking Point on at least one character.

Preparing for the Raid

Location
Canyon of the Lost
662, -4448
PinpointConcept2.png
Wynncraft Map

To take on The Canyon Colossus, you must first assemble a party of 4 players. Each must be at least level 95, and must have unlocked the Raid entrance using the
Ancient Dogun Crystal, obtained at the end of The Breaking Point.

The entrance to the Raid is inside the body of the Colossus on the southeastern edge of the Canyon of the Lost. The nearest town is Kandon-Beda, which can be accessed through a passage south of the Raid entrance; this can be used to restock on Runes before or in between runs, as well as Potions, crafted consumables or other supplies, which can prove invaluable.

Once your party is prepared, travel to the entrance, and the party leader will have to hand 4
Tol Runes to the Raid Keeper. Tol Runes can be obtained as a reward from The Breaking Point, or through converting Az, Nii, or Uth Runes at a Tol Altar. Once the Runes have been given, your party will enter The Canyon Colossus and be faced with your first Challenge Room.

Challenge Rooms

Progressing through The Canyon Colossus involves defeating three randomly-selected Challenge Rooms in succession. Each of these rooms involves a variety of cooperative challenges, including puzzles, parkour, and combat, that your party must work together to complete. If you die during a challenge, you will be able to spectate the rest of your party while they continue. When a challenge is completed, all dead players are revived; if too many players die at once, however, and you are consequently unable to complete the challenge, you will fail the Raid and be brought back to the entrance.

After each Challenge Room, you will enter a rest area where you can regroup, access a Blacksmith and choose Power-Ups before tackling the next challenge; see the Power Ups section for details.

Room 1

The Canyon Colossus
When the earth begins to shatter...


Minigame Room

The Minigame Room has a central area and rocks that block the entrance to separate passageways. Periodically, several passageways will open at once, allowing players to complete several challenges inside. Completing a challenge gives you Iron Bars, which can be deposited at the centerof the room. 10 Iron Bars are required to complete the challenge. If no Iron Bars have been added for 30 seconds, then 1 Iron Bar will be deducted from the party's progress. There are 5 different minigames in total:

  • Boulders (1 player): In this room, you avoid Amethyst-Shelled Snails and boulders heading your way. If you get hit by a boulder, you go back to the beginning of the room and must try again. Rewards 1 Iron Bars.
  • Block Colors (Up to 2 players): In this room, you must survive for 30 seconds by standing on the correct color of blocks to avoid falling into the void below. Falling will add 5 seconds to your timer. Survive for the total amount of time to get the Iron Bars. If you complete this room alone, you'll gain 2 Iron Bars instead of 1.
  • Parkour (1 Player): In this room, you will have to complete a parkour to get 1 Iron Bars. The darker platforms will disappear after a certain amount of time, and the brighter platforms will move horizontally.
  • Mini-Boss (1 Player): In this room, you have to defeat a miniboss, which will either be the Derelict Stone Golem or the Adakite Beast. Defeating the miniboss rewards you 1 Iron Bars.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DamagedColossusSpawn.png Damaged Colossus Spawn 95 70000 Melee Knockback Immune
Blindness Immune
Slowness Immune
Charge
✤ Dam
✤ Def
- The Canyon Colossus
(Central Room)
FissuringSediment(Level98).png Fissuring Sediment
(Level 98)
98 250000 Melee Knockback Immune
Self Destruct
Explode
✤ Dam
❋ Weak
- The Canyon Colossus
(Boulder Room,
Miniboss Rooms)
Amethyst-ShelledSnail(Level99).png Amethyst-Shelled Snail
(Level 99)
99 150000 Melee Multihit ✤ Dam
✤ Def
- The Canyon Colossus
(Boulder Room)
AdakiteBeast.png Adakite Beast 110 200000 Ranged Charge
Arrow Storm
✤ Dam
❋ Def
✦ Weak
1
Iron Bars
The Canyon Colossus
(Miniboss Room 1)
File:DerelictStoneGolem.png Derelict Stone Golem 110 200000 Melee Heavy Charge
Pull
✤ Dam
✦ Def
✽ Weak
1
Iron Bars
The Canyon Colossus
(Miniboss Room 2)

Lava Lake Room

In this room, the party must extinguish lava falls that are enflamed. There will be a pond where you can get Water Buckets from that can be used to extinguish the active lava falls. Once 5 lava falls have been put out, a teammate needs to hold the platform that spawns. As more more lava falls are extinguished, 2 more platforms will be spawned. Once the third platform is spawned, the challenge will be completed.

