
|
This recluse gap in reality has laid unknown to all but a few for an immeasurable amount of time. Within its walls lies a colossal hole in the barrier between realms, and within that hole lies a metaphysical entity responsible for the creation of the Void Holes that scatter the Silent Expanse.
|
Coordinates
|
X: 1088, Z: -824
|
Minimum Level
|
103
|
Length
|
Medium
|
Difficulty
|
Hard
|
Quest Required
|
A Journey Further
|
Runes Required
|
1 Tol Rune
|
Monsters
|
List of mobs
|
Boss
|
The #̴͈̌́͑͝#̷̭͔̻̔̊͊͂͜#̸̪̖͍̪͐̊̋͒#̶̫̫̜̑͠#̴̛̱͈̘͆̋͝ Anomaly
|
Rewards
|
As follows:
- Aspects
- Tomes of Combat Mastery
- Tomes of Expertise
- Various Items
|
“
|
Void Holes are strange... Are they natural? Or are they artificial? What makes them? What happens to the matter which they replace? A particularly large Void Hole rests within the centre of the Silent Expanse, perhaps it holds the answer to these questions...
|
„
|
The Nameless Anomaly is currently the highest-level Raid in Wynncraft. It was released in 2.0 Spellbound and was revamped in 2.1 Rekindled World.
Like other Raids, The Nameless Anomaly is a team-based challenge, requiring a party of 4 players to complete.
Preparing for the Raid
To take on The Nameless Anomaly, you must first assemble a party of 4 players. Each must be at least level 103 and have completed A Journey Further.
The entrance to the Raid is at the border between the Toxic Wastes and Void Valley, near The Gateway to Nothing. The nearest town is Lutho, where players can restock on potions, runes, and repair crafted gear. There is also a Tol Altar fairly nearby in the Ruined Olmic City to convert lesser runes into Tol Runes.
Once your party is prepared, travel to the entrance, each player will give 1 Tol Rune in order to participate. Tol Runes can be obtained through converting Az Runes, Nii Runes or Uth Runes at a Tol Altar. Once the Runes have been given, your party will enter The Nameless Anomaly and be faced with your first Challenge Room.
The Nameless Anomaly uses two unique pieces of music, both of which introduce three new instruments: Bell, Guitar, and Flute.
Room 1
The N̶̠̖͊a̶͙̦͋m̸͓̠̾e̷͓̚ḽ̴̓e̶͈̩͒s̴̯͆͝s̶̲͖̃̒ Anomaly
Beyond Void
- The Realm of Influence is named aptly- abominably powerful forces selfishly lay claim to it, and with their command change that realm in their image.
Destroy Room (Flooding Canyon)
» Destroy the Void Holes within 120s!
The Flooding Canyon is a circular-shaped room dotted with many floating Malefic Void Rifts hovering in place midair. The Void Rifts have 100,000,000 HP, far too much for them to be dispatched quickly. Shortly after entering the room, a singular Berserker Berry will spawn on the small red platform. The Berry only has 1 HP, and the player that kills it will ingest it, granting them the strength to destroy the Malefic Void Rifts, but also afflicting them with the Berry's poison.
The player that takes the Berserker Berry will have a list of effects applied to them:
- Blindness
- Heavy slowness
- Unable to cast any spells
- Melee/standard attack speed changed to "very slow"
- Very strong melee/standard attacks
- Unable to use Powder Specials
The damage increase from the Berry is enough to allow that player to quickly destroy the Void Rifts. The other three players must guide the blinded player to the Void Rifts for them to destroy, and protect them from the other mobs coming out of the same Void Rifts. Void Rifts die within 5 hits from the player who ingested the berry. Note, the Berry player can attack and kill any mob in the room in one hit, except the Void rifts. However, the Berry player should exclusively target the Void Rifts and let their other party members kill the other mobs.
There is a small purple spot on the ground directly below each Malefic Void Rift, which the Berry player can use as an indicator to where the Void Rifts are.
To complete this challenge, the party must destroy all of the Malefic Void Rifts within two minutes. If not, the canyon will "flood with void" and the raid will be lost. Once all Void Rifts are destroyed, the players will be automatically teleported to the Power-Up room.
During this challenge, clusters of hostile mobs will periodically spawn from the Malefic Void Rifts, which can fall onto the Berry player. The longer the Void Rifts remain, the more mobs will come out of each one, keeping the amount of mobs spawning relatively stable even as the Void Rifts are eliminated.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Berserker Berry
|
500
|
1
|
None
|
-
|
-
|
-
|
The Nameless Anomaly: Flooding Canyon
|
|
Malefic Void Rift
|
125
|
100,000,000
|
None
|
Blindness Immune Knockback Immune Slowness Immune The Endless Tides
|
-
|
-
|
The Nameless Anomaly: Flooding Canyon
|
|
Glow Bug
|
110
|
31,500
|
Jumper
|
Blindness Immune Cobweb
|
Def Weak
|
-
|
Gateway to Nothing (event), from Malefic Void Rifts
|
|
Void Vassal
|
112
|
57,500
|
Strafe Melee
|
-
|
Dam
Weak
|
-
|
Gateway to Nothing (event), from Malefic Void Rifts
|
|
Azure Necromancer
|
120
|
112,000
|
Rapid Ranged
|
Heavy Wave
|
Dam Def
|
-
|
The Nameless Anomaly: Flooding Canyon: From Malefic Void Rifts
|
|
Ultramarine Warrior
|
120
|
185,000
|
Melee
|
Knockback Immune Slowness Resist
|
Dam
Def
|
-
|
The Nameless Anomaly: Flooding Canyon: From Malefic Void Rifts
|
|
Abyssal Dukun
|
120
|
150,000
|
Rapid Ranged
|
Blindness Resist Slowness Resist Meteor Vanish
|
Weak
Dam
Def
|
-
|
The Nameless Anomaly: Flooding Canyon: From Malefic Void Rifts
|
Hold Room (Sunken Grotto)
» Hold the stump for 60s.
