Lootrunning
Lootrunning is an activity for endgame players that involves looting a procedural series of Caves and challenges, primarily to acquire Mythics, Emeralds, and other valuable items. Players can join the activity for free by speaking to the Lootrun Chief inside the Silverbull Trading Company Headquarters east of Cinfras; after signing up, a lootrun can be started at one of the Lootrun Camps scattered around the endgame regions of Wynncraft.
The Lootrun Division
Players can participate in lootrunning by signing up to the Lootrun Division, a part of the Silverbull Trading Company and the first "Silverbull Syndicate" to be released. The Lootrun Division tracks players' progress in the activity, allowing them to level up and unlock new features in their lootruns. Levelling up through the Division ranks is intended not to be particularly grindy, but should ease players into the system at a good pace.[1]
Lootrun XP is given at the end of each completed run based on the number of challenges completed. Failed runs (those that end with the completion of fewer than the minimum number of challenges) will not provide any XP. The XP earned from any lootrun is also capped at 500 XP, or up to 700 XP including the daily bonus.
| Rank | Title | XP Required | Total XP | Perks |
|---|---|---|---|---|
| 1 | Rookie I | 0 | 0 | None |
| 2 | Rookie II | 100 | 100 | +Aqua Beacon |
| 3 | Rookie III | 100 | 200 | +Orange Beacon |
| 4 | Assistant I | 100 | 300 | +1 Beacon Reroll per run |
| 5 | Assistant II | 100 | 400 | +Green Beacon |
| 6 | Assistant III | 120 | 520 | +50% Walk Speed in interludes, +5% chance for Vibrant Beacons |
| 7 | Sentinel I | 150 | 670 | +Dark Grey Beacon |
| 8 | Sentinel II | 190 | 860 | +1 default Beacon Choice per run, +1 default Boon Choice per run |
| 9 | Sentinel III | 240 | 1100 | +White Beacon |
| 10 | Elite I | 300 | 1400 | +Grey Beacon |
| 11 | Elite II | 380 | 1780 | +1 End Reward Reroll per day |
| 12 | Elite III | 480 | 2260 | +Red Beacon |
| 13 | Admiral | 600 | 2860 | +5% chance for Vibrant Beacons (10% total) |
| 14 | Commander | 750 | 3610 | +1 Beacon Reroll per run |
| 15 | Master | 1000 | 4610 | +Rainbow Beacon |
| 16 | Grandmaster | 4000 | 8610 | None |
Starting a Lootrun
Players who have joined the Lootrun Division can start a lootrun by travelling to one of the Division's Lootrun Camps and speaking to the Lootrun Master. Each camp is associated with a lootrun in its respective region, each of which has differing challenges and rewards. Starting a lootrun in a region also requires having completed certain
Quests and most of the
Caves in that region. There are currently five lootruns available:
Canyon of the Lost Excursion (South) in the southern Canyon of the Lost, with a Lootrun Camp outside Thesead at [575, 78, -5025].
The Corkus Traversal in Corkus Island, with a Lootrun Camp south of Corkus City at [-1560, 97, -2675].
Molten Heights Hike in the Molten Heights, with a Lootrun Camp outside Rodoroc at [1270, 10, -5130].
Sky Islands Exploration in the Sky Islands, with a Lootrun Camp south of Ahmsord at [1035, 135, -4420].
Silent Expanse Expedition in the Silent Expanse, with a Lootrun Camp north of Lutho at [990, 77, -785].
Speaking with the Lootrun Master will allow you to verify your current loadout, including Armour, Weapons, Accessories, and Potions, all of which cannot be changed during a run. Assuming the region's lootrun has been unlocked, you will be able to begin the run after verifying your equipment. Note that there is a ten-minute cooldown after starting a lootrun before you can attempt it again.
Your first run at each Lootrun Camp each day provides +100 Lootrun Division XP, +10 Reward Pulls, and +1 Reward Reroll (at Elite II rank or higher). These bonuses are doubled with a Silverbull Subscription.
Lootrunning Mechanics
The Timer
As soon as the run begins, a timer of several minutes will start (visible on the in-game sidebar). The run ends when the timer runs out, regardless of how many challenges you've completed. Time is gained every time a challenge is started (+60 seconds), as well as when a challenge is completed (+90 seconds). Failing a challenge or dying at any point during a run will return you to the Lootrun Camp, reduce your remaining time by 1 minute, and (except when dying outside a challenge) reduce your total number of attemptable challenges by one.