If the party fails to extinguish a lava fall 4 times, then their progress towards the next platform will be reset. The active platform must always have a player standing on it, or else it will disappear. Mobs will spawn both near the lava falls and next to the platform.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
PrehistoricSoarer.png Prehistoric Soarer 97 100000 Ranged
(Flying)
Flamethrower ✹ Dam
❋ Def
✤ Weak
- The Canyon Colossus
(Lava Lake Room)
StoneConstruct(Level99).png Stone Construct
(Level 99)
99 200000 Melee Charge
Heavy Explosion
✤ Dam
✦ Def
✽ Weak
- The Canyon Colossus
(Lava Lake Room)

Room 2

3 Platforms

The party will be put in a room with 5, blocked off corridors. After a while, 3 random passageways will open, and at least 1 player must go into each corridor. If one corridor is missing a player, then the party will be sent back to the center room to try again. In every section, there is a platform for a teammate to stand on. Only while your party holds all 3 platforms, a 60 second timer will count down towards completing the challenge. After a while, the passageways will open up again to the center, and then new, random passageways will open again.

Mobs spawn in both the center area and within each platform room. The raid will end prematurely if two players die in this challenge, as 3 players are required to hold all the platforms and complete the challenge.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
RunawayFleris.png Runaway Fleris 101 80000 Melee Charge
Flamethrower
✹ Dam
✹ Def
✽ Weak
- The Canyon Colossus
(3 Platforms Room)
StalagmiteCluster.png Stalagmite Cluster 104 100000 ? ? ✤ Dam - The Canyon Colossus
(3 Platforms Room)


Labyrinth

The party begins at the center of a large maze, as well as an interactable pair of wings in the center. One player can take the wings, becoming invulnerable and being able to navigate above the obstacles in the maze in order to find the exit, marked by a white ring of particles. The rest of the party must survive the powerful mobs in the maze until the player with wings finds the exit and guides them there.

Also in the maze are mobs and obstacles that must be cleared. Each obstacle consists of spawning a Malfunctioning Golem miniboss that must be defeated in order to open up the path past the obstacle. Once at the exit, every player stand on the white circle to complete the challenge.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
MercuryPuddle.png Mercury Puddle 100 80000 Melee Knockback Immune
Multihit
✽ Dam
❋ Weak
- The Canyon Colossus
(Labryinth Room)
CanyonSoarer.png Canyon Soarer 102 100000 Ranged Arrow Storm ❋ Dam
❋ Def
✤ Weak
- The Canyon Colossus
(Labryinth Room)
File:StoneConstruct(Level104).png Stone Construct
(Level 104)
104 200000 Melee Charge
Heavy Explosion
✤ Dam
✤ Def
✽ Weak
- The Canyon Colossus
(Labryinth Room)
File:MalfunctioningGolem.png Malfunctioning Golem 115 300000 Melee Flamethrower
Charge
✤ Dam
✦ Def
- The Canyon Colossus
(Labryinth Room)

Room 3

2 Platforms

In this room, there are 2 platforms, an upper and lower one. The upper platform is accessible right away, but the door to the lower platform will only open while the upper platform is being held. Both platforms must be held for 60 seconds in order to complete the challenge. Both mobs and the platform's defense system will try to hinder the players. The platform will occasionally smoke and burst, creating spikes that deal a great amount of damage and knockback to players that are still on the platform.

Completing the lower platform's timer will open a passage to the upper platform so that players may return to the upper platform.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FossilizedHarpy.png Fossilized Harpy 105 100000 Ranged Arrow Storm ✤ Dam
✤ Def
✦ Weak
- The Canyon Colossus
(2 Platforms Room)
FissuringSediment(Level108).png Fissuring Sediment
(Level 108)
108 250000 Melee Knockback Immune
Self Destruct
Explosion
✤ Dam
❋ Weak
- The Canyon Colossus
(2 Platforms Room)
Amethyst-ShelledSnail(Level109).png Amethyst-Shelled Snail
(Level 109)
109 150000 Melee Multihit ✤ Dam
✤ Def
- The Canyon Colossus
(2 Platforms Room)

3 Golems

In this room, the party must protect 3 Golems (labeled North, East, and South) for 120 seconds. Every 10 seconds, 3 Incorporated Humans will spawn along with other mobs. Incorporated Humans are weak mobs that travel to each golem slowly, dealing 1 damage to the golem if it reaches it. Each golem has 6 HP. Other, stronger mobs will attack the players.