In the center of the Sunken Grotto is a large tree stump. On top of it is a purple plate. Players can reach the top of the tree stump by entering a Void Hole beneath it or simply jumping up to it. Only one player can be on top of the stump at a time, and if multiple players attempt to climb up, all players will be flung off the stump.
Standing on the purple plate will cause a one minute timer to begin ticking down. While the timer is going down, it will visually display in the center of every player's screen. Stepping off of the plate will pause the timer, however will not reset it. To complete this challenge, the plate's timer must reach 0. Once the timer reaches 0, a large boulder at the back of the Grotto will be removed, granting access to a large Void Hole. Once all four players are standing within the Void Hole, the players will be teleported to the Power-Up room. Any players killed in this room will be revived once the timer reaches 0, instead of when the players reach the power-up room.
While the timer is ticking down, the player holding the stump will be bombarded with projectiles.
While the timer is ticking down, waves of mobs will periodically spawn on the ground around the tree stump. None of these mobs have to be killed however it is recommended to kill as many as possible.
When the timer has about 20s left, a single Monochromatism will spawn, a fast, butterfly-esque miniboss mob.
Two mobs called Ethereal Roots will also spawn on the left and right of the center tree stump once the timer starts, and will periodically respawn. While these Roots are alive, they will boost the spawn rate of another mob in this room called the Reanimated Void Branch. Destroying the Ethereal Roots will lessen the spawn rate of the Void Branches, however will not stop them from spawning entirely.
The main threat the other players will face in the room are Void Holes that can spawn the Heart of Darkness. Even if the Heart of Darkness is present, players do not have to kill it in order to progress.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Nocturnal Witness
|
110
|
?
|
?
|
?
|
Dam Def
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Feephi Worm
|
113
|
?
|
?
|
?
|
Dam Def Weak
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Reanimated Void Branch
|
116
|
?
|
?
|
?
|
Dam Def Weak
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Metaphysical Walker
|
118
|
?
|
?
|
?
|
Dam
Def
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Ethereal Root
|
130
|
?
|
?
|
?
|
Dam
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Monochromatism
|
120
|
?
|
?
|
?
|
-
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Void Hole
|
130
|
?
|
?
|
Vile Emergence
|
-
|
-
|
The Nameless Anomaly: Sunken Grotto
|
|
Heart of Darkness
|
130
|
?
|
?
|
? Throbbing Slam
|
Dam
Def Weak
|
-
|
The Nameless Anomaly: Sunken Grotto
|
Room 2
- This is not the first battle. It may not be the last. It is a slow war, with victories measured in mere meters. But the dark lays victorious yet.
- The dark eroded at what it wished to claim, voraciously consuming the crumbling pieces. The holes left behind, devoid of physicality and presence, twist upon themselves.
Dark Room (Nameless Cave)
» Gather the Light!
At the entrance to the Nameless Cave (and also the instruction room for this challenge), a small, blue light will hover above the ground to the left of the cave entrance. The first player to step underneath of it will receive the light and become the "lightbearer". Once all four players step into the black entrance, the challenge begins.
The player who received the light will have a sea lantern constantly hover above their head. During all three rooms in the Nameless Caves, the other three players must constantly stay close to the light player and within the light. Otherwise, the players not within the light will take constant, forced and heavy damage, being devoured by the invisible creatures that hide in the dark of the cavern. If any 3 players die, or if the light player dies, the raid will be lost. To complete this challenge, the players must make complete both challenges in the Nameless Cave.
Because of a default Minecraft glitch not caused by Wynncraft, other players may sometimes become invisible to some players. If players cannot see the lightbearer in this room, they can attempt to follow and observe the light given off by the sea lantern itself. If the lightbearer has a Wynncraft disguise, putting the disguise on and taking it off will render them visible to all the other players for the rest of the Nameless Cave challenge. Putting on and taking off the disguise only needs to be done once at any point in this challenge to make a player visible to others.
» Find and kill Shadowlings. [0/3]
The first challenge within the Nameless Cave is killing 3 Shadowlings. Shadowlings have purple eyes that are distinct within the darkness of the room, but they should be handled with cautiously as they can pull players away from the lightbearer.
» The creature in the shadows has awoken...
After killing the Shadowlings, the miniboss of this challenge will emerge: the Chiropterror. The Chiropterror must be slain in order to progress. After the Chiropterror is killed, all players should head to the exit Void Hole.