The timer is normally capped at 15 minutes and will not allow you to get any more time than this. The only exception is Green Beacons, which can add extra time over the limit. The normal time bonus for completing a challenge will be added before the green beacon bonus.
Beacons
At the start of your run and after each challenge, you will be offered several Beacons to choose from (two by default, three for Sentinel II rank or higher). Each Beacon is a different colour and points to a different, randomly-selected challenge in the region; the colour of the Beacon denotes what effect you will receive if you complete the corresponding challenge. There are eleven different Beacon colours, each with different effects:
| Colour | Default Effect | Required Rank | Max Uses | Extra notes |
|---|---|---|---|---|
| Blue Beacon | Choose a Boon out of 3 | Rookie I | N/A | Getting a vibrant or aqua boosted blue beacon will only increase
how many boon choices you get with a max of 5 |
| Purple Beacon | +1 Curse, +1 End Reward Pull | Rookie I | N/A | N/A |
| Yellow Beacon | Spawn 1 Flying Chest | Rookie I | N/A | N/A |
| Aqua Beacon | +100% next Beacon effects | Rookie II | N/A | Aqua beacons can never appear twice in a row.
Dying after completing an aqua beacon challenge will REMOVE aqua beacon effect |
| Orange Beacon | +1 Beacon choice for the next 5 Challenges | Rookie III | N/A | Orange beacons become rarer after challenge 10. Each orange beacon taken
has an individual challenge counter before it ends. |
| Green Beacon | +120s Time Bonus; mobs gain no Buffs this challenge only | Assistant II | N/A | Green beacons can never appear twice in a row |
| Dark Grey Beacon | +3 Curses, +3 End Reward Pulls | Sentinel I | 1 | Dark grey beacons become rarer after challenge 10 |
| White Beacon | +5 Challenges to this lootrun | Sentinel III | 1 | White beacons become rarer after challenge 10 |
| Grey Beacon | Choose a Mission out of 3 | Elite I | 3 | Skipping the 2nd or 3rd grey beacon too many times will REMOVE grey beacons
from the possible beacon choices |
| Red Beacon | +3 Challenges to this lootrun; gain no Time Bonus for completing them | Elite III | N/A | Red beacons can never appear twice in a row. Vibrant red beacons give 5 challenges instead. Red beacons will be removed from
possible beacon choices if you hit maximum challenge cap of 100 minus failed challenges |
| Crimson Beacon | Choose a Trial out of 2 | Rookie I | 2 | Crimson beacons become significantly rarer if skipped.
Getting a vibrant or aqua boosted crimson beacon will only increase how many trial choices you get with a max of 4. Skipping crimson become rarer in higher challenges and if skipped/not appearing for too long or too many times, it will BE REMOVED from the possible beacon choices |
| Rainbow Beacon | Guaranteed Vibrant Beacons for the next 10 Challenges | Master | N/A | N/A |
Some Beacons can only be taken a certain number of times in a single run, as shown in the above table, after which they will no longer be offered. Blue Beacons do not have a set limit, but will become less common over the course of a run, as will Grey Beacons. Aqua, Green, and Red Beacons will never appear two times in a row.
A set of Beacons can be rerolled up to twice per run (after ranking up), rolling both new challenges and new Beacon colours. After reaching the Assistant III rank, each Beacon offered will also have a small chance to be Vibrant, doubling its effects. The bonus of an Aqua Beacon can stack with the bonus of Vibrant Beacons, with the Vibrant bonus being calculated last. For example, taking a Vibrant Aqua Beacon followed by a Vibrant Yellow Beacon will spawn 6 Flying Chests rather than the default 1, by the following formula: 1 x [(100%[2] + (100%[3] x 2[4])) x 2[5]] = 6
Challenges
During a standard lootrun, a minimum of 4 completed challenges are required to open the Reward Chest, though the amount and quality of the rewards can be improved by completing additional challenges; most challenges award 1 Reward Pull upon completion, but a handful of particularly difficult or lengthy ones award 2.
There are five different types of challenges:
Mob Scaling
After each completed (or failed) challenge, all mobs spawned will receive multiplicative buffs to their health and damage, making subsequent challenges harder (except when a Green Beacon challenge is completed). The mob scaling differs slightly between Lootrun Camps, ranging from +15-20% Health and +5-10% Damage per challenge. The formula for mob scaling is as follows:
b + (bmx) = s
Each variable represents the following:
b: The mob's base stat value.m: The modifier for this mob's stat.x: The amount of challenges attempted.s: The final/current amount of the stat for this mob.