You do not need to need to keep all three golems alive in order to complete the challenge; you will pass as long as at least one golem is alive and at least one player is alive. If all golems do die, then the room will restart and the party will have to try again.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
IncorporatedHuman.png Incorporated Human 105 1501 None - - - The Canyon Colossus
(3 Golems Room)
PrehistoricSwooper.png Prehistoric Swooper 106 ? ? ? ✦ Dam
✦ Def
✤ Weak
- The Canyon Colossus
(3 Golems Room)
Gargoyle(Level109).png Gargoyle 109 300000 Melee Charge
Heavy Multihit
✤ Dam
✤ Def
- The Canyon Colossus
(3 Golems Room)

The Boss Fight

The Colossus
The Broken Protector


The Colossus is the boss of The Canyon Colossus Raid. It has 3 phases, and you will have to defeat many parts of it to beat the raid. If you fall off the platforms, you will take 25% of your Current HP as damage.

Phase 1, The Defense System

The defense system
has been enabled


The Colossus's first phase also known as the Defense System, first phase has his hands, Colossal Dukes, defend the head from attacks, also known as the Defense System. The Colossal Dukes have 2 Million HP each, and will attack from a range. It has Multihit, Push, Explode, and Arrow Storm, and will also summon its minions like Colossal Jams, Electrified Fragments, Animated Fragments, and Unstable Plasma. When the Colossal Dukes are defeated, Phase 2 will begin, with it saying the Defense System has failed.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ColossalDuke.png Colossal Duke 190 2000000 Ranged Blindness Resist
Heavy Arrow Storm
Heavy Explode
✤ Dam
✤ Def
❋ Weak
- The Canyon Colossus
(Boss Phase 1)
File:ColossalJam.png Colossal Jam 150 ? ?
(Flying)
Knockback Immune ✦ Dam
✽ Weak
- The Canyon Colossus
(Boss Phase 1)
File:AnimatedFragment.png Animated Fragment 150 240000 Melee
(Flying)
Knockback Immune
Multihit
✤ Dam
✤ Def
- The Canyon Colossus
(Boss Phase 1)
File:ElectrifiedFragment.png Electrified Fragment 150 240000 Melee
(Flying)
Knockback Immune ✦ Dam
✦ Def
✤ Weak
- The Canyon Colossus
(Boss Phase 1)
File:UnstablePlasma.png Unstable Plasma 150 240000 Melee
(Flying)
- ✹ Dam
✹ Def
- The Canyon Colossus
(Boss Phase 1)

Phase 2, The Colossal Head

! SYSTEM FAILURE !
THE DEFENSE SYSTEM HAS FAILED


The second phase of the Boss Fight will pit you against the head of the Colossus. The main enemies of this phase are the Colossal Eyes and the Mammoth Mouth. The Eyes have an Arrow Storm ability, but the main feature of then is that it can summon Examiner minions which have a strong Pull spell. However, the top threat is the Mammoth Mouth. It can summon Pesky Peridotites, which are tanky and have a strong Explosion spell, but the Mouth can also destroy a platform of the arena. If you get on a red platform, after a while, it will take away 50% of your current HP. It can also destroy a platform, which takes off an even greater amount of HP off of you.

After a while, a Colossal Core mob will appear. It has 500 Thousand HP, and must be killed or else it will erupt, which deals massive damage to anyone in the vicinity. The player who was closest to the Colossal Core when it was destroyed will be 'chosen' by the core, allowing that player to finish the fight for the team. It will appear a second time after a while, and when the Colossal Eyes and Mammoth Mouth have been defeated, the players will see a cinematic of the Colossus's head coming off of the body, and Phase 3 will begin as a result.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
MammothMouth.png Mammoth Mouth 250 4000000 Stationary Blindness Resist
Heavy Flamethrower
Field explosion
✹ Dam
✹ Def
✽ Weak
- The Canyon Colossus
(Boss Phase 2)
ColossalEye.png Colossal Eye 250 3000000 Stationary Blindness Resist
Heavy Arrow Storm
✦ Dam
✦ Def
✽ Weak
- The Canyon Colossus
(Boss Phase 2)
PeskyPeridotite.png Pesky Peridotite 140 165000 Melee
(Flying)
Blindness Resist
Knockback Immune
Multihit
Explosion
❋ Dam
✦ Def
- The Canyon Colossus
(Boss Phase 2)
Examiner.png Examiner 150 ? Melee
(Flying)
Knockback Immune
Pull
✦ Dam
✦ Def
- The Canyon Colossus
(Boss Phase 2)
ColossalCore.png Colossal Core 300 500000 - Erupt - - The Canyon Colossus
(Boss Phase 2)