Very rarely, however, the Chiropterror wil be replaced with a Lost Eye miniboss. While the Lost Eye has different combat to the Chiropterror, it still is the main target that must be killed to finish the challenge.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Gaze From The Abyss
|
119
|
?
|
?
|
?
|
Dam Def Weak
|
-
|
The Nameless Anomaly: Nameless Cave
|
|
Shining Chaser
|
115
|
?
|
?
|
?
|
Dam Def
|
-
|
The Nameless Anomaly: Nameless Cave
|
|
Shadowling
|
120
|
?
|
Shadowling
|
?
|
-
|
-
|
The Nameless Anomaly: Nameless Cave
|
|
Chiropterus
|
119
|
?
|
?
|
?
|
Dam
|
-
|
The Nameless Anomaly: Nameless Cave
|
|
Chiropterror
|
130
|
?
|
?
|
?
|
-
|
-
|
The Nameless Anomaly: Nameless Cave
|
|
Lost Eye
|
130
|
?
|
?
|
?
|
Def
|
-
|
The Nameless Anomaly: Nameless Cave
|
Hunter & Gatherer Room (Weeping Soulroot)
» Offer souls to the altar to enter the tree.
Upon entering the room, players will be on a small beach on the edge of a still gray ocean, and above them will loom the gigantic Weeping Soulroot Tree. In the center of the coastal room is a small altar, and to the left and right are four large plants which spawn Soul Shrubs inside of them, two right in front of the tree and two to the sides of the tree.
Upon a Soul Shrub being destroyed, every player who has dealt any number of damage to the destroyed soul shrub will be notified they have gained a soul, regardless of who destroyed the Shrub. Players cannot have more than one soul. Upon starting this challenge, each player have and start with one soul.
The altar in the middle of the room accepts souls. Standing on the very center of the altar (the end portal frame block) for 5 seconds straight, uninterrupted, will deposit the soul and eject any players on the altar off of it, and cause their team to lose their collective soul, to which another must be gained from destroying another Soul Shrub. Soul Shrubs only regenerate within their respective plants once all of the other Soul Shrubs have been killed. The altar cannot be interacted with when the Void Holes are open.
Every time a soul is deposited into the altar, the one and only entrance to the Soulroot Tree will open for a few seconds, then close again after. Any player can enter the Soulroot, however only one can be inside the tree at a time, and any other players attempting to enter will be pushed backwards.
The inside of the Soulroot is a maze with various entrances and exits to five different "grottos", or rooms, however all of the doors (void holes) between the rooms are closed. A player depositing a soul into the altar outside of the tree will cause all of the doors in the Soulroot maze to open for a few seconds, then close again after. Players on the outside are notified when the doors change their state from open to closed with chat messages. The five different grottos are colored white, orange, black, blue and gray.
Inside of the Soulroot tree, a cave spider miniboss called the Interdimensional Isoptera will spawn inside one of the five rooms (that are not the entry/exit room) at random upon the party first beginning the challenge. When entering the room containing the Isoptera, large text will notify the player entering the room of this. When killed, the Isoptera will drop its heart. This heart must be taken back outside of the Soulroot and placed into one of two slots in the altar. After the Isoptera has been killed and the player that killed it exits the tree, another Isoptera will spawn inside another room at random.
To complete this challenge, the party must work together to unlock doors for the player inside of the Soulroot maze, who must obtain two Isoptera hearts and insert them into the altar outside. Once both slots in the altar have been given Isoptera hearts, the altar's center will open into a black pit, and the text "Enter the Altar" will display on every player's screen. Once all four players are standing within the pit, including any dead/spectating players, they will be teleported to the Power-Up room.
Below is a map of the Weeping Soulroot Tree's maze. This map has been verified as accurate, however does not follow typical directional rules, as in each room in the maze is not aligned/rotated the same way it is in this map. When following this map, the pay attention to how the doors in the maze are situated, rather than following true North on this map.
Weeping Soulroot Tree Maze
Room 3
- Gaps in reality, bridging realms in the subtlest of ways. Only fools could name the aftermath as subtle- paradoxes, stealing existence under the banner of dark greed.
- These gaps grow, inexorably, and encroach upon one another. What is overlapped returns to a world unseen and alien- Less than what used to be taken, but taken all the same.
Capture the Bulb Room (Blueshift Wilds)
» Protect the Bulb
The Blueshift Wilds is the biggest room in the Nameless Anomaly raid. It is a very large, circular room dotted with boulders and trees. In the center of the room is a single Blue Bulb with the label [0/3].
Although a large variety of mobs will spawn in the Blueshift Wilds, only two are relevant. Orange Bulb Keepers, holding a giant red bulb above their heads, will periodically spawn near the center of the room. They always spawn near the center, however the time it takes them to spawn is random, and may take several minutes or only a few seconds. Whenever a Bulb Keeper is killed, the player that dealt the lethal blow will gain the red bulb the Bulb Keeper had. While carrying it, the player's attacks and spells will be unusable, and fast-moving hostile mobs called Face Eaters will occasionally spawn around them. Whenever the player carrying the red bulb comes into contact with the blue bulb, the red bulb will disappear and add one to the blue bulb's count.
When the blue bulb's count reaches three, a Void Hole will replace it, and the text "RUN TO THE EXIT PORTAL!" will display on every player's screen. To complete this challenge, the party must bring three red bulbs to the blue bulb. Once all four players are standing within the Void Hole, including any dead/spectating players, they will be teleported to the Power-Up room.