Using the Lutho Citizen (100,000 base HP) as an example, the final amount of HP for a Lutho Citizen on challenge 13 would be calculated using the following equation:
100,000 + (100,000 x 0.15[6] x 13) = 295,000
Curses
Whenever you complete a challenge marked by a Purple or Dark Grey Beacon, one or more Curses will be applied to you for the rest of the lootrun, buffing all mobs you encounter during and between challenges. There is generally no limit to the number of Curses that can be applied; they are applied to each spawned mob's base stats before scaling, and stack (additively) with each other as well as with the normal scaling buffs after each challenge. Notably, however, mobs can only receive a maximum of +70% Damage Resistance and +200% Walk Speed from Curses. Each Curse will apply one of the following:
- +30% Health
- +25% Attack Damage
- +10% Attack Speed
- +10% Walk Speed
- +5% Damage Resistance
To calculate how a mob will be affected by Curses, a modified version of the equation mentioned previously is needed:
b + (bmx) + (bcn) = s
The values from before mean the same thing as mentioned before, and the two new variables each represent the following:
c: The modifier to the mob stat the curse provides.n: The number of curses this mob's stat is affected by.
Using the Lutho Citizen example from earlier, the final amount of HP for a Lutho Citizen with the aforementioned conditions with 3 Curses each providing +30% HP would be calculated as such:
100,000 + (100,000 x 0.15 x 13) + (100,000 x 0.3 x 3) = 385,000
Boons
Whenever you complete a challenge marked by a Blue Beacon, you will be offered a choice between two or more Boons. Boons are beneficial effects that affect the rest of your lootrun; Dynamic Boons have an ongoing effect, while Static Boons provide an immediate buff based on your progress through the run so far.
Boons can provide buffs to various Identifications, including Skill Point bonuses, Loot Bonus, Loot Quality, Spell Damage, Health Bonus, Life Steal, Mana Regen, Mana Steal, Max Mana, Walk Speed, Enemy Slowness, and Enemy Weakness. Most Boons which can stack multiple times have a maximum limit; for example, choosing a Looter Boon that provides +10% Walk Speed for every four items found in chests can only provide a maximum of +150% Walk Speed, even if you have found more than sixty items.
| Name | Boon Type | Description | Max Stacks |
|---|---|---|---|
| Persnickety | Dynamic | Once you've been offered a Blue or Purple Beacon more than 10 times this Lootrun, gain [+effect] | N/A |
| Picky Looter | Dynamic | For the rest of your Lootrun, gain [+effect] everytime you get offered a Yellow Beacon | x15 |
| Heavensent | Dynamic | For the rest of your Lootrun, gain [+effect] for each Beacon offered | x15 |
| Slowrunner | Dynamic | For the rest of your Lootrun, gain [+effect] when less than 6m is left on the timer | N/A |
| Clockworker | Dynamic | For the rest of your Lootrun, gain [+effect] for every minute left on the timer | x15 |
| Looter | Dynamic | For the rest of your Lootrun, gain [+effect] for every 4 items offered to you from a Chest | x15 |
| Serendipity | Dynamic | For the rest of your Lootrun, gain [+effect] everytime you open a Chest | x15 |
| Bad Omen | Dynamic | For the rest of your Lootrun, gain [+effect] everytime you get a Curse | x8 |
| Midas Touch | Dynamic | For the rest of your Lootrun, gain [+effect] everytime you get a Boon | x8 |
| Killstreak | Dynamic | For the rest of your Lootrun, gain [+effect] for 60s everytime you kill 5 Mobs. Duration resets after every kill | N/A |
| Persistent Champion | Dynamic | For the rest of your Lootrun, gain [+effect] everytime you complete a Challenge | x15 |
| Patient Champion | Dynamic | Once you reach 20 Challenges completed during your Lootrun, gain [+effect] | N/A |
| Parsimonious | Static | This time only, immediately gain [+effect] for every 4 items offered to you from Chests this Lootrun | x15 |
| Madman | Static | This time only, immediately gain [+effect] for every Curse you currently have | x8 |
| Lightbringer | Static | This time only, immediately gain [+effect] for every Boon you currently have | x6 |
| Mob Slaughter | Static | This time only, immediately gain [+effect] for every 10 Mobs killed this Lootrun | x15 |
| Retrograde Champion | Static | This time only, immediately gain [+effect] for every Challenge completed during this Lootrun | x15 |
Missions
After completing four challenges in a run, as well as whenever you complete a challenge marked by a Grey Beacon, you will be offered a choice between three or more Missions to take on. A Mission is a bonus objective that can be completed during your lootrun, with each mission type providing a different effect or reward for the current lootrun. Only one Mission can be taken on at a time, and you will not be offered any Grey Beacons as long as one is already active. A maximum of four Missions can be completed in a single run. Grey Beacons will appear less frequently the more challenges that are completed, so it is important to take them when they appear.