Phase 3, Damaged Colossal Head

The Colossus's head is all that is left to defeat of the Broken Protector, and it has 2 Neutral Ruptured Ear mobs, and a neutral Quartzite Cerebellum and Gnarled Mouth as well, all of which have 1,000,000 HP. The Quartzite Cerebellum will summon Igneous Neuron mobs, and they all fire projectiles rapidly. Additionally they have revenge mechanism: it will fire as many times as you hit it. So casting arrow storm and multihit can be quite dangerous. Also, the Gnarled Mouth has a Flamethrower spell, and the 2 Ears have an Explode spell. Once all of the main parts of the Damaged Head have been defeated, the chosen players have 20 seconds to enter the body of the Colossus.

Once a chosen player is inside, a timer will start ticking down from 40 seconds. The Puzzle inside the body is very simple, you just have to look at the floor and copy the pattern onto the green 3*3 grid at the back of the room. If a square has a red X on it, then you need to press the button to register the tile. If the team does not get into the Colossus in time or if they take too much time in the puzzle, the raid will be failed. Once the puzzle has been solved, the Raid is completed.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
QuartziteCerebellum.png Quartzite Cerebellum 400 1000000 Ranged Blindness Resist
Revenge
✦ Dam
✦ Def
✤ Weak
- The Canyon Colossus
(Boss Phase 3)
RupturedEar.png Ruptured Ear 400 1000000 Ranged Blindness Resist
Explosion
Arrow Storm
Revenge
✤ Dam
✤ Def
✦ Weak
- The Canyon Colossus
(Boss Phase 3)
File:GnarledMouth.png Gnarled Mouth 400 1000000 Ranged Blindness Resist
Heavy Flamethrower
Incoming Attack
Revenge
✹ Dam
✹ Def
✦ Weak
- The Canyon Colossus
(Boss Phase 3)
OnyxAxon.png Onyx Axon 150 ? Charge
(Flying)
Knockback Immune ✽ Dam
✽ Def
✦ Weak
- The Canyon Colossus
(Boss Phase 3)
File:IgneousNeuron.png Igneous Neuron 150 ? Ranged
(Flying)
Knockback Immune ✹ Dam
✹ Def
✽ Weak
- The Canyon Colossus
(Boss Phase 3)
File:PotassiumPhyllite.png Potassium Phyllite 150 ? ?
(Flying)
Knockback Immune ❋ Dam
❋ Def
✹ Weak
- The Canyon Colossus
(Boss Phase 3)

Raid Power Ups

After each of the three Challenge Rooms, you will be able to choose one of three randomly-selected powerups, increasing in tier from I to III with each successive challenge. Note that each set of powerups to choose from is independently randomized, so being offered a specific Tier II powerup in the second room will not necessarily mean that the corresponding Tier III will be available in the next room.

For further information on the Major IDs provided in some of these powerups, see the Identifications page. Inside the raid, you can right-click each powerup to see a description of their effects.

Powerup Tier I Effects Tier II Effects Tier III Effects
Monk +70 Agility
+40 Intelligence
+100% Reflection
+4 Mana Regen
+60 Intelligence
+100% Water Damage
+7 Mana Regen
+100% Spell Damage
+100% Water Damage
Stonewalker +60 Defense
+100% Thorns
+3500 Main Attack Damage
+60 Strength
+35% Exploding
+200% Main Attack Damage
+4500 Main Attack Damage
+300% Main Attack Damage
+Explosive Impact Major ID
Giant +3000 Health Bonus
+50 Defense
+5000 Health Bonus
+400 Health Regen Raw
+7000 Health Bonus
+1000 Raw Health Regen
+50% Health Regen
Intrepid +40 Dexterity
+80% Walk Speed
+Guardian Major ID
+75% Spell Damage
+2 Attack Speed Tiers
Saviour's Sacrifice Major ID
+50 Agility
+80 Dexterity
+Heart of the Pack Major ID
Pestilent +5000/3s Poison
+50 Strength
+750 Life Steal
+7500/3s Poison
+5 Mana Steal
+100 Strength
+10000/3s Poison
+1250 Lifesteal
+Plague Major ID

Raid Rewards

When you complete the raid, a chest will appear in the reward room. Open it to claim the reward. Raid rewards may include raid exclusive rewards, such as Mastery Tomes and Corkian Amplifiers as well as the Charm of the Stone. It also has chance to include several emerald blocks, raid-exclusive fabled items, and horses. Other rewards include broken dungeon keys, teleport scrolls to Kandon-Beda, and powders.