The second mob of relevance is the Bulb Catcher. Pink, crooked creatures called Bulb Catchers will sprinkle the Wilds, and upon spawning they will move in a straight line towards a random blue bulb. Kill them to stop this. If a Bulb Catcher touches a blue bulb, the text "A BULB HAS BEEN TAKEN!" will display on every player's screen, the Bulb Catcher will pick up the bulb, and begin to erratically flee from nearby players. Once killed, the Bulb Catcher will drop the unchanged blue bulb where it died. If the Bulb Catcher is not killed within approximately 8 seconds, the Bulb Catcher will despawn with the blue bulb, causing the bulb to be permanently lost and causing the raid to fail.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Blue Bulb
|
120
|
-
|
-
|
-
|
-
|
-
|
The Nameless Anomaly: Blueshift Wilds
|
|
Bulb Catcher
|
125
|
?
|
Bulb Catcher
|
?
|
-
|
Blue Bulb (If Carrying)
|
The Nameless Anomaly: Blueshift Wilds
|
|
Bulb Keeper
|
124
|
?
|
?
|
?
|
Dam
Def Weak
|
Red Bulb
|
The Nameless Anomaly: Blueshift Wilds
|
|
Fyren
|
122
|
?
|
?
|
?
|
Dam Def
|
-
|
The Nameless Anomaly: Blueshift Wilds
|
|
Gunge-Gunge
|
124
|
?
|
?
|
?
|
Dam
Def
|
-
|
The Nameless Anomaly: Blueshift Wilds
|
|
Limboian
|
125
|
?
|
?
|
?
|
Dam
|
-
|
The Nameless Anomaly: Blueshift Wilds
|
|
Flaring Bombus
|
118
|
?
|
?
|
?
|
Dam Def
Weak
|
5 Burning Seeds
|
The Nameless Anomaly: Blueshift Wilds
|
|
Burning Seed
|
105
|
?
|
?
|
?
|
Dam Weak
|
-
|
The Nameless Anomaly: Blueshift Wilds: From Flaring Bombuses
|
|
Dernapien
|
120
|
?
|
?
|
?
|
Dam
Def Weak
|
-
|
The Nameless Anomaly: Blueshift Wilds
|
|
Face Eater
|
106
|
?
|
?
|
?
|
-
|
-
|
The Nameless Anomaly: Blueshift Wilds
|
Gather Room (Twisted Jungle)
» Collect 5 Void Matter while defending the Giant Void Hole.
The Twisted Jungle is a large ravine split into several different parts. In the center of the Jungle is the Giant Void Hole, which is closed and cannot be entered. Across from the Giant Void Hole are several smaller Void Holes which cannot be entered.
Various mobs will spawn in waves from the small Void Holes across from the Giant Void Hole, and these smaller Void Holes cannot be entered. A mix of hostile and void-eater mobs will spawn from these Void Holes.
The Giant Void Hole in the center has 10 integrity, or "HP". Some mobs that spawn from the waves have blue nametags, notably the Void Eaters, Void Starved, and Void Devourers. Instead of attacking players, these three mobs will move towards the Giant Void Hole, and upon making contact with it will be thrown back and remove 1 HP from it. If the Giant Void Hole's HP reaches 0, the raid will be lost.
Four separate paths branch off from the center of the Twisted Jungle. Each of these contains a small challenge, and once completed will grant the player a singular Void Matter. Unlike challenges from earlier-level raids, each challenge in this room can only be completed once.
To complete this challenge, the party must defend and later open the Giant Void Hole in the center by obtaining 5 Void Matter and depositing it into the Giant Void Hole. The first 4 of these can be obtained from the 4 branching paths from the center, and the last Void Matter can be obtained from the Despairing Crawler.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Destructive Void Grub
|
110
|
?
|
?
|
?
|
Dam
|
-
|
The Nameless Anomaly: Twisted Jungle: From Void Eggs
|
|
Skull Specter
|
110
|
?
|
?
|
?
|
Dam
Def
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Blueshift Watcher
|
122
|
?
|
?
|
?
|
Dam Def Weak
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Shift Singularity
|
114
|
?
|
?
|
?
|
Dam
Def Weak
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Abyss Reaper
|
118
|
?
|
?
|
?
|
Def
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Void Eater
|
115
|
?
|
Void Eater
|
?
|
-
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Void Starved
|
118
|
?
|
Void Eater
|
?
|
-
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Void Devourer
|
120
|
?
|
Void Eater
|
?
|
-
|
-
|
The Nameless Anomaly: Twisted Jungle
|
Void Pedestals Path
On the left of the Giant Void Hole is a large pit with two separate parkours on the left and right of the pit, and a smaller parkour leading to the middle of the pit with a closed Void Hole below it. At the end of the other two parkours are pedestals, and once both pedestals have been interacted with, the Void Hole in the center of the parkour will open. Jumping inside it will present you with the first Void Matter to obtain and simply back out after. Classes with potent movement spells, such as warriors or mages, can effortlessly skip over the left parkour, and can also skip over the right parkour with a little more precision and effort.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Void Matter
|
110
|
1
|
None
|
-
|
-
|
Void Matter
|
The Nameless Anomaly: Twisted Jungle
|
Crimson Neuron Path
On the left of the Giant Void Hole is a red, bloody path. At the end of the path is a miniboss called the Dendrite Drifter. Simply killing it will grant you the second Void Matter.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Dendrite Drifter
|
120
|
?
|
?
|
? Nascent Explosive
|
Dam
Def Weak
|
Void Matter
|
The Nameless Anomaly: Twisted Jungle: Crimson Neuron Path
|
|
Explosive Gunk
|
115
|
Invulnerable
|
?
