Relos' Secret Library
This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves. |
This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.
Relos' Secret Library ![]() | |
![]() The first floor of the library. | |
Discovery Lore | |
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This library tells a tale that the government of Corkus has kept secret. Rumors tell that more mysterious libraries like this one are hidden across the world. | |
Access | |
Coordinates | X: -1642, Z: -2417 |
Suggested Level | 80 |
Usage | |
Uses | Discovery |
Requirements | Electromagical Battery |
Relos' Secret Library is a hidden library and Secret Discovery located in Corkus Island, hidden within the town of Relos. Similarly to the secret libraries in Ragni, Lusuco and Llevigar, it contains a series of books called "The Isle of Industry" which tell the story of Human settlement on the island, the Avos and the Factory. In order to claim the experience reward, the player must be of a minimum level of 80.
The first four chapters of the book are located on the first floor, which is where the player will arrive when entering the library. To read the next four books and to leave the library, the player must call the elevator and take it up to the second floor.
Unlocking the library
Location |
Old Workshop -1642, 73, -2417 |
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Wynncraft Map |
The sealed entrance to the library is located in an isolated house in Relos, high on the northern cliffs. Inside, the Relos Mechanic stands near a hopper in the floor connected to large pieces of machinery throughout the room. She says that this abandoned workshop has very archaic machinery, but that the mechanism the hopper is attached to might give some answers, but the workshop is drained of electromagical energy. Luckily, the system can be restored using an Electromagical Battery.
Location |
Electromagical Battery -1321, 61, -2914 |
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Wynncraft Map |
The only battery accessible to the player is located in Corkus Docks, hidden at the very top of the mast of the large ship docked there. There are several ways to reach it; by climbing the rigging, using movement spells like teleport, escape or vanish, or by jumping down from the high cliffs above. A level zero Electromagical Battery mob is located there, which can be killed to receive the required item.
After returning to the Relos workshop with the battery, use right-click to place into a holder. Activate the lights and machinery inside to open up the small door on the far wall, gaining access to the library.
The Chapters
Chapter I
- No one knows exactly when Fruma and Wynn became two separate entities; such tales are lost to time.
- The harsh mountains that dominate the land between have long served as a natural barrier between the two regions.
- There is only a single, well-traveled passage through them to join the lands.
- The border has been closed for around a thousand years and is strictly regulated by the mysterious governing force of Fruma.
- None may pass between these borders unless authorized. As of now, only Frumans have done so.
- All efforts to send a delegation from Wynn have been fruitless, and all attempts to illegally enter the province have been met with a hall of aggression from the Fruman military.
Chapter II
- Beginning 900 AP, Fruma began sending soldiers to Wynn, wishing to assist with the millenial war against Corruption.
- What is most peculiar is that none of the "recruits" seem to remember their lives in Fruma.
- Information about Fruma is scarce to none due to this mysterious phenomenon.
- However, this was not the first instance of Fruman citizens experiencing unexplained amnesia.
- 150 years ago, a splinter group left Fruma through the mountains on the northern coastline.
- This was a feat previously thought impossible due to the aggressive mountain range and another, heavily guarded passage.
Chapter III
- The rebels awoke in a strange new land with no memory of their previous lives beyond vague details. Many seemed to believe they had been workers.
- This land turned out to be a large island close to the Fruman gates: the island of Corkus. It is unknown how they got there.
- Back then, Corkus had no contact with outer lands, as the vicious ocean separating the world had yet to relent.
- Its sole inhabitants were the Avos, bird-like humanoids who had lived on the land since time immemorial.
- Avos history is largely unknown, but their beliefs and practices are entrenched in spiritual and natural magic.
- The Avos are at one with nature and respect all living things, explaining their willingness to grant asylum to the confused, lost humans who turned up at their home.
Chapter IV
- Thus began the era of the Corkians on the island. But, while the Avos gave an inch, the new humans took a foot.
- The Avos granted them their own borders, and they steadily grew over the years.
- Today, the humans occupy the majority of the island.
- The new Corkians, while still reserving the legal right to occupy and govern themselves, do not own the island.
- While the new lands are internationally recognized solely as Avos territory, a self sufficient neutral land, the real story is quite the opposite.
- Over the 150 years of dual occupation, tensions have grown between the two civilizations.
Chapter V
- The Avos, still clinging to their old spiritual beliefs, occupy the highest mountains where it is unfeasible for the Humans to live.
- The Corkians, in the lowlands, have forged a truly industrial nation.
- After arriving in Corkus, many of the humans quickly discovered something that may have once been kept from them by their past rulers.
- The Corkians found that they had the ability to harness a powerful force: Electromagic, the magic of machines.
- They utilized the plentiful natural resources of the island to develop the most advanced and magnificent creations to aid them in everyday life.
Chapter VI
- Currently, while tensions are at their most severe, neither the Avos nor the Corkians are seen as the enemy. Both have remained allies for the most part.
- The Avos have enjoyed the advanced medicine and aide from their industrially adept Human guests, while they have maintained their traditional hunter-gatherer lifestyle.
- However, one major disagreement between the two groups has caused a rift between them. The Avos are fundamentally against the environmentally destructive wake left by Humans, and in response erected a wall as a symbol of their displeasure.
- We Corkians did not react at all, instead attempting to maintain our positive and peaceful relationship with the island owners without ceasing our industrial activities.
- The ocean had been considered a neutral buffer zone between the three provinces for some time, leaving the occupants of most islands somewhat unrepresented, with the exception of Selchar.
- Corkus, however, is no exception. The Corkians seek international recognition from the other provinces as one of their own.
Chapter VII
- While the Avos simply wish to exist in harmony with the wind and the waves, this was not enough for the new occupants.
- The basic need for recognition kicked in, and the Corkians were determined to get it.
- Our method is not through conquest or economic domination, but through the display of our technological might.
- Though the machines of Corkus are impressive, they pale in comparison to what we call our national monument: The Factory.
- The Factory is a massive facility from which the most advanced mechs originate. It is capable of producing an army in a matter of weeks.
- It will surely prove to the other provinces that Corkus is deserving of international representation, especially since it may prove to be indispensable as a tool against the Corruption.
Chapter VIII
- Teething problems have proved to hinder our plight for recognition.
- The electromagical force that governs the Factory seems to have an agenda of its own, and some machines have rebelled against their creators.
- The resourceful Corkians have since shut down the factory to fix the problem.
- However, the land is still scattered with pockets of desperate mechanicals searching for much-needed spare parts.
- Once we solve the problems of the Factory's governing force, Corkus is likely to become an international superpower.
- Our ingenuity and industrial progression can no longer be ignored, regardless of the Avos' situation.
Trivia
- This discovery was overhauled in 2.1.1 Hotfix #9 to update builds and rewrite the text to be more modern.