There are two fabled items which can only be found from The Canyon Colossus Raid Reward Chest:



Abrasion
Water Defense: +40
Fire Defense: +40
  • Combat Lv. Min: 100
+1/5s Mana Regen
+1/3s Mana Steal
-48% to -26% Walk Speed
+2% to +10% Spell Damage
+3% to +13% Fire Damage
Fabled Necklace


Recalcitrance
❤ Health: -2600
Earth Defense: +65
Air Defense: -45
  • Combat Lv. Min: 100
  • Strength Min: 45
+6 Strength
+3% to +13% Health Regen
+1 tier Attack Speed
+3% to +14% Earth Damage
+1 Jump Height
Fabled Necklace


Succession
  • Combat Lv. Min: 100
  • Strength Min: 30
  • Dexterity Min: 30
  • Intelligence Min: 30
  • Defense Min: 30
  • Agility Min: 30
+30 to +130 Health Regen
+3/5s to +13/5s Mana Regen
+3% to +14% Main Attack Damage
+20 to +85 Spell Damage
+4% to +16% Sprint Regen
Fabled Bracelet


Obstinance
Water Defense: +50
Fire Defense: -60
Air Defense: +50
  • Combat Lv. Min: 100
  • Intelligence Min: 50
  • Agility Min: 50
-10/5s to -6/5s Mana Regen
+4% to +16% Reflection
+4% to +16% Spell Damage
+4% to +16% Water Damage
+5% to +20% Air Damage
Fabled Ring


Compliance
❤ Health: 700
Earth Defense: +100
Fire Defense: +60
Air Defense: +80
  • Combat Lv. Min: 100
  • Dexterity Min: 35
  • Intelligence Min: 35
-16/5s to -8/5s Mana Regen
+58/3s to +250/3s Life Steal
+4% to +16% Walk Speed
+5% to +20% Thunder Defense
+5% to +20% Water Defense
Fabled Bracelet


Dispersion
Air Defense: +60
  • Combat Lv. Min: 100
  • Strength Min: 45
  • Agility Min: 55
+6 Agility
+3% to +12% Walk Speed
+242/3s to +1050/3s Poison
+26 to +111 Main Attack Damage
+4% to +16% Sprint Regen
Fabled Ring

Material rewards that can be obtained from The Canyon Colossus Raid Reward Chest:

*This Table is incomplete*
Icon Item Quantity Lv. Min Notes
Emerald blocks ? -
Charm of the Stone 1 100 -
Voidstone Gem [***] ? 100 -
Avo Wood & Paper [***] ? 90 -
Sky Wood [***] ? 100 -
Hemp String [***] ? 100 -
Starfish Meat & Oil [***] ? 100 -
Corkian Amplifier I ? - -
Corkian Amplifier II ? - -
Corkian Amplifier III ? - -
Tier IV Powders ? - Powders may be of any element
Tier V Powders ? - Powders may be of any element
Uth Runes ? - -
Broken Decrepit Sewers Keys ? - -
Broken Infested Pit Keys ? - -
Broken Lost Sanctuary Pit Keys ? - -
Broken Sand-Swept Tomb Keys ? - -
Broken Undergrowth Ruins Keys ? - -
Kandon-Beda Teleport Scrolls ? - -


After claiming your rewards, the following dialogue plays as you exit the Colossus:

  • As you prevent the Colossus from collapsing, it returns to its previous state as the Canyon's protector.

Tips and Tricks

As earth themed raid, most mobs in the raid does earth damage. So having earth defense can help a little bit. As nearly nothing does water damage, using Achilles (legendary boots from Corrupted Underworld Crypt) could be useful.

Only the chosen ones can enter colossus and complete the final puzzle. If all chosen ones die, it becomes impossible to complete the raid. So if you're chosen, take extra care to stay alive.

Additionally, dead chosen players are not able to interact with the puzzle.

Revenge attack does NOT exclusive attack you, it'll also hurt any teammate in line of the attack, so as an archer it's dangerous for yourself as well as the teammate to use arrow storm on the last phase of the boss.

It's highly recommended that you have a healer to assist you in fights, as majority of the mobs deal insane damage.

Stat Potions are especially useful in raids, as they provide extra bonus to increase your chance of survival in raid.

In the double platform room, it's highly recommended to kill Fissuring Sediment first as they have Crowd Control Immunity (Unaffected by spells such as arrow shield, aura, ice snake etc)