|
Self-Destruct
|
Dam
|
-
|
The Nameless Anomaly: Twisted Jungle: Crimson Neuron Path: From Dendrite Drifter
|
Hatchling Path
On the right of the Giant Void Hole is a small black chasm with rocks floating in it. Void Eggs rest on each rock. You must parkour along the rocks to reach the end of the parkour where the third Void Matter resides, however as you progress the eggs will explode and hatch into Destructive Void Grubs. This parkour also has a Void Hole at the halfway point which, when entered, will place you very close to the edge of the second half of the parkour, so enter with caution.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Void Egg
|
106
|
?
|
?
|
?
|
-
|
1 Destructive Void Grub
|
The Nameless Anomaly: Twisted Jungle
|
|
Destructive Void Grub
|
110
|
?
|
?
|
?
|
Dam
|
-
|
The Nameless Anomaly: Twisted Jungle: From Void Eggs
|
|
Void Matter
|
110
|
1
|
None
|
-
|
-
|
Void Matter
|
The Nameless Anomaly: Twisted Jungle
|
Tangled Path
On the right of the Giant Void Hole is a large open area with two Malformed Void Hole minibosses. When entering the room, killing the void hole that spawns on the right and further back to the player will grant you the fourth Void Matter. If a Malformed Void Hole successfully damages you, it will teleport you to the other.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Malformed Void Hole
|
119
|
?
|
?
|
? Twin Voids
|
Def
|
-
|
The Nameless Anomaly: Twisted Jungle: Deformed Hole Path
|
Despairing Crawler
After all of the other four Void Matters have been deposited into the Giant Void Hole, the Void Holes will destabilize, spawning enemies faster while now being able to be damaged in order to progress the waves. When the Despairing Crawler spawns, it will be temporarily invulnerable until it conjures a Void Hole, and holds it as a shield. While holding the Void Hole, the Despairing Crawler will spawn mobs, some of which are the mobs that will try to attack the Giant Void Hole. When the Despairing Crawler is killed, the player that dealt the lethal blow will obtain the fifth and final Void Matter.
As soon as the fifth Void Matter is inserted into the Giant Void Hole, it will open. Once all four players are standing within the Giant Void Hole, including any dead/spectating players, they will be teleported to the Power-Up room.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
Warped Void Hole
|
?
|
?
|
?
|
?
|
-
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Twisted Void Hole
|
?
|
?
|
?
|
?
|
-
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Unstable Void Hole
|
?
|
?
|
?
|
?
|
-
|
-
|
The Nameless Anomaly: Twisted Jungle
|
|
Despairing Crawler
|
130
|
?
|
?
|
? Call the Void
|
Def
|
Void Matter
|
The Nameless Anomaly: Twisted Jungle
|
Boss: The Nameless
- A critical point approaches- the wider the gap, the more it consumes. The more it consumes, the wider the gap becomes. Victories will be measured in the redrawing of maps.
The pre-boss room is a path that leads into a pool of water. The final line of dialogue appears when entering the pre-boss room.
- And what is responsible? What remains here should not- trapped far from whence it came. What feeds the paradox's growth spares no thought- commanding its force as we would breathe. The valley is nearly consumed. Then, the wastes are to be consumed. The obelisk, consumed after. On and on. Doomed to mutation, desolation, darkness, and despair...from that which bears no name.
» Survive.
The Nameless is the boss of the Nameless Anomaly, located within the fringes of reality. Its fight starts as it emerges from a Void Hole on the ground before it lets out a roar.
The Nameless is a metaphysical entity (a being outside all perceivable human senses) responsible for the tears between the Plane of Physicality, the Void, and The Realm of Darkness. Its visual appearance seems to be skeletal in shape, missing anything below the torso, and possessing two white eyes in an otherwise almost entirely black body. In the ribs of the creature rests a blue orb of sorts, though the purpose and nature of it is presently unknown.
The boss fight against The Nameless takes place on a large, rectangular stone tablet amidst a near-indescribable surrounding. It also has a wide variety of spells at its disposal, some of which deal true damage, which is unavoidable and unalterable damage:
- Sunder: Used whenever, the Nameless will fire out four large, short range projectiles in a cross-shaped pattern 3-4 times dealing 10% of the targeted player's maximum health as damage.
- Earthshatter: Used whenever, an eerie curse noise will play before the Nameless leaps high up into the air before crashing down, opening a large Void Hole where it lands. Players caught in the crash receive 1,100-2,100
Neutral Damage to players within 10 blocks, an extra 2,100
Water Damage and 1,100
Thunder Damage to players within 8 blocks, and a final extra 3,100
Air Damage to players within 3 blocks. At lower HP, this spell is chained longer the less health it has.
- Rend the Barrier: Used whenever, the Nameless will roar before lunging forward at high velocity towards the player, leaving many small Void Holes in its path, getting larger as it nears the end of the spell. Created Void Holes deal 2,100
Neutral Damage to players within 8 blocks, while players within 6 blocks receive an extra 2,000
Water Damage, 1,100
Thunder Damage, and 1,100
Air Damage. At lower HP, the Nameless will perform longer chains of the spell, creating more Void Holes.
- Grasp of the Forgotten: Used whenever, the Nameless will create several mobs called the Armless. The Armless deal 7,000
Neutral Damage upon contact with the targeted player.
- Sow the Seeds: Used whenever, the Nameless will create several floating vortex bombs that stick to the spot they land on, emit two ticking noises, and then afterwards detonate, dealing 10% maximum Health as damage to players within 10 blocks and an additional 2,000
Neutral Damage and 2,000
Thunder Damage to players within 8 blocks. At lower HP, more vortexes are released.