Mission objectives are randomized. Objectives include: gaining time, earning End Reward Pulls, opening chests, getting Boons or Curses, or being offered a certain number of Beacons. Completing missions that reward End Reward Rerolls or Sacrifices on the last challenge of a run will not grant a reward.
Trials
After challenge 20, completing a challenge marked by a rare Crimson Beacon will offer you a choice between two or more Trials. Similar to Missions, Trials are much riskier and more difficult side objectives that give access to very valuable rewards such as End Reward Rerolls and Sacrifices. Only one Trial can be active at a time, and a maximum of two can be completed in a single run. Vibrant and Aqua Beacons can increase the number of Trials to choose from up to four. Grey Beacons can still appear during Trials, as can Crimson Beacons during Missions.
Unlike Missions, Trial objectives are predetermined. They generally involve completing a certain number of challenges, gaining a certain number of Pulls, etc. while under a harsh restriction.
Rewards
Alongside regular chests, successfully completing a lootrun will allow you to open the Reward Chest back at the Lootrun Camp. The Reward Chest will roll one set of items for each reward pull earned during the run, and is unaffected by Loot Bonus or Loot Quality identifications. The Reward Chest can contain various items, listed here in order from highest to lowest rarity/priority:

Shiny Mythic Items
Normal Mythic Items
Corkian Insulators and Simulators
Liquid Emeralds
Lootrun-Exclusive Fabled and Legendary Items
Lootrunning Mastery Tomes
Normal Fabled Items
Normal Legendary Items
Tol Runes
Uth Runes
Nii Runes
Emerald Blocks
Broken Corrupted Dungeon Keys
Rare Items
Unique Items
Shiny Mythics are the rarest items available from the Reward Chest, and are an exlusive reward from lootrunning. Shiny Mythics function the same as regular Mythics, but include a cosmetic counter for a certain statistic (i.e. Mobs Killed or Dungeons Won using the item), as well as having an enchanted glint effect.
The Reward Chest only has 36 item slots, so the pulls will exceed the number of slots in long runs. However, as items are ordered in the chest by priority, the truncated items will always be the lowest-priority pulls from the entire chest. This means that, although a Reward Chest with 100 pulls will truncate all but the 36 highest-priority items, you will still have 100 chances of getting a Mythic, since if one is rolled it will be pushed to the top of the chest.
The rate the player will receive mythics for each pull is estimated to be ~0.04% (1 in 2500). Effective Pulls for each run can be calculated like: Pulls * (Rerolls + 1), where Rerolls is the number of End Reward Rerolls that were actually used.
After completing a lootrun, the reward pulls earned can be claimed from the Reward Chest for up to two hours before the pulls expire. The Reward Chest at each Lootrun Camp resets weekly, generating a new set of possible rewards, as well as a new Shiny Mythic. Each lootrun's reward chest can be viewed at any lootrun camp.
Strategies
You can check out this community lootrun guide made by unknowinglyhovering (or mk7 auric Tesla Apollo) on discord for lootrun strategies and builds https://docs.google.com/document/d/11aw2yFc2vi0yrKxPuWl6Uedctw4RnxmtkJbkvm7PB-M/edit?usp=sharing (Disclaimer: redirects to a doc)
Trivia
- Prior to being made obsolete by the new system in the 2.0.3 Update, "lootrunning" was an unofficial activity. More information about historical lootrunning can be found here.
- In Version 2.0.3 Hotfix #2, five new challenges each were added to The Corkus Traversal and Silent Expanse Expedition.
Notes & References
- ↑ Salted, "2.0.3 Full Changelog - Lootrun, Reworks & More!"
- ↑ Base value of the Yellow Beacon
- ↑ Base value of the Aqua Beacon
- ↑ Vibrant modifier on the Aqua Beacon
- ↑ Vibrant modifier on the Yellow Beacon
- ↑ The HP modifier in the Silent Expanse Expedition is +15% HP per challenge.