- Denial of Freedom: Used whenever, the Nameless will produce a Wither idle breathing sound and emit smoke particles before releasing a cluster of four skulls for each living player. The skulls are unaffected by gravity and each cluster pursues its respective player. The skulls dash in a straight line three times each, indicated by a whooshing noise before vanishing. This spell is casted more frequently if any living players are consistently more than 5 blocks above the ground. Each skull can hit its target multiple times with a 10 tick delay between each hit, dealing 500
Neutral Damage, 900
Thunder Damage, and 1,530
Air Damage and applying a negative Healing Efficiency debuff with each one. The skulls will disappear after all of their dashes have been used up.
- Surrender to Oblivion: Used whenever, the Nameless spawns several pink eyeballs that act like standard melee mobs that are completely invulnerable. They instead disappear after a set amount of time. An eyeball can hit a targeted player for 2,000 True Damage alongside 2,000
Water Damage. At lower HP, more eyeballs are spawned.
- The Void Claims: Used whenever, the Nameless will create a Void Hole above the targeted player's head that follows their movements. After a few moments, a hand will reach down from the hole and attempt to grasp at its target before disappearing completely. While it appears like spell deals damage only to the targeted player, it actually damages them alongside other players within 10 blocks. Players within 10 blocks receive 2,000
Water Damage and 2,000
Air Damage, while players within 6 blocks receive an extra 2,000
Water Damage, 2,000
Thunder Damage, and 2,000
Air Damage.
- The Void Bleeds: Used whenever, the Nameless spews out a fifteen block line of a blue substance. Players who attempt to cross it will rapidly take 1% Maximum HP Damage and 1,000
Water Damage.
- The Void Howls: Used whenever, the Nameless will quickly move towards its target, leaving trails of purple rings that rapidly deals 3,000 True Damage to players within its radius. Occasionally, it will also lunge forward when activating this spell.
- The Watched: The Nameless's signature attack used when it is at 66% and 33% health, it will hold a Sightseeing Interceptor in its right hand while pointing with its left hand. In this state, the Nameless cannot be damaged. All players will have white beams target them twice before ending it off with a fiery beam that causes an explosion to the spot it targeted. The beam's explosion deals 25% Maximum HP Damage to players within 8 blocks alongside an extra 30% Maximum HP Damage to players within 6 blocks. Mysterious creatures will also emerge from Void Holes and spew out indigo particles during this attack. Void Holes will not be deleted during this attack, but they will be reset after the attack is finished. At lower HP intervals, the Watched lasts longer.
The main gimmick of this fight are Void Holes that are summoned by the Nameless. Falling into a Void Hole will teleport the player to a random spot high up in the arena, which has the potential to deal devastating fall damage upon landing, as well as dealing anywhere between 2,500-3,500
Neutral Damage. Every time a player falls into a Void Hole, there is a chance a Little One could appear, which are small masses of eyes that while hostile, are frail and weak in this form. Killing a Little One turns it into the stronger Greater One, however. Greater Ones shoot bursts of projectiles and can stunlock players with its spells. Greater Ones can also move around the arena, though they are very slow. Greater Ones do not have an additional phase following their death.
While players can go outside of the boss arena, the Void Winds will push them right back to it.
Guild Raid Changes
During a Guild Raid, the following changes to the Nameless's fight are enacted:
- The Watched no longer ends after a certain amount of time. Instead, four obelisks will appear at each corner in the arena. The Watched will last as long as at least one obelisk is standing. The obelisks can be destroyed by going behind them twice when the Nameless fires a beam.
- The Watched will trigger three times throughout the fight, at 75%, 50%, and 25% health respectively.
Image
|
Name
|
Level
|
Health
|
AI Type
|
Abilities
|
Elemental Stats
|
Drops
|
Location
|
|
The #̷̛͓͓͈̹͋͂̃̈́͘#̶̨͖͔̉͒#̶̨̡̛͓̩̗̇̅̈́̀̂ͅ#̶̨̧̫̬̃̃#̵̰̘̈ Anomaly
|
-
|
18,000,000
|
Nameless
|
Blindness Resist Knockback Immune Slowness Resist Denial of Freedom Earthshatter Grasp of the Forgotten Rend the Barrier Sow the Seeds Sunder Surrender to Oblivion The Void Bleeds The Void Claims The Void Howls The Watched
|
Dam
Def
|
-
|
The Nameless Anomaly: Remains of Reality
|
|
Sightseeing Interceptor
|
-
|
-
|
-
|
The Watched
|
-
|
-
|
The Nameless Anomaly: Remains of Reality
|
|
Little One
|
118
|
?
|
?
|
?
|
-
|
Greater One
|
The Nameless Anomaly: Remains of Reality
|
|
Greater One
|
143
|
?
|
?
|
?
|
Dam Def
|
-
|
The Nameless Anomaly: Remains of Reality
|
|
Armless
|
250
|
?
|
Armless
|
-
|
Dam
|
-
|
The Nameless Anomaly: Remains of Reality
|
|
??? (The Nameless Anomaly)
|
-
|
-
|
???
|
-
|
-
|
-
|
The Nameless Anomaly: Remains of Reality
|
Raid Power Ups
After each of the three Challenge Rooms, you will be able to choose one of three randomly-selected powerups in the Lost Isle. These powerups go from tier 1 to tier 3 for each challenge you complete. Note that each set of powerups to choose from is independently randomized, so being offered a specific tier 2 powerup in the second room will not necessarily mean that the corresponding tier 3 will be available in the next room.
There is also a Blacksmith hidden to the left of the exit to the Lost Isle.
For further information on the Major IDs provided in some of these powerups, see the Identifications page. Inside the raid, you can right-click each powerup to see a description of their effects.
Powerup
|
Tier I Effects
|
Tier II Effects
|
Tier III Effects
|
Hollowed
|
+2,000 Health +20 Defence +50% Reflection
|
+30/5s Mana Regen +50% Thorns +Guardian Major ID
|
+3,500 Health +400 Health Regen -30% Damage
|
Sojourner
|
+20 Agility +20/5s Mana Regen +80% Sprint Regen
|
+40 Defence -100% Sprint +Freerunner Major ID
|
+30 Strength +30 Dexterity -150 Health Regen
|
Fading
|
+50% Health Regen +30% Walk Speed +Heart of the Pack Major ID
|
+25 Agility +15/3s Mana Steal +25% Healing Efficiency
|
+200 Spell Damage +25% Spell Damage -10 Strength -10 Dexterity -10 Intelligence -10 Defence -10 Agility
|
Insidious
|
+12/3s Mana Steal +30 Intelligence +25% Spell Damage
|
+325/3s Life Steal +40% Spell Damage -1 tier Attack Speed
|
+60% Spell Damage -40% Walk Speed +Sorcery Major ID
|
Hopeless
|
+20 Strength +30% Main Attack Range +75% Main Attack Damage
|
+25 Dexterity +50% Exploding +Fission Major ID
|
+60% Walk Speed -15/5s Mana Regen +135% Main Attack Damage
|
Raid Rewards
Once the Nameless is killed, all players will be teleported to the Archipelago Periphery. The Raid Reward Chest is located here. Inside the chest are rewards that rotate every week:
Item
|
Notes
|
Aspects |
Aspects are not included with the other reward pulls, but instead are categorized and given out separately.
|
Tomes of Combat Mastery Tomes of Expertise
|
Tomes take priority based on the following order: Mythic Fabled
|
Nonexistence Aleph Null Continuum Recursion Divergence Infinitesimal Fractal
|
All of these items are part of the Boundless Set.
|
Liquid Emeralds |
-
|
Emerald Blocks |
-
|
Stuffed Crafter Bag |
Can give out a generous quantity of one of the following ingredients: Neon Seawater, Dernic Hydroid, Extremophile Pelt, Migratory Coconut, Ultramarine Minnow, Photophobic Kelp, Psych Starfruit, Negative Rafflesia, Blueshift Beacon, Solid Ultraviolet Ray
|
Packed Crafter Bag |
Can give out a plentiful quantity of one of the following ingredients: Neon Seawater, Dernic Hydroid, Extremophile Pelt, Migratory Coconut, Ultramarine Minnow, Photophobic Kelp, Psych Starfruit, Negative Rafflesia, Blueshift Beacon, Solid Ultraviolet Ray
|
Varied Crafter Bag |
Can give out 2-3 modest quantities of the following ingredients: Neon Seawater, Dernic Hydroid, Extremophile Pelt, Migratory Coconut, Ultramarine Minnow, Photophobic Kelp, Psych Starfruit, Negative Rafflesia, Blueshift Beacon, Solid Ultraviolet Ray
|
Charm of the Void |
-
|
Breakthrough |
-
|
Collection |
-
|
Detachment |
-
|
Forbearance |
-
|
Ingress |
-
|
Simulacrum |
-
|
Powders |
Powders as low as Tier IV can appear and can be of any element.
|
Corkian Amplifiers |
-
|
Ability Shard |
-
|
Tips and Tricks
- Buying Tol runes off of the Trade Market and successfully completing this raid (even half of the attempted runs) will still net profit considerable emeralds.
- It is not recommended for players inexperienced to the Nameless Anomaly to take the Berserker Berry, be the Lightbearer, or enter the Weeping Soulroot maze.
- It is recommended for classes that can damage large groups with their main attack (such as shamans or mages or archers) to take the Berserker Berry, to deal more damage to the Void Rifts and attack through any newly-spawned falling mobs respectively.
- Due to a glitch in vanilla Minecraft that is not from Wynncraft, players may sometimes become invisible to others in the raid. If you have a Wynncraft disguise, turning any disguise on and back off again will make you visible to other players.
- Alternatively, moving out of the view distance for other players and moving back in will do the same.
- It is strongly advised players communicate with each other aptly during the raid, as strong teamwork is a necessity to complete the raid.
- The Shaman's Aura is very useful for quickly clearing the large waves of enemies in the Gather room.
- It is advised for the Lightbearer to move slowly in the Dark Room so that other players do not have trouble keeping up with them.
- Knockback is consistently a problem on the outside portion of the Tree Maze room, as mobs can very easily knock you off the altar. There are a few ways to deal with this.
- The Weeping Root mobs should be kill-on-sight, as their Wave spell can push players off the altar.
- If two or more players are surviving on the outside, it is a good idea to have one player deposit the soul while the other player(s) guard them from mobs. During this, the soul depositor should not attack so they do not draw the aggro of mobs around them.
- The party will already start with one soul in the Tree Maze room, however this is never mentioned in-game.
- When fighting the twin Malformed Void Holes, players should be cautious of their teleport ability accidentally warping them into the Twisted Jungle's terrain. This can be avoided as long as both of the Malformed Void Holes are away from the walls.
- Some of the Nameless's attacks can be avoided by purposely falling into a Void Hole, however, this will deal damage to you and spawn a Little One. It will also leave you very vulnerable to the Nameless's attack "Denial of Freedom".
- The Nameless's attacks that usually create Void Holes will not create them if the Nameless is very close to the edge of the arena.
- When high DPS players are maintaining the Nameless's aggro, it is custom for them to circle (preferably counterclockwise) around the edge of the arena, so other players know where the Nameless is going to move, and thus can damage it more easily.
- It is highly recommended to keep game sound on or play with subtitles while fighting the Nameless Anomaly, as most of its notable attacks are sound-cued.
- If you are playing on Wynntils, Minecraft has a bug with sounds cutting out/suddenly muting when too many are playing at once. This can cause some of the Nameless's sound cues to become inaudible to you. The Forge mod "ExtendPolyphonyLimit" fixes this bug.
Trivia
- The Wynncraft community has coined the unofficial, underwhelming nickname "Greg" for the Nameless Anomaly itself. The community also repeatedly refers to "Greg" as male, however the Nameless's sex, gender or pronouns have never been confirmed.
- The "Nameless" part of the Nameless Anomaly's nametag is obfuscated, being 5 obfuscated characters.
- The obfuscated text reads, as seen in early runs of the raid during the 2.0 Spellbound HERO Beta, '12345'.
- Notably, the Nameless's appearance resembles that of the A Hunter's Calling questgiver (black, skeletal appearance, floating torso with no legs), who in turn resembles the removed, former Realm of Light NPCs; the Heliolux.
- The background of the boss room is upside-down.
- Several enemies have their own unique pieces of lore, are references to other pieces of content in game, or have peculiar pieces of trivia surrounding them.
- The Destructive Void Grub is a reference to the Void Grub mobs present in two of the Void segments in A Journey Further.
- The Metaphysical Walker from the Hold Room is also a reference to A Journey Further, being a sideways version of Upside Downer.
- The Dendrite Drifter is shaped like a Brain, as a Dendrite is a branching extension of neuron cells.
- The Monochromatism is a reference to Nexus of Light’s Polychromatism.
- Each of the mobs in the Flooding Canyon room can be tied to an area of the Wynn Province.
- Greater One is a larger, grown variation of Little One.
- Little One is a reference to the LITTLE ONES from OMORI.
- The secret Lost Eye miniboss in the Dark Room is based on an unused mob originally designed for the challenge, the Guiding Light. The Guiding Light would function similarly to the Shadowlings, being invisible until approached; however, unlike the Shadowlings, it would actively deceive players by giving off fake light, pretending to be the Lightbearer to kill the players.
- The Flaring Bombus is a crucial aspect of the Archipelago’s wilderness. It grows on the trees, and it releases flaming pods that burn the area, fertilizing the ground and giving way for new growths from the enriched soil, encouraging seed pods to become new trees.
- Real world plants, such as redwood trees, giant sequoia, or even the Eucalyptus which produces extremely flammable oils to promote the spread of fire, are known as Pyrophytes. The trees in The Nameless Anomaly are likely similar, having grown an adaptation to fire and integrated it into the maturation and reproduction process.
- ’Gunge’ both refers to a clot and the action of clotting, making ‘Gunge-Gunge’ essentially mean Clotting Clot, Choking Glob, or Sticking Slime.
- Dernapien is a portmanteau of "Dern" and "Sapien", Dern being the Realm of Darkness and Sapien being humanity and humankind (I.e, Homo Sapiens).
- This, in turn, implies that Dernapiens are some form of Dernic kindred to Humans.
- Bulb Keepers are also Dernapiens.
- Nocturnal Witness resembles the Eyefolk of the Eyeball Forest, most notably a Blinder. Instead of being made of veins like its kin, however, it appears to be composed of a viscous substance.
- Nocturnal Witness' original skin concept was very loosely based off of a biblical angel.
- The Nocturnal Witness could be based off of the Athanatic Witness from Orphion's Nexus of Light.
Image of the Nonexistent Gazer player head, an unused mob from The Nameless Anomaly based off of the All-Seeing Witness.
- The Nameless itself is a creature Dernic origin, being an entity native to the Realm of Darkness that seeks to escape it.
- The Nameless is the only raid boss without a title. While The Canyon Colossus's fight also lacks a title, the title for the Raid itself also doubles as one for the boss as well.
- Pre-HERO Beta, there was not a single instance of the raid being completed without cheating during the Raid.
- The raid awards six fableds total; two rings, two bracelets, and two necklaces.
- Detachment, Simulacrum, and Ingress are references the three stages one would experience when passing from physical reality to the Void: Detaching from physicality, (possibly) producing a non-physical Simulacrum, and ultimately the Ingress into the archipelago where the raid takes place.
- The necklace "Collection" replaced the previous necklace "Exhibition".
- The Dark Room’s mechanic where you take damage in darkness is a direct reference to Don’t Starve and Don’t Starve Together, where you take damage in darkness from an unseen character named Charlie.
- The arena of the Nameless has Ancient Wynnic carved into the stone. The three lines read "I WANT OUT.", "IT'S HERE.", and "OUT LIE IN."
- The Nameless's purple rings summoned from the Void Howls also have Ancient Wynnic inside of them, reading "RIP", as in ripping chunks of reality.